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  1. #1
    Community Member unholy1's Avatar
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    Default a little something i cooked up

    The premise behind this buils is simple -
    slaying arrows (~500 DMG)on vorp
    manyshot (if youve seen manyshot in action it doenst need an explanation)
    frenzyIII ( +3x crits with death frenzy not to mention tons of con and stregnth bonuses i.e. HP and DMG) which makes 6x crits overall with what should be close to a 50+ stregnth - add barb dmg boost
    while manyshot is cooling down you can THF w a GS or GA

    imagine the DPS if you add in lightening strike longbow
    there are many other niceities to add for additional dmg such as the windhowl bracers and TOD rings and the like

    the premise remains simple manyshot-slayingarrows-frenzyIII-HIGH bowstregnth

    there is one minor snafu in this plan and it is in order to be able to take Arcane Archer as a H-elf you will need one of a few pre-requisites all of which require you to be abel to cast spells which is impossible with onyl two levels of ranger with the exception of sorc past life feat- voila !! i give you the BRAINGER!!
    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    BARANGER 
    Level 20 True Neutral Half-Elf Female
    (18 Barbarian \ 2 Ranger) 
    Hit Points: 312
    Spell Points: 145 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 13
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 24                   25
    Dexterity            14                 17                   18
    Constitution         13                 15                   17
    Intelligence         10                 12                   12
    Wisdom               11                 13                   13
    Charisma             10                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 13                   13
    Bluff                 0                  1                    1
    Concentration         2                  5                    5
    Diplomacy             0                  1                    1
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  1                    1
    Heal                  4                 10                   10
    Hide                  6                 10                   10
    Intimidate            0                 24                   24
    Jump                  8                 30                   30
    Listen                0                  1                    1
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  0                  1                    1
    Swim                  8                 12                   12
    Tumble                2.5                5                    5
    Use Magic Device      2                 12                   12
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Past Life: Arcane Prodigy
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rage
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Uncanny Dodge
    
    
    Level 5 (Barbarian)
    Feat: (Automatic) Trap Sense
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Barbarian)
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 8 (Barbarian)
    Ability Raise: DEX
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Human Adaptability Strength I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Ranger Dexterity I
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Power Rage II
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Feat: (Selected) Cleave
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer I
    
    
    Level 13 (Barbarian)
    Feat: (Automatic) Greater Rage
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Manyshot
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Feat: (Automatic) Indomitable Will
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extend Rage IV
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Quote Originally Posted by Glin View Post
    Now that I explained that, this thread is less interesting, please continue talking about ghostbane instead.
    R.I.P. HOUSE THURANNI -APATHETIC ASSASSIN- BARRONESSXAMOT--FRIA-Palewind Master-DISEMBOWEL-GAATH THE EMPTY--VAPORTRAIL OMEGAALPHA

  2. #2
    Community Member FrozenNova's Avatar
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    Default

    Nice try - but arcane prodigy doesn't give you spellpoints unless you have a blue bar to begin with.

  3. #3
    Community Member unholy1's Avatar
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    Quote Originally Posted by FrozenNova View Post
    Nice try - but arcane prodigy doesn't give you spellpoints unless you have a blue bar to begin with.
    another interesting point nova is that the prerequisite for AA h-elf does not say have spell points - just says arcane prodigy
    Quote Originally Posted by Glin View Post
    Now that I explained that, this thread is less interesting, please continue talking about ghostbane instead.
    R.I.P. HOUSE THURANNI -APATHETIC ASSASSIN- BARRONESSXAMOT--FRIA-Palewind Master-DISEMBOWEL-GAATH THE EMPTY--VAPORTRAIL OMEGAALPHA

  4. #4
    Community Member TheDearLeader's Avatar
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    Default

    I know someone already has a Bowbarian somewhere...could ask around, see if you can get their build.

