Results 1 to 14 of 14
  1. #1
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default Nails, tough as - survival + melee

    Kensei II/HotD I/2 Rogue

    Tank or DPS
    When tanking:Tower Shield and Bastard Sword - for DPS and light tanking: any Slashing Two Hander
    Also with the High UMD - should solo fairly well

    Pros:
    With Kensei Power Surge and Fighter Haste IV - DPS should be very good
    Divine Righteousness fills in the missing Hate Generation
    Can Raise Dead
    UMD (heals and more)
    High Saves
    Has High Hit Points + Evasion + Healing Amp [1.2 (Human) * 1.2 (Helf-Monk) * 1.1 (HotD) Base Amp = ~1.6]

    Cons:
    No AC
    Still not sure I like the way Half Elves look
    Can't trapmonkey - not enough Skill points on fighter

    If you want Stunning Blow - swap out one of the extra Toughnesses for it

    Skills to Max: UMD and Intimidate - a +2 INT Tome gives some extras

    Unbuffed Hitpoints - Just about meets expectations for a tank - but don't forget the healing Amp and the high saves:
    418 From Planner
    10 GH Favor
    60 +6 CON item
    30 GFL
    45 Shroud HP item
    20 Minos Legens
    ----
    583

    Comments welcome

    EDIT: Minor Tweaks based on comments


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Nails 
    Level 20 Lawful Good Half-Elf Female
    (12 Fighter \ 6 Paladin \ 2 Rogue) 
    Hit Points: 418
    Spell Points: 95 
    BAB: 19\19\24\29\29
    Fortitude: 21
    Reflex: 13
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity             8                    10
    Constitution         15                    18
    Intelligence         12                    14
    Wisdom               13                    16
    Charisma             13                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Monk
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Kensei Bastard Sword Mastery I
    Enhancement: Kensei Bastard Sword Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Bastard Sword Specialization I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Half-Elf Improved Recovery I
    Enhancement: Half-Elf Improved Recovery II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Half-Elf Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I
    Last edited by OldAquarian; 07-22-2011 at 02:45 PM.

  2. #2
    Community Member Ugumagre's Avatar
    Join Date
    Jan 2011
    Posts
    0

    Default

    It looks like my 4th character... I only have three

    I like it a lot.
    With "no trapmonkey" you surely mean "difficult traps on elite"?
    Goat, Sammich, Poultry

  3. #3
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Quote Originally Posted by Ugumagre View Post
    With "no trapmonkey" you surely mean "difficult traps on elite"?
    with a +2 INT tome it's 5 skill points after level 10
    UMD eats 2 - Intim eats 1 - so thats only 2 points left
    I guess you can max Disable and make somebody else do the search

  4. #4
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    If you aren't a trapmonkey, and you're not taking combat expertise, then why go with 14 starting Int? I would dump Int and go with 18 starting strength instead (and a 14 con).

  5. #5
    Community Member Horkrux's Avatar
    Join Date
    Dec 2010
    Posts
    177

    Default

    Quote Originally Posted by OldAquarian

    When tanking:Tower Shield and Bastard Sword - for DPS and light tanking: any Slashing Two Hander
    ...
    Divine Righteousness fills in the missing Hate Generation
    Dunno if a tower shield and bastard sword will cut it with just using divine righteousness.

    Maybe come at a more dps approach?

    I go by the dps-makes-the-mob-die-faster perspective
    Exalted Tyrants
    -Anemoi-
    -Cranke A Tune-
    -Crankke Some Heals-
    -Krankke-

  6. #6
    Founder & Build Synthesis Battlehawke's Avatar
    Join Date
    Feb 2006
    Posts
    1,277

    Default Fun

    Its a very fun build that hits pretty hard. If u go WF with Pally immunities, you'll be immune to almost everything in game or if you go Horc, you can increase DPS severely. You would't need to waste points in wis then. Also, you don't need all that int or cha. With the two rogue levels, you could get UMD to no fail on rez and heal scrolls. Power Surge, Divine Sacrifice, Divine Might and Exalted Smites are pretty nasty.
    The Best Server: Gallhanda

    Looking for a great guild? Check Out Our Guild: http://www.oldtimersguild.com/vb/forum.php

    Looking for some good builds to play? https://www.ddo.com/forums/showthrea...for-Characters

  7. #7
    Community Member Snormal's Avatar
    Join Date
    Mar 2010
    Posts
    98

    Default

    You're missing monk 2 for 53 hp and +3 will/fort over rogue 2.

    Monk 2/Human would lose 1% amp and gain ^ that plus a feat. Also TWF would get more from divine favour/smites/divine sacrifice.

    My $0.02.
    Snorm - Khyber

  8. #8
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Quote Originally Posted by Horkrux View Post
    Dunno if a tower shield and bastard sword will cut it with just using divine righteousness.

    Maybe come at a more dps approach?

    I go by the dps-makes-the-mob-die-faster perspective
    The reason to use the shield is only when you would otherwise take more damage than you could be healed
    I mentioned Light Tanking - meaning under lighter damage - just go at it with a Great Axe - or Falchion or Whatever
    Having the shield tho, adds DR and 20% less damage

    Quote Originally Posted by Snormal View Post
    You're missing monk 2 for 53 hp and +3 will/fort over rogue 2.

    Monk 2/Human would lose 1% amp and gain ^ that plus a feat. Also TWF would get more from divine favour/smites/divine sacrifice.

