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  1. #61
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Cyr View Post
    /not signed

    If it was a basic blue slot thing sounds good to me, but no I don't see any non gimped pajama wearers with AC that is much higher then heavy armor builds. Literally I see no one building new pajama wearing AC builds for epics anymore. As for being able to wear something besides icy...sounds like a good thing to me that a lower level loot item would be replaced.
    Don't get me wrong, it'd be cool to slot +4 Dodge on my Redscale Robe. But 99% of the time when I'm looking for AC I'm fighting fire-immune stuff anyway. It really wouldn't matter in the case of PJ-monkeys.

    I actually like AC and DPS being on a sliding scale, the more you gear for one way the more you lose for the other. This would, if Turbine got less stupid with the to-hits in epic, allow for a balance.
    Last edited by grodon9999; 07-20-2011 at 11:03 AM.

  2. #62
    Community Member maddmatt70's Avatar
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    Why dodge bonus? I would make it a +3 sacred ac bonus or something similiar that stacks with dodge and profane. This would give the players some interesting options and choices to make and make light armor wearers some of the highest ac players in ddo and boost up heavy armor wearers.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #63
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    Quote Originally Posted by maddmatt70 View Post
    Why dodge bonus? I would make it a +3 sacred ac bonus or something similiar that stacks with dodge and profane. This would give the players some interesting options and choices to make and make light armor wearers some of the highest ac players in ddo and boost up heavy armor wearers.
    As I understand it, a +4 dodge on armor would stack with every other source of AC currently in the game. The only thing it could possibly not stack with is another item with +4 dodge, but the only two such items are the Icy Rainments and Epic Duelist's Leathers.

  4. #64
    Community Member grodon9999's Avatar
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    The +4 Dodge on Icy Raiments is what makes PJ-AC broken as it's a bonus unavailable for heavy armor.

  5. #65
    Hero QuantumFX's Avatar
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    Quote Originally Posted by lhidda View Post
    If you know it that well, I ask you to explain.
    You make the misinformed assumption that a dodge bonus somehow has to do with mobility. It does not. It represents a multitude of miscellaneous bonuses in DDO.

    It can represent the ability to simply read an opponents movements (Dodge Feat, Combat Expertise feats) and simply move yourself out of the path of a weapon. Which, incidentally, does not require a massive amount of movement. If you’ve ever watched an actual martial artist you would know that the best defensive moves don’t require flashy movie martial arts skills.

    It is also used to represent moving faster than everything else around you (Haste Spell).

    It represents a magical ring telling you all about the movements of enemies around you. (Go read the description of a Chattering Ring some time.)

    It is used to represent magical forces that emulate the wind or chaos. (Crafted dodge bonuses, Chaosguarde, Thraak Braciers, Alchemical Bonus, Icy Raiment, Dragontouched Armor and the Epic Duelist’s Leathers.)

    The mobility argument that you are are so desperate to try and push off on us is already represented by the Max Dex Bonus of a suit of armor. You should really bother yourself to go read the actual rules that DDO is based off of before coming here and trying to pass off poorly concieved arguments.

    Edit: Your head would probably explode at the concept of the nimbleness armor enchantments.
    Last edited by QuantumFX; 07-20-2011 at 11:15 AM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #66
    Community Member Khurse's Avatar
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    Quote Originally Posted by suszterpatt View Post
    As I understand it, a +4 dodge on armor would stack with every other source of AC currently in the game. The only thing it could possibly not stack with is another item with +4 dodge, but the only two such items are the Icy Rainments and Epic Duelist's Leathers.
    This was my thinking.

    I think the dodge bonus goes the furthest to closing the gap between someone who wants to wear heavy plate (they want to play the "traditional" knight/paladin etc) and the Monk splash that currently more or less rules the AC builds.

    The idea was not to improve AC for everyone (which is why I didn't want to put it on anything but armor) but to let player who wish to build a TWF/THF armor wearing AC toon a viable option that already exists in game on other items.

