Page 3 of 3 FirstFirst 123
Results 41 to 58 of 58
  1. #41
    Community Member Khellendros13's Avatar
    Join Date
    Jun 2009
    Posts
    1,352

    Default

    Quote Originally Posted by Vengeance777 View Post
    The Lag Monster they spawn when hit can easily wipe a party too. Sux when your hit by one and you get frozen in place while everything in your inventory rolls a save. Many a time I've seen a party member hit by one and unable to move for 10 secs while a dozen buff animations flicker on and off on them. I'd rather they be instant death effects no save, then disjunction. At least then it wouldn't lag the group for 10 -20 secs while the game engine rolls dice for an entire backpack worth of stuff.
    Yea its the lag, not the actual dysjunction that kills imo.
    Proud Leader & official Gimp of Crimson Eagles on Khyber
    Angryscrews Wiz 20 - Felgor Barb 20 - Brelgor Fighter 18/1/1 - Flavoursome TR1 Sorc 15 - Splatsplat DoS 18/2
    Quote Originally Posted by Auran82 View Post
    Numot talks enough for like 10 people. So yeah, 13 people in that channel.

  2. #42
    Hero patang01's Avatar
    Join Date
    Sep 2009
    Posts
    2,548

    Default

    Some people like timed, puzzle or even fail condition raids. But I gander most doesn't. Long raids with quest terminating fails (other than wipe at the end boss) just plainly sucks.

    And please don't make another raid where you have to run it 50-60 times to get one item you like - such as with ToD. There are other mechanics that can be used to make the item rare such as with Shroud.

  3. #43
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Durnak View Post
    This is an AMAZING suggestion. If the developers truly think they are capable of pleasing us with a new end game raid, then they should take some notes on this one. Very creative and thought out suggestion.
    Its funny how people like the one room concept of raids and more devils as well. I am kind of bored of both devils and one room raids. Its time for something new.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #44
    Community Member Philibusta's Avatar
    Join Date
    Dec 2009
    Posts
    532

    Default

    Funny...in all the years I played D&D, I don't remember any 12-player "raid"-type modules ever being released.

    Think they only exist in DDO to satisfy the WoW-GW mindset.
    All that is wrong with DDO, life, taxes, poltics, religion, music, fast food, education, the criminal justice system, the weather, society, the universe, and previously-discontinued-but-now-on-their-way-back snack cakes, is all the fault of Wizards of the Coast. I know this because Fred told me so, and Mind Flayers are smart.

  5. #45
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Bladedge View Post
    My wish list for future raids

    Doesn't have 2/3 of he players being spectators.
    Doesn't have a flagging mechanic which you have to run the same quests to get the one missing item that drops randomly or is very rare.
    Raid boss is not lured into fighting in one static place through intimidate or dps or is one huge static animated body.
    Raid boss that fails to attack or toss the players that are beating on him.
    Raid boss that goes after casters and healers.
    Raid loot that is not broken, missing abilities or is plain junk.
    Raid loot that caters to more then the melee classes.
    All these are good... especially this one...

    Raid boss is not lured into fighting in one static place through intimidate or dps or is one huge static animated body.

    Make it impossible for us to maneuver a boss into hitting just one guy...

    Personally, I'd like to see an end-boss situation a lot like part 2 of the Shroud was when it first came out... Let's make it so we have to split the raid party into 3 or 4 groups to win the fight.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #46
    Community Member Emili's Avatar
    Join Date
    Apr 2006
    Posts
    5,756

    Default

    Quote Originally Posted by maddmatt70 View Post
    Its funny how people like the one room concept of raids and more devils as well. I am kind of bored of both devils and one room raids. Its time for something new.
    I like your defended a fortress idea... if the fortress were in scope sectional like a castle. I do not like one room concepts we've a few raids where the pre-raid were more exciting than the raid itself.

    I like things broken out add in getting to the boss as part of the raid... an air ship fight along the way would be cool or maybe an outdoor scope like TS but with objectives along the way ... stop and rescue x, seal gate along road y to slow down the enemy. Changing scenery adds depth.

    Then make way to a stronghold only to find some enemy are already there and those/that which you are protecting in the keep barely holding out...

    Eliminate that advanced enemy resecure the fortress and prepare for the major force, Fend them off sending out people to cut their supplies, demolish key enemy leaders/weapons until dusk and a chance sets in to gather your strength and make way to the boss camped upon the hill in the distance.



    Last edited by Emili; 07-25-2011 at 12:19 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  7. #47
    Hero Nahual's Avatar
    Join Date
    Jul 2006
    Posts
    642

    Default

    Quote Originally Posted by Khellendros13 View Post
    Yea its the lag, not the actual dysjunction that kills imo.
    I thinks its you not noticing what the trap does that actually kills you.

    First you go Holy **** what was that trap?! Im fine Im good red bar is full. That is a waste of a trap.

    Secondly During combat you go why arent I hitting, why is my dps so low, wait what arggg .....ping.
    Kasik ~Rogue~ Fui ~ Barb ~ Emmeryl ~ Clr ~ Hilcias ~ Sorc ~
    Cool kids play on Mabar!

  8. #48
    Community Member die's Avatar
    Join Date
    Apr 2007
    Posts
    868

    Talking

    i want too see a end boss , that picks up pepps and bites there heads off and rip's barbs and wizards in half .

    he will jump in the air and smash the little folk.. not something that jsut stand there while 12 pepps jsut beat on him or her for 5 minutes
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

  9. #49
    Community Member Schmoe's Avatar
    Join Date
    Oct 2009
    Posts
    86

    Default

    Quote Originally Posted by Philibusta View Post
    Funny...in all the years I played D&D, I don't remember any 12-player "raid"-type modules ever being released.

