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  1. #21
    Founder Creadance's Avatar
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    Quote Originally Posted by lhidda View Post
    Nice, that would make my monk armor like:

    dt vestments:
    +6 armor bonus
    +4 insight
    +5 protection
    +5 resistance
    +4 "ritual" dodge bonus
    Correct me if I am wrong but the Ritual Dodge bonus is only +1 if you are talking about the Stone of change Ritual how do you get +4 from it
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  2. #22
    Community Member Khurse's Avatar
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    Quote Originally Posted by grodon9999 View Post
    perhaps some kind of ritual could give this effect instead of using the blue-slot. A blue-slot is a blue-slot regardless of what item it's one, also the go-to blue-slot enhancement for any AC build's heavy armor is greater nimbleness which without you'll only net 2 AC anyway.
    No a blue slot is not a blue slot.
    You can't put a +7 enhancement on the Epic Spyglass for example.
    I assume it's like crafting where some things (wounding) must be slashing or puncturing, and puncturing must go a piercing item.

    All they have to do is put a "type must be armor" or something for the Dodge bonus shard.

  3. #23
    Community Member lhidda's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Talking only for Epic heavy armor.
    A ritual for epic armors?

  4. #24
    Community Member Khurse's Avatar
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    Quote Originally Posted by lhidda View Post
    Its not AC due to bigger armoring.
    Its AC due to agility and alertness.
    Yes,through magic.... same as it would be for armor wearers.

  5. #25
    Community Member lhidda's Avatar
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    Title: Add +4 Dodge to Blue Augment Slot on Epic Armor

    Quote Originally Posted by grodon9999 View Post
    perhaps some kind of ritual could give this effect instead of using the blue-slot. A blue-slot is a blue-slot regardless of what item it's one, also the go-to blue-slot enhancement for any AC build's heavy armor is greater nimbleness which without you'll only net 2 AC anyway.
    Quote Originally Posted by lhidda View Post
    Nice, that would make my monk armor like:

    dt vestments:
    +6 armor bonus
    +4 insight
    +5 protection
    +5 resistance
    +4 "ritual" dodge bonus
    Quote Originally Posted by Creadance View Post
    Correct me if I am wrong but the Ritual Dodge bonus is only +1 if you are talking about the Stone of change Ritual how do you get +4 from it
    It was hypothetical. Grodon was thinking about granting +4 dodge bonus by applying a "ritual".
    Last edited by lhidda; 07-30-2011 at 04:37 AM.

  6. #26
    Community Member lhidda's Avatar
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    Quote Originally Posted by Khurse View Post
    Yes,through magic.... same as it would be for armor wearers.
    whats magical on dodging attack? its like dodging a ball which is thrown in your direction. Easier when wearing comfortable clothes rather than wearing fatsuit.

  7. #27
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    Quote Originally Posted by lhidda View Post
    whats magical on dodging attack? its like dodging a ball which is thrown in your direction. Easier when wearing comfortable clothes rather than wearing fatsuit.
    This line of reasoning is covered by the max dex bonus. Magical dodge bonuses are just that, magical.

    edit: And at any rate, arguing that something "doesn't make sense" in a world of multiple planes of existence, airships powered by elementals, and floating multi-eyed aberrations that enter drinking competitions with adventurers is... well, an excercise is futility. Game balance comes first, and in that regard, this is a very solid suggestion.
    Last edited by suszterpatt; 07-20-2011 at 09:42 AM.

  8. #28
    Community Member Khurse's Avatar
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    Quote Originally Posted by lhidda View Post
    whats magical on dodging attack? its like dodging a ball which is thrown in your direction. Easier when wearing comfortable clothes rather than wearing fatsuit.
    So..you have no problem with a pair of wrist bands offering the same level of protection as basic platemail but the issue of heavy armor wearers getting a +4 dodge bonus to bring them closer to the AC of Monk splashes has you upset at the lack of logic?

    Fair enough.

  9. #29
    Community Member grodon9999's Avatar
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    Quote Originally Posted by suszterpatt View Post
    This line of reasoning is covered by the max dex bonus. Magical dodge bonuses are just that, magical.
    This

  10. #30
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Creadance View Post
    I think its funny as a TR monk there is only 1 real epic armor for my Monk to wear but to be honest I would lose 7 ac.
    My current Dragon Touch armor has +4 insight +5 protection and +5 Resistance with ac 6 and addition +1 ac from Ritual craft.

    Epic Red Dragonscale Robe: is AC 8 yes it has awsome non AC abilities and 2 augment slots Neither of which I could add +4 insight or +5 protection too. The Natural Armor is already added to one of my Epic Item augment slots so that does not help and all the other abilities list for colorless and Blue do not even come close to me thinking of wasting epic tokens to put on the robes.

    Besides with the right combo with GS and other stuff far outway most of the epic items augmentation slots. Besides why have only protection +4 and resistance +4 when we are talking epic items they should be +6 to be even considered epic according to D&D 3.5 rules.
    But you could get the +5 Resistance and +5 Protection on so many other slots that using the DT armor instead of the Red Dragon armor (if you have access to it of course) would be a weaker choice. Just about every melee build should be striving for the Abashi set bonus and the best piece to build around is the Epic Envenomed Cloak. Get that and it takes care of your +5 resistance item. Did you run any CC event and get the Epic Ring of the Bucanneer? There's your +5 Prot item. It's harder to find something to replace the +4 Insight with but I'm sure you could dig a little and find a good item set-up to replace it adequately. And you can add the armor ritual to the Red Dragon armor too.

    I also agree that anything epic SHOULD be +6 or higher but I don't think that will ever happen.
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  11. #31
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by lhidda View Post
    Its not AC due to bigger armoring.
    Actually, it is. That's why Bracers provide an armor bonus.

