Here's a basic pure drow PM build, specced for cold / fire / force and max Spell Pen:
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 True Neutral Drow Female
(20 Wizard)
Hit Points: 202
Spell Points: 1680
BAB: 10\10\15\20
Fortitude: 8
Reflex: 16
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 10 10
Constitution 14 14
Intelligence 20 30
Wisdom 8 8
Charisma 10 10
Level 1 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Insightful Reflexes
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Toughness
Level 4 (Wizard)
Ability Raise: INT
Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 6 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Glacial Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Ice I
Enhancement: Deadly Flame I
Enhancement: Deadly Kinetics I
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Pale Master I
Enhancement: Shroud of the Zombie
Level 7 (Wizard)
Level 8 (Wizard)
Ability Raise: INT
Level 9 (Wizard)
Feat: (Selected) Spell Focus: Enchantment
Level 10 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Level 11 (Wizard)
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Flame Manipulation III
Enhancement: Flame Manipulation IV
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Vampire
Enhancement: Shroud of the Wraith
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Spell Penetration
Level 16 (Wizard)
Ability Raise: INT
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 19 (Wizard)
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Master of Magic
Enhancement: Glacial Spellcasting II
Enhancement: Combustive Spellcasting II
Enhancement: Kinetic Spellcasting II
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Enhancement: Flame Manipulation V
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Subtle Spellcasting III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
BTW, an elf can get +4 Spell Pen from Arcanum line but lose -1 DC from lower base INT.