No a blue slot is not a blue slot.
You can't put a +7 enhancement on the Epic Spyglass for example.
I assume it's like crafting where some things (wounding) must be slashing or puncturing, and puncturing must go a piercing item.
All they have to do is put a "type must be armor" or something for the Dodge bonus shard.
This line of reasoning is covered by the max dex bonus. Magical dodge bonuses are just that, magical.
edit: And at any rate, arguing that something "doesn't make sense" in a world of multiple planes of existence, airships powered by elementals, and floating multi-eyed aberrations that enter drinking competitions with adventurers is... well, an excercise is futility. Game balance comes first, and in that regard, this is a very solid suggestion.
Last edited by suszterpatt; 07-20-2011 at 09:42 AM.
But you could get the +5 Resistance and +5 Protection on so many other slots that using the DT armor instead of the Red Dragon armor (if you have access to it of course) would be a weaker choice. Just about every melee build should be striving for the Abashi set bonus and the best piece to build around is the Epic Envenomed Cloak. Get that and it takes care of your +5 resistance item. Did you run any CC event and get the Epic Ring of the Bucanneer? There's your +5 Prot item. It's harder to find something to replace the +4 Insight with but I'm sure you could dig a little and find a good item set-up to replace it adequately. And you can add the armor ritual to the Red Dragon armor too.
I also agree that anything epic SHOULD be +6 or higher but I don't think that will ever happen.
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Last edited by Creadance; 07-20-2011 at 09:58 AM.
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No problem. bracers and plates have armor bonus. plate have typically higher armor boni. plates have enhancement boni too. wearing light armor increases agility gettin dex bonus. some outfit/gear increase the ability to dodging attacks compared to others outfits/gear, -> dodge boni.
Dodge boni for the agile, enhancement boni + reinforced plating boni for the heavy armorers.
Magical dodge bonus are magical. Non-magical dodge boni are non-magical. Just because you call them magical, they are not.
Last edited by lhidda; 07-20-2011 at 10:00 AM.
hah trying to argue the antiquated useless AC system makes any sense what so ever eally makes me laugh.
AC in any other rpg which uses sensible terms, would be straight up called dodge or evade.. As it really has zero to do with what armor actaully does - reduce damage, and everything about what dodging does - completely negate damage.
So the mere fact heavier armor provides more AC in itself doesn't make much sense. Since AC = dodging.. If you wanted it to make sense, it would grant damage reduction, or better yet - reduce damage vulnerability (what the new shield mastery feats do)
What makes even less sense to me is that anyone who runs epic enough to slot epics, would bother with a system that essentially is utterly useless on said mode..
Really they just need to delete the whole stupid antiquated AC system, and replace it with a more advanced system of reducing your damage vulnerability, with dimishing returns and a larger scale, so everyone can get some benefit everywhere, instead of the currently broken system where only the most flawlessly geared have any effect on elite, and zero effect on epic.
I actually completely agree, however since I can't see them essentially rewriting the combat system, given how everything works I don't see an issue with adding Dodge +4 to Armor blue slots.
Also wouldn't mind them tying fortification to Armor. But that's a completely seperate and probably unpopular subject so I'll leave that one for now.
I think he was referring to the fact that a magical pair of these:
Provides the exact same protection (both type and amount) as a non-magical set of this:
You know... magic.
Also consider that, for example, the Chattering Ring provides a flat +3 Dodge bonus to people in pajamas and heavy armor alike. How does that work?
Last edited by suszterpatt; 07-20-2011 at 10:19 AM.