Page 1 of 2 12 LastLast
Results 1 to 20 of 31

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    500

    Default droping extend for insightful reflexes?

    i'm a really melee kind of guy but after the recent changes to the game i felt compelled enough to roll an arcane.

    i went for a wf necro/conj archmage (lvl12 atm). i went for conj secondary instead of enchant in order to have a cheap and effective CC option i can use also when OOM. the planned feats are:

    2x S.F Necro, 2x Spell Pen, Though, Mental Though, Extend

    Bonus Wiz feats:
    S.F Conj , Heighten, Maximize, Empower, Quicken

    i was considering adding insightful reflexes to the mix to boost my survivability but the issue is what to drop for it.
    i would drop thoughness but i want to keep open the option to easily respec to PM.
    so i was considering extend, as it is useful only for an handful of spells (haste, rage, displacement and fire shield maybe).
    are there serious downsides? any other alternatives?

  2. #2
    Community Member Jaid314's Avatar
    Join Date
    Jan 2010
    Posts
    4,785

    Default

    actually, if you go pale master you are more likely to want extend, because it works on your auras. it's still more of a convenience than anything, but it does also give you a visible reminder if you use clickies instead of potency or other always-on abilities (the duration of your aura is just under 3 minutes at level 20 when extended)

    that said, you don't strictly speaking need toughness for pale master. you need it for lich form.

    if you were willing to be satisfied with wraith form, you could ditch toughness.

    that said, i doubt you'll really need insightful reflexes. it's a nice feat to have, but you don't really *need* it.

  3. #3
    Community Member xtchizobr's Avatar
    Join Date
    Sep 2009
    Posts
    286

    Default

    Quote Originally Posted by Jaid314 View Post
    actually, if you go pale master you are more likely to want extend, because it works on your auras. it's still more of a convenience than anything, but it does also give you a visible reminder if you use clickies instead of potency or other always-on abilities (the duration of your aura is just under 3 minutes at level 20 when extended)

    that said, you don't strictly speaking need toughness for pale master. you need it for lich form.

    if you were willing to be satisfied with wraith form, you could ditch toughness.

    that said, i doubt you'll really need insightful reflexes. it's a nice feat to have, but you don't really *need* it.
    ... i can't believe what i'm reading....

    no. no. you cannot drop the Toughness feat. period.

    it's not just the 20 hp from the feat itself, it's the 30+ hp from enhancements as well. we're talking about roughly 30% of your total potential HP right there. that's not negotiable. you simply cannot have a viable, let alone competitive, wizard without Toughness.


    Quote Originally Posted by ferrite View Post
    Heighten- Never cared for this, too much MP/benefit make this cost prohibitive for the wizard (for sorc and their gobs of SP its a different story). As a Wiz you need to manage very carefully your precious SP, this will kill it faster than anything.
    ... except that you're completely wrong. with the enhancements and capstone, Heighten only costs 2SP per level, i believe... which means your Web will cost much less than Mass Hold while still having the same DC... Web is a vastly superior CC spell, imo, since it's persistent and requires a Reflex instead of Will which allows it to work against enemy spellcasters (there are way more tools to deal with melee mobs which don't allow a save or anything else. namely, Displacement, though simply moving often works). and if you do need a Will save, then Heighten Hypnosis or Deep Slumber instead and enjoy your 20 saved SP...

    having your CC stick every time the first time instead of needing to spam your sometimes-long-cooldown CC repeatedly? priceless. Heighten is another one of those absolutely not negotiable feats, most especially on a wizard. you need to be ashamed of yourself, but after you close your mouth.
    Last edited by xtchizobr; 07-21-2011 at 11:58 PM.
    Quote Originally Posted by TheDjinnFor View Post
    Removing things always hurts people, unless it hurt putting it in to begin with.
    Quote Originally Posted by TheDjinnFor View Post
    There was one in his left hand but he's throwing it away. It's a crossbow after all.

  4. #4
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default

    I'd say go with the following

    Spell Pen
    Greater Spell Pen
    Toughness
    Insightful Reflexes
    Extend
    SF:Necro
    Mental Toughness
    Maximize
    Heighten
    GSF: Necro
    Quicken
    Empower

    Than go Palemaster.

    Personally I'd drop Spell Penx2 for Sheild Prof and Mastery but the above is more standard and works far better as a TRed Wiz.
    Last edited by Failedlegend; 07-22-2011 at 12:50 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  5. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    500

    Default

    thx for the advices, now i feel more comfortable dropping extend.

  6. #6
    Community Member
    Join Date
    Oct 2009
    Posts
    284

    Default

    You can absolutely drop toughness on a WF, but prolly not 1st life. Maybe use a feat exchange after getting a lot of gear but it will help the process.

    I would never take toughness on a TR'd WF AM, there I said it. First life is a little different though. In fact I'd drop it on my TR'd human PM if it wasn't needed for lich, I'd rather have a spell focus than 617 HP with a +2 CON tome but what are ya gonna do..