    My $0.02.
    Monk/Human is 1.3 Helf(Monk) is 1.44 - thats over 10% not 1% Amp
    TWF doesn't help with Sword and Board or any Glancing Blows for AoE tanking


    Also, no skill that uses up Turns was taken (like DM) to leave them for DR

  9. #9
    Community Member Ugumagre's Avatar
    Join Date
    Jan 2011
    Posts
    0

    Default

    Quote Originally Posted by OldAquarian View Post
    with a +2 INT tome it's 5 skill points after level 10
    UMD eats 2 - Intim eats 1 - so thats only 2 points left
    I guess you can max Disable and make somebody else do the search
    /n00b modus on

    Intim is useless. A friend of mine, fighter 16/ cleric 3/ ranger 1 told me so and he knows what he is talking about.

    /n00b modus off
    (I have the above discussion every time I play with my static group)

    Yes, I forgot about Intim for this build.
    Hmm, doing the math for 5 minutes... you are right, nothing to do there. Search or disable. That is the question.
    Goat, Sammich, Poultry

  10. #10
    Community Member Ugumagre's Avatar
    Join Date
    Jan 2011
    Posts
    0

    Default

    Quote Originally Posted by whomhead View Post
    If you aren't a trapmonkey, and you're not taking combat expertise, then why go with 14 starting Int? I would dump Int and go with 18 starting strength instead (and a 14 con).
    It is a 12 starting Int. For the levels til 7 you need:

    Intimidate
    UMD
    And then balance and/or jump.

    Of course it is also a good option as you say, but then it is another kind of build.
    Goat, Sammich, Poultry

  11. #11
    Community Member Snormal's Avatar
    Join Date
    Mar 2010
    Posts
    98

    Default

    Quote Originally Posted by OldAquarian View Post
    Monk/Human is 1.3 Helf(Monk) is 1.44 - thats over 10% not 1% Amp
    TWF doesn't help with Sword and Board or any Glancing Blows for AoE tanking


    Also, no skill that uses up Turns was taken (like DM) to leave them for DR
    Human gets 1.3, 2 monk gets 1.1. That's 1.43 vs the 1.44 of helf 1.2/monk 1.2.

    Why are you even going sword and board with no AC? Sword and board for AC is questionable post-intim changes IMO, without AC it's just half the dps of a TWF build. Also, considering the situational use of divine righteousness and how easy it is to hit ~10 turns, you can afford to take DM1 for dpsing (which is what you'll be doing 99% of the time).

    I am not trying to be overly critical, but I just don't see what sword and board adds to this build, and I don't see what tanking advantage you have over a barbarian, or a Kensai II/Kotc I/Monk 2, who'd have better hp, similar amp and far, far more dps.

    edit: I just remembered the shield mastery changes, but I don't think 20% damage reduction is worth losing most of your dps, especially given you could just pick up an extra 20% hp along with the dps and such. I played around with sword and board/shield mastery/DoS/SD variants on the way to 20 on my most recent life on my main, and I was less than impressed with the concept.
    Last edited by Snormal; 07-22-2011 at 03:29 AM.
    Snorm - Khyber

  12. #12
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Quote Originally Posted by Snormal View Post
    Human gets 1.3, 2 monk gets 1.1. That's 1.43 vs the 1.44 of helf 1.2/monk 1.2.

    Why are you even going sword and board with no AC? Sword and board for AC is questionable post-intim changes IMO, without AC it's just half the dps of a TWF build. Also, considering the situational use of divine righteousness and how easy it is to hit ~10 turns, you can afford to take DM1 for dpsing (which is what you'll be doing 99% of the time).

    I am not trying to be overly critical, but I just don't see what sword and board adds to this build, and I don't see what tanking advantage you have over a barbarian, or a Kensai II/Kotc I/Monk 2, who'd have better hp, similar amp and far, far more dps.

    edit: I just remembered the shield mastery changes, but I don't think 20% damage reduction is worth losing most of your dps, especially given you could just pick up an extra 20% hp along with the dps and such. I played around with sword and board/shield mastery/DoS/SD variants on the way to 20 on my most recent life on my main, and I was less than impressed with the concept.
    Human gets 1.3 - Monk 2 gets 0 - you need Monk 3
    You can squeeze DM1 in if you want

    Using a shield grants 20% reduction + DR - there are times this is very good - it's like giving your healer more SP
    A LOT of the time it's not needed and going 2 Hander gives better dps and Glancing blows to spread the hate
    Monk doesn't get UMD
    KotC doesn't grant Healing Amp - but it's just an Enh Swap

  13. #13
    Community Member Snormal's Avatar
    Join Date
    Mar 2010
    Posts
    98

    Default

    Oh, you're right about the healing amp, dunno what I was thinking there. Good luck to you with this build, it should be solid but I think you'll find that building for sword and board in the end will be a waste of feats. The only time I really ever pull out a shield is in HoX.
    Snorm - Khyber

  14. #14
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Quote Originally Posted by Snormal View Post
    Oh, you're right about the healing amp, dunno what I was thinking there. Good luck to you with this build, it should be solid but I think you'll find that building for sword and board in the end will be a waste of feats. The only time I really ever pull out a shield is in HoX.
    Note that this is a viable and very self sufficient DPS build - that was my goal - but it true that it is not all out maximized
    In building it, I realized that by spending skill points in Intimidate, specializing in Bastard Sword and adding 1 feat
    - it becomes a viable tank
    It is not a sword and board build as much as it's a build that works with sword and board

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload