Higher Level Content. 21+ Content. An Idea.
I would like to start off by saying that I personally do not have much drive for higher level (Post 20th) content, but, I see that many people do want this (some people in my guild even) and I have been pondering this. Because, we all know that raising the level cap in a game causes many issues on how this affects and impacts the rest of the game.
The Problems with just Raising the Level Cap are: (In no particular order)
1: Higher level builds will trivialize the existing established “high level” content. This is a known problem with any MMO that considers raising the level cap. Once the level cap gets raised, what was once hard, becomes trivial and easy.
2: Invalidation of existing top level gear. Invariably, when a level cap is raised, content to match it gets added in. This new content always has new gear and equipment which makes the existing old “epic” gear invalid as a top tier/end game items.
While I am sure that there are other issues, these two issues are the biggest ones any game designer faces as they contemplate raising the level cap. This is also a concern that we as players face when there is new (higher level) content being added. How does it affect our current build and gear in the dynamic of the game.
So facing this situation, I have what I believe to be a solid suggestion to the developers to raise the level cap without truly disrupting the current game environment.
The First Part is determining where can we put in the New Content?
Since we already have the Battle Ground (Shavarath) while they are eclipsing our home plane, and it seems we have a planes caller that can (or wants to) open up other dimensions. This lends itself well to expansion. However, again, we really can’t just slap on 20+ level stuff and not expect the current game world to get twisted by it.
So, this needs to be done in such a way as to divide the content from each other. But we have a direction. To the Outer Planes we shall go! So the start of my proposal is to make the new higher level content to take place in the outer planes of existence.
So, we will war with divine and devilish beings on their home world. That sounds impressive, I hope at least (and seems like a fitting next step for most players)
So we know where we are going.
Now, how do we allow this to happen and not impact the rest of the game.
The lore: We as adventures, Mortal beings have traveled to the fringe areas of the outer planes where they can almost touch the prime material plane, hence why we can open portals to those domains in the first place, and equally so, why we can summon stuff from those planes, and they can impact and impose upon our Prime Material Plane so easily.
(This is because, like the Eclipse, and the location of the planes and planets needs to be just right, when the planet moves away from our home planet the affect of the physical works weakens upon them, and they become more forging to our mortal frame)
So, following that Lore Idea: We have not traveled to the outer planes for any extended length of time, mainly because our mortal bodies could not handle being exposed to the pure madness of Xoriat, or the tangible feeling of death from Dolurrh, etc, etc, etc. Even down to the Horror of the realm of Nightmare.
The Lore would be: simply put, our mortal bodies could not withstand the pure energies of the outer planes if they move too far away from our material home plane. Hence why even Daelkyr need to make bodies fitting to this realm. The bodies they have that withstand their outer planes are vastly different than what works on our plane.
Additional Lore would be: This barrier between what mortal flesh could withstand and what the outer planes are like as they move away from the material plan, is what stopped the Giants of Old from waging war directly against the Dal Quor in the Dreaming Dark by going into the realm of Nightmare and making sure they never came to our plane again. Simply put, they could not survive for any extended time in the outer planes, no matter how mighty their flesh was.
So, how do we get out there if the Giants of Old Xen’drik could not?
The answer lies in Inquisitor Lightbringer (Wrath of Flame Quest) who by her virtue of faith and truthfulness have befriended the Archons, and thus allowing us to assist them in battle on the plane of the Savarath “The battle ground” while it is close to our realm. Our performance there is what set us apart from the Giants of Old, we have shown our willingness to fight for the cause of justice, honor and truth, and not simply to wage war for the sake of war (or such is the story at least, I mean really we are doing it for exp and loot, but hey, it’s fantasy! It needs some lore here!) Since we have archons (That winged archon in Wrath of Flame is a Trumpet, and I think FvS can summon a Lantern Archon)
So, The idea presented here, would be for players who wanted to progress past level 20, to have shed their mortal flesh bodies and be remade into hardier divine/outer worldly bodies (yes even War forged would have to be transformed), but how do we do this?
The story would go: An archon has come down (maybe the one freed in Wrath of Flame) and give some of her life blood to be mixed with the blood of a mortal to create that mortal a new body, a Body that could withstand the pure energies of the outer planes, and continue the war where the other mortal races left off. This transformation would require a Pure Immortal Heartstone (Requires 20 Epic tokens from the Epic vendor like a Heart of Wood) to do so. And the Archon would be placed in the Twelve.
Once the Heartstone was used, the character gets an upgrade. They get +4 Build points (no matter how many build points they were), become “Divine” which means they get golden glowing eyes, a “golden glow” and now they can progress to the Outer Planes and continue upon their leveling. Additional Boons would be: They could no longer be stat/level drained or insta killed (Perma Death Ward) (This is to symbolize their immortal state at this point). The Character would get two forms. One form for when they were in the outer planes (This would be a giant form: I figure Dwarves could use the Fire Giant Body model, Humans could use Ice Giant Model, War Forged could use Iron Golem Model, etc, and let the designers and art department figure out the rest, they are quite creative people) and a “walking among the mortals” form. Which would be a form that would be roughly 150% their original size.
Now, this “New Content” would not be for the casual player, or the “Just getting by” player or for “Oh look I just made it to 20th, now what do I do” player. This would be the type of content that makes your teeth grind, and unless you laughed at the old content, this is not the place for you.
The idea here is to make content that challenging to vets and people who are highly skilled at the game, and outright brutal in some cases. This is focused at people who have all the gear they need, and are looking for the “Next Step” in the game. A place where Gods Fight, and Immortals Die! This new content would be directed at where the best of the players go to test their mettle against the might of endless legions of outer realms and make firm and true that threat by Tashkaar the Dream Stealer (Finding the Path) of who will best who in the realm of dream! And will he be the one to scream for mercy again!
So, with that, a new city-zone would be added, a massive grand hall of planes having doors to all the planes themselves, (mainly to Outdoor Zones) and be filled with archons and divine beings, not some floating rock held aloft by jackal headed devil merchants.
In this city would be a Titanic Altar that would allow a player to upgrade their gear to “Divine” levels. Any epic item put in the altar would become a Maximized Epic (Item), this change would give it an additional Crystal Augment Slot. An epic-able item put into the Titanic Altar would become a Titanic (item) which really would just raise it to epic level. However doing it this way, players who ground out their Epic gear would get a benefit of their gear still being better. Also, in this new zone, only “Ingredients” would drop. These Ingredients would be used to upgrade existing gear the player had (no new gear would be made available, just augments to the existing gear IE: Better Crystals, Additional Rituals, Fourth Tier Green Steel, (Law and Chaos added in) etc, etc). Such is my idea to eliminate the impact of new gear on the current game. Also, a Divine Player could not equip any non-Titan-upgraded gear.
My idea is that most named items, almost all raid items, any epic-able items and all Green Steel items would be usable by the now Divine Player.
Divine players also could not get quests from mortals anymore, as they are beyond such trifling mundane concerns. Thus they would not make trivial the exiting content either (They would however be able to enter any Epic Quest, on Epic Difficulty) to allow them to still upgrade their epic gear items in case they wanted to do that before using the Titanic Altar.
This is my proposal for how to add in levels 21 – 25 to the game, without impacting the rest of the game, or hurting the efforts that players have already put into this game to gear their characters to the best of their abilities.
(If you read it all, thank you, I understand it was a bit long)