  5. #5
    Community Member unholy1's Avatar
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    Default hmmm

    i currently have a 14barb/6ranger of this in the making that wil ahve all but the frenzy III basically which goes from 4x crits to 6x crits big difference - it worked in the character generator so i wasnt sure if it would in game - wasnt about to tra sorc jsut to find our but if anyone knows deffinitively id like to know - albeit even with the 14/6 build its still strong
    Quote Originally Posted by Glin View Post
    Now that I explained that, this thread is less interesting, please continue talking about ghostbane instead.
    R.I.P. HOUSE THURANNI -APATHETIC ASSASSIN- BARRONESSXAMOT--FRIA-Palewind Master-DISEMBOWEL-GAATH THE EMPTY--VAPORTRAIL OMEGAALPHA

  6. #6
    Founder & Build Synthesis Battlehawke's Avatar
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    Default Fn

    What if you did barb 18/wiz1/rgr1?
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  7. #7
    Community Member unholy1's Avatar
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    Quote Originally Posted by Battlehawke View Post
    What if you did barb 18/wiz1/rgr1?
    well the ranger 2 is for the rapid shot which is a pre requisite for manyshot - so youd have to drop another feat to take rapid shot which throws the whole mojo off i think - im still not sure that taking teh arcane podigy wont satisfy the prerequisite for AA h-elf
    Quote Originally Posted by Glin View Post
    Now that I explained that, this thread is less interesting, please continue talking about ghostbane instead.
    R.I.P. HOUSE THURANNI -APATHETIC ASSASSIN- BARRONESSXAMOT--FRIA-Palewind Master-DISEMBOWEL-GAATH THE EMPTY--VAPORTRAIL OMEGAALPHA

  8. #8
    Community Member Promethie's Avatar
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    Quote Originally Posted by unholy1 View Post
    well the ranger 2 is for the rapid shot which is a pre requisite for manyshot - so youd have to drop another feat to take rapid shot which throws the whole mojo off i think - im still not sure that taking teh arcane podigy wont satisfy the prerequisite for AA h-elf
    You will be able to get Arcane Archer, but since you won't have any spell points, you will be unable to use any of the arrow imbues.

  9. #9
    Founder binnsr's Avatar
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    Quote Originally Posted by Promethie View Post
    You will be able to get Arcane Archer, but since you won't have any spell points, you will be unable to use any of the arrow imbues.
    True story.

    You could go 17Barb (for tireless rage) / 2Rgr / 1 Wiz

    Use the 1 Wiz for either your past life or extend.

    You'd sacrifice Frenzy III, but not much else.
    -=]ArchAngels[=-

  10. #10
    Community Member unholy1's Avatar
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    Quote Originally Posted by binnsr View Post
    True story.

    You could go 17Barb (for tireless rage) / 2Rgr / 1 Wiz

    Use the 1 Wiz for either your past life or extend.

    You'd sacrifice Frenzy III, but not much else.
    the AA h-elf enhancement grants 20 SP - and the arcane past life grants +50 max - i would like to see it implemented
    Quote Originally Posted by Glin View Post
    Now that I explained that, this thread is less interesting, please continue talking about ghostbane instead.
    R.I.P. HOUSE THURANNI -APATHETIC ASSASSIN- BARRONESSXAMOT--FRIA-Palewind Master-DISEMBOWEL-GAATH THE EMPTY--VAPORTRAIL OMEGAALPHA

  11. #11
    Community Member Therrias's Avatar
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    Quote Originally Posted by unholy1 View Post
    well the ranger 2 is for the rapid shot which is a pre requisite for manyshot - so youd have to drop another feat to take rapid shot which throws the whole mojo off i think - im still not sure that taking teh arcane podigy wont satisfy the prerequisite for AA h-elf

    18 barb/ 1 ranger/ 1 wiz works on feats. Wiz bonus feat can be used for mental toughness and satisfies the prereq with the added bonus of not having to TR your sorc.

    I was thinking of how to make this work when i noticed my capped barb was critting for ~250 with a dwarven thrower.

