Originally Posted by
dkyle
Biggest concern I have: unless you tune the costs on a per weapon basis, this would mean that crafting, say, a Silver Battleaxe is just as expensive as a Silver Khopesh. Currently, supply and demand ensures that the Khopesh costs more. And I rather like having some weapons we pull from chests (other than extremely rare, as good as crafted already weapons) actually be valuable for something besides essences.
What I'd suggest is:
* Metals are not removed, as currently. However, the weapon comes with 3 potential already used up, but not applied to ML.
* Furthermore, when applying prefix/suffix shards to the item, require a stack of three instead of the usual one. Potential shards wouldn't require a triple stack, since the extra cost is already reflected in the pre-used potential.
The exact numbers are rather arbitrary, and it might make sense to change them according to the actual material. So Silver > Cold Iron > Adamantine > Flametouched, for example.
This way, [metal] blanks are still valuable, but [metal] weapons still cost more.