If I am not mistaken, these 3 classes of pets are far more loyal and controlable then even a hireling in D+D.
I also understand there are certain mechnics to DDO that must be considered. So I make the following suggestion,
to bring these special pets more in line with PnP while keeping it in tune with current mechanics.
Stormreach needs 2 new vendors. A Mage/Sorc Familiar summoning vendor and a Ranger/(coming soon) Druid
Pet vendor.
A mage/sorc or a ranger/druid should be able to purchase a perm. pet contract of the correct lvl (also ungrade
thier current pet at the vendor when they lvl). In addition, they should be able, if lucky to find a pet as 'loot'.
Here is how the pet contract works.
1 They Might be class specific...some rare loot ones are not and can be used ...with limits.. by anyone.
2. If you don't have Mage/Sorc/Ranger/Druids lvl's they act like a normal summons (repeatable with rest)
3. They take up a party slot....YES they do, but don't count toward summon limit..it is just like summoning a
hireling.
4. When summoned by a mage/sorc/ranger/druid they get an action bar that is just like a hireling one and
the owner can control them and give them instructions just like a hireling...unless they are off class, then they
act on thier own...similar to a palemaster's undead pet.
5. A pet's horbar abilities are based on the pet, the pet's lvl and if the owner used enhancement points
to teach thier pet new tricks...other than what they already know.
6. If the pets dies...and it is a hotbar pet, it can be rez'd or resummoned after resting...if your off class, you
have to rest.
7. There is a cooldown as well between summonings if the pet dies and your off class....the usual.
8. Pets have names....not 'wolf', this helps party members ID which is which.
9. Since these pets take up a party spot, they show up in the party list...easier to buff or heal them.
These pets SHOULD be as useful as a hireling...they take up a hireling slot...they need to pull thier weight.
These pets SHOULD stay close to thier masters and not run off attacking everything, unless instructed to.
These pets are SMART, if a trap is triggered, they will avoid it if they can..unless thier master runs through
it, then they will bravely stay at thier side....when going through a trap, they will follow thier master's footsteps.
They take clues from thier master, if the master goes into sneak mode, they will as well...if they can.
If a monster is sneaking and has targeted thier master, and is close, and they detect them, they will attack it,
unless instructed to be passive. In most cases, if the pet detects it and they are a mage/sorc/ranger/druid, thier
master will automatically share the detection... as per PnP.
If the pets dies, the master gets a sadness debuff until the pet is restored or some time passes.
Important...if the master dies but the pet lives, the pet can be instructed to take your soul gem, then the master
'takes over the pet, and can direct it. Usually to a rez shrine. ONLY if your a Mage/Sorc/Druid or a higher
lvl ranger. This is the very special ability of these very special pets.
Many may say...I don't want a party slot taken up by some blasted Ranger's pet ! These pets are are like hirelings,
in fact better than hirelings in many ways...but if you need the room, ask them not to summon it. Easy enuff.
Last note...if a Mage/Sorc has a unsummoned pet, they can summon it anywhere in a dungeon or the entrance
of an outdoor area. In coverse, a ranger/druid can summon at the entrance of a dungeon or anywhere in the
outdoors. Off class is stuck only summoning it at the entrance, same as a hireling.
There is my suggestion, I welcome comments