  12. #12
    Community Member unholy1's Avatar
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    Quote Originally Posted by Therrias View Post
    18 barb/ 1 ranger/ 1 wiz works on feats. Wiz bonus feat can be used for mental toughness and satisfies the prereq with the added bonus of not having to TR your sorc.

    I was thinking of how to make this work when i noticed my capped barb was critting for ~250 with a dwarven thrower.
    this i like losing the last lvl of barb makes a huge difference IMO difference between 4x and 6x crits
    Quote Originally Posted by Glin View Post
    Now that I explained that, this thread is less interesting, please continue talking about ghostbane instead.
    R.I.P. HOUSE THURANNI -APATHETIC ASSASSIN- BARRONESSXAMOT--FRIA-Palewind Master-DISEMBOWEL-GAATH THE EMPTY--VAPORTRAIL OMEGAALPHA

  13. #13
    Community Member Therrias's Avatar
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    Quote Originally Posted by unholy1 View Post
    this i like losing the last lvl of barb makes a huge difference IMO difference between 4x and 6x crits
    Yes, it doesn't seem like it would be worth doing without 18 barb. 1 ranger and 1 wiz seems like the best way to get there to me. Though looking at the planner it seems like it would be a pain to level, as you wouldn't get AA until like level 15?

  14. #14
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    Race-based AA is minimum level 8. That is, if you qualify on the basis of being an elf or half-elf instead of by taking 6 levels of ranger, your character level must be 8, along with the other pre-requisites.
    White Fang (newbie-friendly build) - TWF melee dps with self-sufficiency and rogue skills.
    California King - the hagglebot craftbot alt build, pure Arty leveling with two-handed weapons.

  15. #15
    Community Member unholy1's Avatar
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    Quote Originally Posted by Luckness View Post
    Race-based AA is minimum level 8. That is, if you qualify on the basis of being an elf or half-elf instead of by taking 6 levels of ranger, your character level must be 8, along with the other pre-requisites.
    well its a good thing i plan on being lvl 20 !! whew !!!
    Quote Originally Posted by Glin View Post
    Now that I explained that, this thread is less interesting, please continue talking about ghostbane instead.
    R.I.P. HOUSE THURANNI -APATHETIC ASSASSIN- BARRONESSXAMOT--FRIA-Palewind Master-DISEMBOWEL-GAATH THE EMPTY--VAPORTRAIL OMEGAALPHA

  16. #16
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    Quote Originally Posted by unholy1
    well its a good thing i plan on being lvl 20 !! whew !!!
    I was replying to the poster who said that AA would come at level 15 and also to your post, making a point of clarification about when you can take the Arcane Archer prestige. There is nothing more to the comment than that.
    White Fang (newbie-friendly build) - TWF melee dps with self-sufficiency and rogue skills.
    California King - the hagglebot craftbot alt build, pure Arty leveling with two-handed weapons.

  17. #17
    Community Member krisz93's Avatar
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    What if it was 12 Barb/4 Fighter/4 Ranger? You have the blue bar, both Ram's Might and Weapon Spec (including Haste Boost and +1 Str) and still retain the increased crit multiplier.

  18. #18
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    I had a similar idea for a build which I called Bowrage.

    It is an elf 2 Rogue/6 Ranger/12 Barbarian, with evasion, bow strength, rapid shot, twf, itwf, manyshot (which increases with bab rather than with ranger levels), spell points, ram's might, optional rogue skills, etc.

    Regards,
    savingsoul

  19. #19
    Community Member MaxwellEdison's Avatar
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    In my opinion, any AA (or indeed any ranged focused, throwers included) build that does not take Improved Precise Shot is doing itself a grave disservice.

  20. #20
    Build Constructionist unbongwah's Avatar
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    IMHO, barb 18-based AAs are too tight on feats. Something like barb 12 / rgr 6 / ftr 2 gives you a lot more feats.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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