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  1. #41
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    Quote Originally Posted by IBCROOTBEER View Post
    you are completely right rawl san ... any level 9 character will easily have the amrath favor required to craft this item and have better than raid loot ... you win ....

    oh wait ... amrath is lvl 19 not 9 ... Doh ...

    so you mean that a person must first lvl a toon to nearly cap in order to make a level 9 item that will finally be, as YOU state YOUR opinion, "better" than raid loot that he could have used at 13 ... oh ok, clearly i see how they compare ...

    as to my opinion ... I like being able to slot multiple benefits to one gear slot, so i'll stick with tharnes and spectrals over a single solitary bonus item ...

    and i know, its terrible for a person that reached 20, ground out the favor and the crafting levels, to be able to craft so called "twink" gear for their TR or lowbies to grind to 20 again ...
    If you actually read my posts you will find one of the two reasons I give for not wanting these shards to be
    so easy to craft is exactly the fact that they are insanely powerful twink gear. I refer you to post 33 if you are
    interested to actually read what I wrote before you start mocking. Feel free to stick with tharnes and spectrals
    but let me know how those two work out at lvl 9 on a first life character. As for ioun stones these are only
    usable on TR's and cost an arm and two legs, as they well should. And as should this item.

    As for not being able to craft this at crafting level 74 due to not wanting to lose purified eberron fragments. That
    is a good point.

  2. #42
    Community Member IBCROOTBEER's Avatar
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    Quote Originally Posted by Rawel_San View Post
    If you actually read my posts you will find one of the two reasons I give for not wanting these shards to be
    so easy to craft is exactly the fact that they are insanely powerful twink gear. I refer you to post 33 if you are
    interested to actually read what I wrote before you start mocking. Feel free to stick with tharnes and spectrals
    but let me know how those two work out at lvl 9 on a first life character. As for ioun stones these are only
    usable on TR's and cost an arm and two legs, as they well should. And as should this item.

    As for not being able to craft this at crafting level 74 due to not wanting to lose purified eberron fragments. That
    is a good point.
    My point in my post, if you read the whole thing. Is that it isn't easy to get the attack bonus 4 shard. You must first level to 20 and gain the favor needed. Then you must also level your crafting high enough to make the shard. Then you must also craft the shard. This is not a cheap process, not a short process, and for new characters not an easy process. You continue to bring up that you must compare to only the level 9 or 13 items and not the ML 20 versions as epic items. Well, you can't really compare ONLY the ML: 9 or 13 items because there is no way to get the attack bonus shard on characters or accounts that only have level 9-13 characters. If you have a level 20 character, then you either have better gear or the ability to gain better gear ... which means what the devs have said is true ... no currently crafted shards are overall better than raid or epic items. Of course you are entitled to your opinion, but I still believe that an item witih 3-4 bonuses is better than a single bonus item.
    Sarlona - The Silent Accord
    Choyce (10th life, Rogue/Ranger splash) - Zedekia (20 Favored Soul, 2nd life)
    Vallheru (20 Monk, 2nd life) - Julle (20 Spellsinger Bard)
    Nimblum (20 Rogue) - Xzanthus (20 Wizard)

  3. #43
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Rawel_San View Post
    Fair enough. Any chance you feel at all nervous about the fact that you are comparing a ml 9 item that can be
    eventually crafted in 10 mins with 10k worth of stuff to ml 20 epic items which you need to run eOOB or eDeeps
    many times to make?
    Because flagging for the level 100 Cannith Crafting "raid" is about as much work as getting ToD boots for every single one of your guildies all on you own...

  4. #44
    Community Member IBCROOTBEER's Avatar
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    What I don't understand is ... why do those who think shards are too 'easy' to craft not consider the time, effort, and resources that it takes to level crafting as part of the cost of the shards? Yes, that time, effort, and resources allow crafting of multiples of shards, but why is it not even considered part of the cost? You cannot log onto a new character, start at crafting level 1 and craft any shard you want at the listed cost. You MUST level your crafting to the apropriate level before you can craft a shard. How is this different than running quests multiple times to get the seals, shards, scrolls and base items needed for epics ? Both systems are time consuming, both require resources, and both require effort. I suppose the only difference is that cannith crafting is a little less based upon luck and rewards more for your time and effort than the raid epic systems which are random drops.
    Sarlona - The Silent Accord
    Choyce (10th life, Rogue/Ranger splash) - Zedekia (20 Favored Soul, 2nd life)
    Vallheru (20 Monk, 2nd life) - Julle (20 Spellsinger Bard)
    Nimblum (20 Rogue) - Xzanthus (20 Wizard)

  5. #45
    Community Member andbr22's Avatar
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    Honestly - I don't like this crafting system. It offers too much costumisation. The main problem is that after certain point you are able to make infinity better than raid gear. to all your characters / future characters.

    Good for me they don't require yet HB silver geob to enter the shroud (but maybe for elite soon...)

    Still you can make low cost beater for all except handwarps, staves, greatcubes (due to lack of metal version, and too high metalline shard level to craft).

  6. #46
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    How is the end result different from BTA named loot? A higher level character can obtain something that helps all future lower level characters. Its part of the game, and its factored into the power/difficulty of obtaining the item. I actually like the crafting system, and I'm no where near the level needed to make the +4 shard. But it is something I can look forward too, something I can measure my progress toward unlike running raids with an unknown random end point where I get my item (IF I ever get the item).

  7. #47
    Community Member IBCROOTBEER's Avatar
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    Quote Originally Posted by andbr22 View Post
    Honestly - I don't like this crafting system. It offers too much costumisation. The main problem is that after certain point you are able to make infinity better than raid gear. to all your characters / future characters.

    Good for me they don't require yet HB silver geob to enter the shroud (but maybe for elite soon...)

    Still you can make low cost beater for all except handwarps, staves, greatcubes (due to lack of metal version, and too high metalline shard level to craft).
    I'll have everyone know, the only items that I can craft and actually use on my level 20 characters are very situational weapons ... otherwise, I use named / raid / epic items in all other slots. I still am waiting to see where crafted items beat my named / raid / crafted items other than very situational circumstances for DR breakers.

    I just don't see how this is so unbalanced or to much customization or overpowered ... yes, you can make great lowbie gear for TR's or vet characters ... but as someone pointed out, there is already BtA gear and GS gear that you can get for them anyway. So how is cannith different?
    Last edited by IBCROOTBEER; 07-22-2011 at 04:19 PM.
    Sarlona - The Silent Accord
    Choyce (10th life, Rogue/Ranger splash) - Zedekia (20 Favored Soul, 2nd life)
    Vallheru (20 Monk, 2nd life) - Julle (20 Spellsinger Bard)
    Nimblum (20 Rogue) - Xzanthus (20 Wizard)

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