The question now is...will it fit?
So...first timer here on the forums, atleast posting.
First, a little background. I've played a whole lot of characters, but have always dropped them around lv6-8, but the one character that I found most fun was the monk.
I started out trying the Rockan Robin build, but I found that lacking something that I'd like, and it wasn't showing it's potential as I don't have access to 32p builds...but now I'm back, but still with a measly 28p.
The aim this time is for a void strike IV Shintao! Yes, this will probably be silly.
Here's the first draft of the pre-planned build:
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Oscarii Ze'gimp
Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 302
Spell Points: 0
BAB: 15/15/20/2525
Fortitude: 16
Reflex: 16
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 18
Constitution 16 19
Intelligence 8 8
Wisdom 14 19
Charisma 6 6
Tomes Used
+2 Tome of Strength used at level 7
+1 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 22
Bluff -2 -2
Concentration 7 38
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 0
Heal 2 4
Hide 3 4
Intimidate -2 -2
Jump 3 11
Listen 2 4
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 6 27
Swim 2 3
Tumble 4 5
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Toughness
Level 4 (Monk)
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Level 7 (Monk)
Level 8 (Monk)
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Stunning Blow
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: FFists of Iron
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Monk Wisdom I
So yeah, some questions I think will come up.
Dwarf?
Yes, dwarf. Not human, not halfling, not WF, dwarf. The reason is rather simple. Monks have some silly Ability needs, more so with Void IV and even more so if we want GM earth and are using that cheap 28p build.
Dwarfs don't have the healing amp. of humans, the synergy of halflings or the immunities of WF's, instead they have something even more valuable.
+2 con with no real drawback. This is pretty essential here.
+1 dex and +4 wis on level ups?
This is something I've struggled with to be honest.+5 in either one and filling the rest with tomes would be better, but my ingame funds are...stretched, and I want to keep tomes at a minimum without being too gimped. 2 +2 tomes (even the oh-so-valuable +2 con one) and one +1 NEEDED shouldn't be too hard to get.
And why wis instead of dex when I have the high level void and earth strikes? Becuase I think (THINK, remember, I'm still new) that I can find plenty of +to hit bonuses, +dc bonuses would be slightly more rare.
Are you insane?!
Slightly yes.