I like the damage I get from my smites, plus my gear/buffs will give me much more Cha for my smites. I also LOVE my vampire form, which I will be fighting in mainly, but if I'm going somewhere that has a lot of light damaging foes, I will be forced to use some fire spells and buff the party, but that's all I can do when it comes to light damaging foes. I will be mainly Duel-wielding khopeshes that I will craft. I took the 2 monk for the 2 feats plus evasion, and using the stances before I get vampire form. I took 6 Paladin because I absolutely love the Paladin and their smites and lay on hands, so I can heal someone in a pinch. This is mainly a fun to play build, not necessarily the "best" but pretty decent, and will definitely be fun to play!!! Any opinions would be nice. I plan on this being my first TR ever for my Paladin! Self-Healing, Buffing(party and self), Can heal party in a pinch, DEMOLISHES undead, Melee capability when fully buffed and with divine power clickies, in vampire form.
Character Plan by DDO Character Planner Version 03.09.02
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Level 20 Lawful Good Human Male
(6 Paladin / 2 Monk / 12 Wizard)
Hit Points: 251
Spell Points: 834
BAB: 13/13/18/23
Fortitude: 19
Reflex: 17
Will: 18
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 24
Dexterity 15 17 17
Constitution 12 14 14
Intelligence 14 16 18
Wisdom 8 10 10
Charisma 14 16 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 20 20
Bluff 2 4 4
Concentration 5 25 26
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal -1 1 1
Hide 6 16 17
Intimidate 2 4 4
Jump 4 9 9
Listen 3 19 19
Move Silently 6 16 17
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 4 4
Search 2 4 4
Spot 3 5 5
Swim 3 7 7
Tumble 3 4 4
Use Magic Device 3 5 5
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Hide (+4)
Skill: Jump (+1)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Augment Summoning
Feat: (Human Bonus) Oversized Two Weapon Fighting
Feat: (Past Life) Past Life: Paladin
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Autoomatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Spell (1): Expeditious Retreat
Spell (1): Feather Fall
Spell (1): Grease
Spell (1): Jump
Spell (1): Shield
Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Listen (+1)
Spell (1): Merfolk's Blessing
Spell (1): Detect Secret Doors
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Way of the Patient Tortoise I
Enhancement: Improved Hide I
Enhancement: Improved Move Silently I
Enhancement: Combustive Spellcasting I
Enhancement: Flame Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (2): See Invisibility
Spell (2): Blur
Enhancement: Human Adaptability Strength I
Enhancement: Racial Toughness I
Enhancement: Deadly Flame I
Level 6 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Listen (+1)
Feat: (Selected) Extend Spell
Spell (2): False Life
Spell (2): Resist Energy
Enhancement: Racial Toughness II
Enhancement: Flame Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Wizard Bonus) Mental Toughness
Spell (3): Haste
Spell (3): Displacement
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Abbility Raise: STR
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Listen (+1)
Spell (3): Rage
Spell (3): Heroism
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeletal Knight
Enhancement: Shroud of the Zombie
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (4): Wall of Fire
Spell (4): Dimension Door
Enhancement: Wizard Intelligence II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Spell (4): Negative Energy Burst
Spell (4): Death Aura
Enhancement: Combustive Spellcasting II
Enhancement: Deadly Flame II
Enhancement: Wizard Subtle Spellcasting II
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Listen (+1)
Skill: Move Silently (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Listen (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Combustive Spellcasting III
Enhancement: Flame Manipulation III
Enhancement: Paladin Charisma I
Level 13 (Wizard)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Spell (5): Cloudkill
Spell (5): Protection From Elements
Enhancement: Deadly Flame III
Enhancement: Flame Manipulation IV
Level 14 (Wizard)
Skill: Concentration (+2)
Skill: Listen (+2)
Feat: (Wizard Bonus) Maximize Spell
Spell (5): Teleport
Spell (5): Mind Fog
Enhancement: Human Greater Adaptability Charisma I
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Greater Heroism
Spell (6): Create Undead
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Level 16 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Listen (+2)
Spell (6): True Seeing
Spell (6): Disintegrate
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Vampire
Enhancement: Shroud of the Wraith
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Summon Blackbone Knight
Level 18 (Paladin)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Listen (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil II
Level 19 (Paladin)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Listen (+1)
Enhancement: Paladin Divine Sacrifice I
Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Listen (+1)
Feat: (Automatic) Remove Disease
Enhancement: Unyielding Sovereignty
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Improved Turning I