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Thread: Ring My Bell

  1. #1
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    Default Ring My Bell

    Similar to a godhand, but more focused on stunning. Alternatively you could go the 12/8 godhand split with similar feat selection.

    Named after the song and sound effect when you stun....

    Excellent stunning DCs with little equipment for the new player (but I used 32 point/+2 tomes)....

    Dwarf Fighter 16/Monk 4
    Lawful Neutral 32 Point
    S 16 + Level Ups
    D 15
    C 16
    I 10 (I like skill points)
    W 14
    C 6
    +2 dex tome for ITWF/GTWF @ Level 7
    +2 int tome for skill points @ Level 7
    +2 tome for strength and wisdom for stunning

    Level up to Monk 3 for Fist of Light, then Fighter to 19, then Monk at 20.

    Skill Points:
    Concentration & Intimidate, extra points in Balance/etc

    Feats:
    1 Two Weapon Fighting
    3 Power Attack
    6 Cleave (get dual wield attacks with unarmed)
    9 Improved Two Weapon Fighting
    12 Greater Two Weapon Fighting
    15 Quickdraw
    18 Toughness

    M1 Toughness
    M2 Stunning Fist

    F1 Stunning Blow
    F2 Weapon Focus Bludgeon
    F4 Weapon Spec Bludgeon
    F6 Improved Critical Bludgeon
    F8 Greater Weapon Focus
    F10 Great Cleave (get dual wield attacks with unarmed)
    F12 Greater Weapon Spec
    F14 Sap
    F16 Superior Weapon Focus

    Enhancements:
    Kensei Prereq (6)
    Kensei II (6)
    Extra Action Boost II (6)
    Haste Boost IV (10)
    Fighter Stunning Blow IV (10)
    Dwarven Tactics III (12)
    Unarmed Spec II (3)
    Fighter Strength III (12)
    Kensei Unarmed Mastery II (2)
    Dwarven Spell Defense III (6)
    Monk Improved Recovery I (2)
    Way of the Patient Tortoise I (1)
    Racial Toughness II (3)
    Fighter Toughness I (1)

    Strength
    16 +5 level +2 tome +6 item +3 enhancement +8 power surge +2 fire stance +2 rage = 44 (+17)

    Stunning Blow DC = 10 base +17 strength +2 kensei +4 fighter +3 dwarf +10 wraps = 46 (with crappy equipment)

    Wisdom
    14 +2 tome +6 item -2 fire stance = 20 (+5)

    Stunning Fist DC = 10 base + 10 level + 5 wisdom +2 kensei +4 fighter +3 dwarf +10 wraps = 44 (with crappy equipment)

    And Sap has no save!

    Advantages of the 16/4 Split vs 12/8:
    When epic levels are released you will be closer to epic levels of fighter for epic bonus feats (probably the biggest advantage, you can even drop Monk to 3 at that point assuming the epic fighter bonus feats/ehancements are worthwhile). At that point you also get to pick up Kensei III.
    +1 hit
    8 hp (before enhancements)

    Loses:
    Shintao I
    5% movement speed (this hurts the most)
    2nd tier monk stances
    1 reflex/will save

    You also retain healing curse (1.5 hp / hit x 2 hits / swing x 2 swings / second x 3 seconds almost gives you the healing of a radiant II aura for only 3 levels investment) with less monk investment.

  2. #2
    Community Member OldAquarian's Avatar
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    You might want to consider Fighter 18/Monk 2 to get Kensei III and PrE gear

  3. #3
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    Sure, just add another toughness. It is easier to lesser reincarnate between the two.

    Equipment aside, do you want:
    +1 damage, fist of light, 5% movement speed

    Or:
    18-20/x2, +1 tactics, 4 hp, and 1 feat

    Personally, I like playing with fist of light at this point.

  4. #4
    Community Member Madduck59's Avatar
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    My main toon is using the "Godhand" build and I really like him. I've been trying to create an alt toon tactical build, so am interested in this build. Are you going handwraps? If so your damage is only 1d6, if you could take 2 more monk levels that would increase to 1d8 and with the Jidz-Tet'ka bracers and in mountain stance 1d10.


    OH..Nevermind...didn't see the split was 16/4...now I'm really interested.
    Last edited by Madduck59; 07-21-2011 at 12:24 PM.

  5. #5
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    Quote Originally Posted by Madduck59 View Post
    My main toon is using the "Godhand" build and I really like him. I've been trying to create an alt toon tactical build, so am interested in this build. Are you going handwraps? If so your damage is only 1d6, if you could take 2 more monk levels that would increase to 1d8 and with the Jidz-Tet'ka bracers and in mountain stance 1d10.


    OH..Nevermind...didn't see the split was 16/4...now I'm really interested.
    You lose 1 avg damage but gain +1 from unarmed spec II with 16/4 vs 16/8, with the exception if you are using jidztetka earth with the garments that increase base damage then it would be 1.5 avg damage I believe.

  6. #6
    Community Member MaxwellEdison's Avatar
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    Jidz earth bonus and garments bonus to hit die do not stack. Active past life feat monk would stack with either of them though and should be considered for any unarmed build.

  7. #7
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    Ok, if they don't stack it would be it would be + 0.5 damage overall by going 12/8 (2d6 vs 1d10, but the 16/4 gets its +1).

    I did the math wrong in my prior reply.

    Past life plus one of the items would be +1 damage overall for 12/8 (2d8 vs 2d6 but the 16/4 gets its +1).

    So yeah, take past life monk instead of one of the toughnesses.

    It is weird that the barbarian past life rage stack is considered a bug but the past life monk hand die stack isn't considered a bug.

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