  7. #7
    Community Member
    Join Date
    Jul 2009
    Posts
    108

    Default

    Quote Originally Posted by xtchizobr View Post
    ... i can't believe what i'm reading....

    no. no. you cannot drop the Toughness feat. period.

    it's not just the 20 hp from the feat itself, it's the 30+ hp from enhancements as well. we're talking about roughly 30% of your total potential HP right there. that's not negotiable. you simply cannot have a viable, let alone competitive, wizard without Toughness. ...
    if the wizard was a human 32 point build starting at 8,8,18,18,8,8 and not a pale master, could one consider dropping toughness?

    thanks

  8. #8
    Community Member
    Join Date
    Sep 2009
    Posts
    1,648

    Default

    Quote Originally Posted by rtayek View Post
    if the wizard was a human 32 point build starting at 8,8,18,18,8,8 and not a pale master, could one consider dropping toughness? thanks
    If this is your first life, I don't recommend it, and there's really no need to. A human has less HP potential than a WF, thus the WF can drop Toughness more easily. But eventually, yes, a human could even drop Toughness.

    I'd recommend dropping Toughness on most wizards that are in Toughness, GFL, a Shroud +45 HP item and at CON +9 from items.

  9. #9
    Community Member
    Join Date
    Jul 2009
    Posts
    108

    Default

    Quote Originally Posted by Faent View Post
    If this is your first life, I don't recommend it, and there's really no need to. A human has less HP potential than a WF, thus the WF can drop Toughness more easily. But eventually, yes, a human could even drop Toughness.

    I'd recommend dropping Toughness on most wizards that are in Toughness, GFL, a Shroud +45 HP item and at CON +9 from items.
    got it.

    thanks

  10. #10
    Community Member Atenhotep's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    I believe Insightful reflexes is a non-negotiable must have feat for any wizard at end game.

  11. #11
    Community Member
    Join Date
    Jul 2010
    Posts
    15

    Default

    Quote Originally Posted by Atenhotep View Post
    I believe Insightful reflexes is a non-negotiable must have feat for any wizard at end game.
    not agree on "non-negotiable"

    toughness is viable as more hp could give your life a buffer against other damaging effects which depend on your ac, fort, will. yes it might be very good to take insightful reflex to half the fireballs, firewalls, meteors damages, but more hp is never a wrong thing. so it is just "negotiable", i'm not meaning that we must trash out insightful reflex.

  12. #12
    Community Member Spookyaction's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    I would drop the spell focus conjuration. Think of how much mana you are going to waste having to recast haste and displacement every 2 mins. You dont have to tr but 1 tr will save you a spell pen feat then you can pick up conjuration focus if you really want it.

  13. #13
    Community Member Forzah's Avatar
    Join Date
    Sep 2009
    Posts
    1,252

    Default

    Quote Originally Posted by Spookyaction View Post
    I would drop the spell focus conjuration. Think of how much mana you are going to waste having to recast haste and displacement every 2 mins. You dont have to tr but 1 tr will save you a spell pen feat then you can pick up conjuration focus if you really want it.
    Not that much actually, since they are lvl 3 spells. You waste 5 mana :P

  14. #14
    Community Member Spookyaction's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Forzah View Post
    Not that much actually, since they are lvl 3 spells. You waste 5 mana :P
    4 mins haste with extend 27sp without 40. Plus you dont have to get every one together as often which makes it worth it for me.

  15. #15
    Community Member Autechre's Avatar
    Join Date
    Dec 2009
    Posts
    119

    Default

    Quote Originally Posted by Forzah View Post
    Not that much actually, since they are lvl 3 spells. You waste 5 mana :P
    Dont forget the quicken cost too (:
    a L i c l a n
    tridirt farfisa lalae beeswax

  16. #16
    Community Member gogetta101's Avatar
    Join Date
    Sep 2010
    Posts
    0

    Default

    drop 1 of the spell pens...there is also a feat for that so keep extend and get rid of spell pen..

  17. #17
    Community Member Mrmorphling's Avatar
    Join Date
    Dec 2009
    Posts
    595

    Default

    Imho extend is 'droppable' for an arch mage but very very handy for a pale master as your death aura really benefits from it.

    I.R. is near a must have at end game as pretty much every spell caster will make you regret it; in Echrono, for example, your avg life time will jump from killed by 2nd spell unless i roll 20s to i'll survive the 4th one unless i roll only 1s.

  18. #18
    Community Member licho's Avatar
    Join Date
    Jan 2011
    Posts
    1,005

    Default

    Stick to what you have and choose, reason (little weird):
    Extend is a silent hero feat, while extend is active. Once you play with it its easy to decide how important it is, how useful, convinient and must have.

    There is many of players who do well without one of them.

  19. #19
    Community Member
    Join Date
    Oct 2009
    Posts
    500

    Default

    Quote Originally Posted by licho View Post
    Stick to what you have and choose, reason (little weird):
    Extend is a silent hero feat, while extend is active. Once you play with it its easy to decide how important it is, how useful, convinient and must have.

    There is many of players who do well without one of them.
    the point is it may feel different at cap and i'd prefer doing a feat swap at lvl12 than later as it is much cheaper.

  20. #20
    Community Member licho's Avatar
    Join Date
    Jan 2011
    Posts
    1,005

    Default

    Quote Originally Posted by krogyy View Post
    the point is it may feel different at cap and i'd prefer doing a feat swap at lvl12 than later as it is much cheaper.
    You have one free feat swap, after finshing Lockhania quest in marketplace (something drafonmark related).
    So as long as its only iR vs extend you can swap them at cap without any cost.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload