So I'm going to roll a Cleric. I'm still pretty new to the game, I have a level 9 as my highest level, and a couple of level 7's. I want an offensive casting cleric that will be able to melee decently at lower levels to solo through the low level stuff until I can start soloing with my spells (I'll group when I can/need, but will be soloing mostly).
Human seems to be the obvious choice but I would prefer to go Dwarf because I don't have one yet, and I would like to wield an axe instead of a heavy mace for aesthetics and for the better melee performance at low levels. I don't want to gimp my late game build too bad for early game convenience so I thought I'd ask for some advice. The starting stats would be the same for both races.
Str 14
Dex 8
Con 14
Int 8
Wis 18
Cha 12
Is the human bonus feat that big of a deal?
For feats as a human I was thinking:
Extend
Toughness
Empower Healing
Maximize
Heighten
Quicken
Spell Penetration
Improved Spell Pen
First question, does that look pretty standard? Anything I'm overlooking?
Second question, if I go with Dwarf, which feat should I drop? At first glance I suppose it would be Improved spell Pen...maybe add it in later when I need it instead of quicken or extend?
Any advice would be appreciated regarding the feats as well as the starting ability stats.