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  1. #11
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    Quote Originally Posted by Cyr View Post
    That would be a different concern. One that revolves around the ML of the item. That seems like a valid discusion to have.

    The nonsense, and I repeat nonsense, that equates the base price of recipes as their actual cost is irrelevant as it requires orders of magnitude higher to craft any of the really good recipes in the first place. As long as the leveling costs of crafting are so high it really is pointless to worry about the costs of bound recipes. It's really not that important if you can craft a million +4 attack bonus shards that are BtA. IF there were a huge number of really top notch items that you could and would be making through crafting then the individual costs for BtA recipes would be more relevant. As it stands though besides boss beaters and these goggles there is not a whole lot that people really are bothering with that they couldn't just buy off the AH for a pitance.
    See this is called the investment vs. return ratio. You invest in getting to level 100 and then you get to make as
    many of these items as you want. As long as their BTA it's only a partial concern. I still think that the actual cost
    spread over the number of items you can make is not that great but that might depend on how much you feel
    things are worth ( I feel that being able to never again have to craft min II's for any of my characters is worth
    quite a bit, to quantify about 5scales/3 stones per thf melee and 10 scales/6 stones per twf melee plus the
    cost of blanks). Also we are promised more effects to be introduced (smiting/paralyzing/banishing being the
    ones people hope for) if these come in the investment vs. return ratio shifts toward returns again. To be fair
    I would probably level crafting even if it just meant I could be sure of being able to craft ml 9 GFL for my chars
    and ml 13 +15 skills items, that to me would justify the investment.

    But the other thing is lots of things can be crafted unbound and the number of these is set to increase in the
    future. Already if I understand it correctly normal banes are craftable unbound (correct me if I'm wrong here
    please).

    In conclusion while I think the ml 9 is the most glaring problem as is, I am not sure that an effect that is only
    found on epic items should be craftable at all. It's a little akin to allowing crafting +3/4 dodge shards or
    freedom of movement. There is a reason these don't occur on random drops.

    Edit: also I just checked the level of the +4 attack bonus shard .. 84. That means you can craft it at 74. I invested about 1.5mil plat (that's counting
    losses incurred by not selling loot) and 4 crafting sessions into my levels so far and I'm at lvl 68. Even assuming I need that again to get the next 6 levels
    (which I highly doubt) that will be 3 mil plat. That's about 7 scales on the thelanis market. I would love to see you pull the epic spectrals faster then you get
    7 scales worth of stuff. The scroll for the spectrals will cost you at least 3 scales alone. And that's talking about only one of the many items
    you can make. I'm sorry but people are hugely overestimating the difficulty of reaching high enough crafting levels to make these items.

    Also the two pairs of spectrals might have been hasty but I do believe something that actually costs more then a few k plat should be necessary.
    Last edited by Rawel_San; 07-20-2011 at 11:14 AM.

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