  12. #32
    Community Member lhidda's Avatar
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    Quote Originally Posted by TheDjinnFor View Post
    Actually, it is. That's why Bracers provide an armor bonus.
    I was talking about dodge bonus, not bracers with armor bonus.

  13. #33
    Community Member Thrudh's Avatar
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    Quote Originally Posted by lhidda View Post
    Nice, that would make my monk armor like:

    dt vestments:
    +6 armor bonus
    +4 insight
    +5 protection
    +5 resistance
    +4 "ritual" dodge bonus
    DT armor is not epic, nor does it have a "blue slot"
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #34
    Community Member lhidda's Avatar
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    Quote Originally Posted by Thrudh View Post
    DT armor is not epic, nor does it have a "blue slot"
    Agree.

  15. #35
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by lhidda View Post
    I was talking about dodge bonus, not bracers with armor bonus.
    Did you even read what you quoted? Clearly the person was talking about Armored Bracers.

  16. #36
    Founder Creadance's Avatar
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    Quote Originally Posted by Yaga_Nub View Post
    But you could get the +5 Resistance and +5 Protection on so many other slots that using the DT armor instead of the Red Dragon armor (if you have access to it of course) would be a weaker choice. Just about every melee build should be striving for the Abashi set bonus and the best piece to build around is the Epic Envenomed Cloak. Get that and it takes care of your +5 resistance item. Did you run any CC event and get the Epic Ring of the Bucanneer? There's your +5 Prot item. It's harder to find something to replace the +4 Insight with but I'm sure you could dig a little and find a good item set-up to replace it adequately. And you can add the armor ritual to the Red Dragon armor too.

    I also agree that anything epic SHOULD be +6 or higher but I don't think that will ever happen.
    For Rings I use 2 TOD ring with Shocking Burst and Holy Burst for extra damage the Bucanneer ring I have on other tunes.
    And as for the Abashi set I am working on it just need scrolls for all the items right now.
    Last edited by Creadance; 07-20-2011 at 09:58 AM.
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  17. #37
    Community Member lhidda's Avatar
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    Quote Originally Posted by Khurse View Post
    So..you have no problem with a pair of wrist bands offering the same level of protection as basic platemail but the issue of heavy armor wearers getting a +4 dodge bonus to bring them closer to the AC of Monk splashes has you upset at the lack of logic?

    Fair enough.
    No problem. bracers and plates have armor bonus. plate have typically higher armor boni. plates have enhancement boni too. wearing light armor increases agility gettin dex bonus. some outfit/gear increase the ability to dodging attacks compared to others outfits/gear, -> dodge boni.

    Dodge boni for the agile, enhancement boni + reinforced plating boni for the heavy armorers.

    Quote Originally Posted by suszterpatt View Post
    Magical dodge bonuses are just that, magical.
    Magical dodge bonus are magical. Non-magical dodge boni are non-magical. Just because you call them magical, they are not.
    Last edited by lhidda; 07-20-2011 at 10:00 AM.

  18. #38
    Community Member Shade's Avatar
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    hah trying to argue the antiquated useless AC system makes any sense what so ever eally makes me laugh.

    AC in any other rpg which uses sensible terms, would be straight up called dodge or evade.. As it really has zero to do with what armor actaully does - reduce damage, and everything about what dodging does - completely negate damage.

    So the mere fact heavier armor provides more AC in itself doesn't make much sense. Since AC = dodging.. If you wanted it to make sense, it would grant damage reduction, or better yet - reduce damage vulnerability (what the new shield mastery feats do)

    What makes even less sense to me is that anyone who runs epic enough to slot epics, would bother with a system that essentially is utterly useless on said mode..

    Really they just need to delete the whole stupid antiquated AC system, and replace it with a more advanced system of reducing your damage vulnerability, with dimishing returns and a larger scale, so everyone can get some benefit everywhere, instead of the currently broken system where only the most flawlessly geared have any effect on elite, and zero effect on epic.

  19. #39
    Community Member Khurse's Avatar
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    Quote Originally Posted by Shade View Post
    hah trying to argue the antiquated useless AC system makes any sense what so ever eally makes me laugh.

    AC in any other rpg which uses sensible terms, would be straight up called dodge or evade.. As it really has zero to do with what armor actaully does - reduce damage, and everything about what dodging does - completely negate damage.

    So the mere fact heavier armor provides more AC in itself doesn't make much sense. Since AC = dodging.. If you wanted it to make sense, it would grant damage reduction, or better yet - reduce damage vulnerability (what the new shield mastery feats do)

    What makes even less sense to me is that anyone who runs epic enough to slot epics, would bother with a system that essentially is utterly useless on said mode..

    Really they just need to delete the whole stupid antiquated AC system, and replace it with a more advanced system of reducing your damage vulnerability, with dimishing returns and a larger scale, so everyone can get some benefit everywhere, instead of the currently broken system where only the most flawlessly geared have any effect on elite, and zero effect on epic.
    I actually completely agree, however since I can't see them essentially rewriting the combat system, given how everything works I don't see an issue with adding Dodge +4 to Armor blue slots.

    Also wouldn't mind them tying fortification to Armor. But that's a completely seperate and probably unpopular subject so I'll leave that one for now.

  20. #40
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    Quote Originally Posted by lhidda View Post
    I was talking about dodge bonus, not bracers with armor bonus.
    I think he was referring to the fact that a magical pair of these:




    Provides the exact same protection (both type and amount) as a non-magical set of this:




    You know... magic.

    Also consider that, for example, the Chattering Ring provides a flat +3 Dodge bonus to people in pajamas and heavy armor alike. How does that work?
    Last edited by suszterpatt; 07-20-2011 at 10:19 AM.

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