  7. #67
    Community Member weewoo0's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Don't get me wrong, it'd be cool to slot +4 Dodge on my Redscale Robe
    this was actually the first place i thought of for placing it >.>. and its not because its the red robe. its because it'd free my bracers slot up for something else that could be more important which is the real danger of providing this kind of bonus to pajama wearers. hmm.... then again if they let this in it'd make it so that my paladin could maintain a 93 ac and wear the claw set.... i'm all for it!
    /signed
    orien too lazy to update chars
    Quote Originally Posted by porq
    tells you, 'is it so hard to type kila[a-f]?'
    yes yes it is.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  8. #68
    Community Member krackythehoodedone's Avatar
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    And whilst your at it please add +30 striding into an augment Xtal

  9. #69
    Community Member Bilger's Avatar
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    Quote Originally Posted by QuantumFX View Post
    You make the misinformed assumption that a dodge bonus somehow has to do with mobility. It does not. It represents a multitude of miscellaneous bonuses in DDO.

    It can represent the ability to simply read an opponents movements (Dodge Feat, Combat Expertise feats) and simply move yourself out of the path of a weapon. Which, incidentally, does not require a massive amount of movement. If you’ve ever watched an actual martial artist you would know that the best defensive moves don’t require flashy movie martial arts skills.

    It is also used to represent moving faster than everything else around you (Haste Spell).

    It represents a magical ring telling you all about the movements of enemies around you. (Go read the description of a Chattering Ring some time.)

    It is used to represent magical forces that emulate the wind or chaos. (Crafted dodge bonuses, Chaosguarde, Thraak Braciers, Alchemical Bonus, Icy Raiment, Dragontouched Armor and the Epic Duelist’s Leathers.)

    The mobility argument that you are are so desperate to try and push off on us is already represented by the Max Dex Bonus of a suit of armor. You should really bother yourself to go read the actual rules that DDO is based off of before coming here and trying to pass off poorly concieved arguments.
    This is a great explanation listen to this and maybe you will understand dodge better.

    As far as the bonus goes really what will it hurt to add this I see no arguments that have any basis against this.

    Or just get on with making ac viable like adding say a certain damage reduction for ac you attain. Thats another thread though and don't want to derail this one.

    so /signed not going to hurt anything and gives ac tanks a lil love.
    Proud Officer of The Madborn

  10. #70
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Khurse View Post
    This was my thinking.

    I think the dodge bonus goes the furthest to closing the gap between someone who wants to wear heavy plate (they want to play the "traditional" knight/paladin etc) and the Monk splash that currently more or less rules the AC builds.

    The idea was not to improve AC for everyone (which is why I didn't want to put it on anything but armor) but to let player who wish to build a TWF/THF armor wearing AC toon a viable option that already exists in game on other items.
    Again I ask why dodge bonus? With another type of bonus the monk ac players have to choose between epic armor and icy rainment so they do not benefit, although this gives them more options to choose from. The heavy armor wearers get the +3 ac bonus assuming they wear heavy armor and the light armor wearers get another ac bump. It seem like a better situation then just an outright penalty on monk splashes. Really in D&D monk splashes are intended to be among the characters with the highest ac so why should DDO be any different?
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #71
    Community Member lhidda's Avatar
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    Quote Originally Posted by suszterpatt View Post
    Oh wait, Dragontouched plate can already give a +3 dodge bonus... why not +4 on an epic plate?.
    Oh well, I changed my mind. You all have good arguments.

    /signed, if also ...

    monks get epic outfits with:
    shield ac boni,
    enhancement ac boni,
    augment slots,
    reinforced plating boni,
    armor boni,

    either sloted or permanent.

    Balance the fact that there are no epic monk outfits (besides red dragon robe) compared to a rather huge selection of epic medium/heavy armor.
    Last edited by lhidda; 07-20-2011 at 01:44 PM.

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