    Think they only exist in DDO to satisfy the WoW-GW mindset.
    Hogwash and balderdash. In 1st edition modules, large parties were expected and accommodated. For example, from the introduction to G1-2-3 Against the Giants:

    "The optimum mix for a group is 9 characters of various classes, with an average experience level of at least 9th, and armed with 2 or 3 magical items each."
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  10. #50
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by maddmatt70 View Post
    Its funny how people like the one room concept of raids and more devils as well. I am kind of bored of both devils and one room raids. Its time for something new.
    Well, as we seldom receive new content in the form of an end-game raid; I'm a bit reluctant to suggest anything completely extaordinary that might just get a "Yea, Right" response by a dev skimming over the suggestions. Although, I do agree- It would be even more amazing if the context of sirgog's suggestion would have a defense type objective or what not.

  11. #51
    Community Member grayham's Avatar
    Join Date
    Dec 2009
    Posts
    357

    Default

    Posting my Raid thoughts in the hope that they may be read by a dev and to see if I'm the exception or the rule...

    Reavers fate- Never running this now I have 2 x Madstone boots.1 or 2 people do all the work Nice puzzle idea but....
    HoX- Never running this now I have levik's. It takes a month to get to the entrance and 1 or 2 people do most of the work. Nice puppy/mother idea but...
    VoD- Will run this one since it's a good DPS tester, quick to get to and quick to complete. Requires a bit more teamwork than the others, but hardly a full-on challenge.
    Shroud-Ingredients, crafting, a good raid with variety that (in places) requires real teamwork and co-ordination
    ToD- A good Raid with rings as an incentive to re-run.
    Chronoscope- Personally I think this is a fun Raid, though easy to pike around on.

    The summary would be that if both the content and the item-based incentive are there, then the Raid will be considered a success.

  12. #52
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Shade View Post
    As long as they put madfloyd in charge of how difficult elite/epic is, were in good shape. Give him the reigns eladrin.
    I'm a bit late here and trying to catch up but you do realize that Eladrin isn't in charge of dungeon construction right? Eladrin could give him the reins to make a new class though. I think FlimsyFirewood is who you want to talk to.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  13. #53
    Community Member Cam_Neely's Avatar
    Join Date
    Apr 2010
    Posts
    337

    Default

    Quote Originally Posted by Bladedge View Post
    My wish list for future raids

    Doesn't have 2/3 of he players being spectators.
    I want some sort of puzzle, similar to the 'lights on' puzzle in the shroud, only no one can unlock it. You either take the 5 min to figure out a puzzle and loot, OR you die, and your soul stone goes onto the next part. None of this 4 free chests for dancing by a door please.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  14. #54
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by Cam_Neely View Post
    I want some sort of puzzle, similar to the 'lights on' puzzle in the shroud, only no one can unlock it. You either take the 5 min to figure out a puzzle and loot, OR you die, and your soul stone goes onto the next part. None of this 4 free chests for dancing by a door please.
    I'm not a fan of puzzles in raids, full stop. If one person solves theirs instantly and another takes 3 minutes, that's a 3 minute 'time out' to the person that instantly solves theirs.

    Particularly annoying is the epic VON5 floor tile puzzle, where 3-6 people need to stay there and solve it (and protect the solver) and the rest of the raid have only a limited amount of things they can do until the thing is done.

    Puzzles in DDO don't reward brains or character abilities, they reward memorization (for complex floor tile ones), or alt-tabbing out to solvers (Litany questionaire, Monastery end puzzle, Titan preraid).

    I do like them in solo/duo/6-player content, however. Less people are forced to pike (or kill endless respawns) while the puzzle is solved.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  15. #55
    Community Member Bladedge's Avatar
    Join Date
    Mar 2006
    Posts
    229

    Default

    It could be worse , the devs can have a raid with a maze where you guide it thru the entire raid.
    HEY, I'M TRYING TO SOLVE THAT!
    STOP TOUCHING MY PUZZLE!
    TOUCH MY PUZZLE ONE MORE TIME AND YOU'LL BE SORRY!
    PEOPLE LIKE YOU ARE WHAT'S WRONG WITH THIS GAME -- I QUIT! AND YOU SHALL DIE!

  16. #56
    Community Member killerzee25's Avatar
    Join Date
    Dec 2009
    Posts
    4

    Default

    Quote Originally Posted by sirgog View Post
    Epic troll post. You, sir, win the forums.


    I want to see the new raid encounters actually change in complexity, not just boss HP and healing requirements, from Normal to Elite. Think how Raiyum is different in at-level Elite compared to running it on Epic - the fight has additional mobs on Epic that cannot be ignored.

    .....
    Awesome suggestion, yet i will shoot myself if we get another evil outsider raid lol

  17. #57
    Community Member Schmoe's Avatar
    Join Date
    Oct 2009
    Posts
    86

    Default

    Quote Originally Posted by sirgog View Post
    I want to see the new raid encounters actually change in complexity, not just boss HP and healing requirements, from Normal to Elite. Think how Raiyum is different in at-level Elite compared to running it on Epic - the fight has additional mobs on Epic that cannot be ignored.

    [example]

    I'd love to see more encounters designed in this fashion. It really makes the game interesting and provides a variety of challenges.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  18. #58
    Community Member Jandric's Avatar
    Join Date
    Nov 2010
    Posts
    147

    Talking

    Quote Originally Posted by azrael4h View Post
    There is so much content in that range that you'd have to hold a level or two to get to it all in a TR life. Up to 12-14 or so, the game is packed full. After Gianthold, things slow down. We need high level content, not more lowbie stuff that no one plays.
    Now if they were to up the level cap...

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload