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  1. #1
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    Default Got a Idea tom make other classes get soul gems

    Have all Vorpal weapons 2% chance to get a soul gem.

    My idea can have lower chance but let me know what you think.

    This way you don't have to get Souleater.

  2. #2
    Community Member puget's Avatar
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    Quote Originally Posted by haclya View Post
    Have all Vorpal weapons 2% chance to get a soul gem.

    My idea can have lower chance but let me know what you think.

    This way you don't have to get Souleater.
    This is actually not a bad idea since I understand that soul gems will be used in cannith crafting recipes now.

    Just not positive on it till crafting comes back online though.

  3. #3
    Community Member Milfeulle's Avatar
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    Another option would be duel-wield Vacuum II, expensive though.
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  4. #4
    Community Member puget's Avatar
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    Quote Originally Posted by Milfeulle View Post
    Another option would be duel-wield Vacuum II, expensive though.
    Yeah, quite so.

    I think the OP is onto something though, as this would let ALL players have a shot at getting the gems for crafting, I think this is a really, really good idea. Of course vorpal prices would skyrocket, but they really aren't THAT rare of a drop anyway now that smiting and banishing and such function as vorpal.

  5. #5
    Community Member TheDearLeader's Avatar
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    Epic Souleater.
    Vacuum II Weapons.
    Vacuum II Guards.
    Roll a Caster (and love it!).
    Make a friend.
    Auction House.

    I see 6 options for getting Soul Gems already...

    I mean, I don't disagree with the basic premise. But I think people are making much ado about Soul Gems.

  6. #6
    Community Member puget's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    Epic Souleater.
    Vacuum II Weapons.
    Vacuum II Guards.
    Roll a Caster (and love it!).
    Make a friend.
    Auction House.

    I see 6 options for getting Soul Gems already...

    I mean, I don't disagree with the basic premise. But I think people are making much ado about Soul Gems.
    1) is not going to be attained by most casuals/ solo players.

    2) and 3) expensive and time consuming, not to mention likely unattainable by casulal/solo

    4) absolutely, and you will love it....with the exception of F2P with 2 character slots and 1 being their mule (if they have learned enough about the game to have one)

    5) Friend? Who needs friends? (joke) agreed it is a good statement.

    6) These will be getting overpriced as soon as it goes live, and most F2P players will never likely have the money to buy them.


    I like the OP idea because it would allow all classes/account types/play styles to have a chance at them, and a 1 or 2% drop rate......maybe a bit high that would be 1 or 2 per 100 kills basically, if it were like .5 or so may be better. But the vorpal idea seems a good one.

  7. #7
    Community Member Rakian_Knight's Avatar
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    Quote Originally Posted by Dungeon's Master Guide page 228
    Vorpal: This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. The DM may have to make judgment calls about this sword’s effect. A vorpal weapon must be a slashing weapon. (If you roll this property randomly for an inappropriate weapon, reroll.)

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    The soul gem idea doesn't fit into vorpal in any way. I play casters so you can call me biased on this but their are several ways of getting soul gems for every type of character and the only reasons soul gems are high cost is because of the expense of the components themselves on top of the time they have to spend soloing (because of ninja looting problem) quest filled with elementals so you can sell them.

    Even if you did do this you wouldn't be able to have this work with some of the most important types of soul gems, elementals.
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  8. #8
    Community Member puget's Avatar
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    Quote Originally Posted by Rakian_Knight View Post
    The soul gem idea doesn't fit into vorpal in any way. I play casters so you can call me biased on this but their are several ways of getting soul gems for every type of character and the only reasons soul gems are high cost is because of the expense of the components themselves on top of the time they have to spend soloing (because of ninja looting problem) quest filled with elementals so you can sell them.

    Even if you did do this you wouldn't be able to have this work with some of the most important types of soul gems, elementals.
    Banishing, smiting, disruption etc. All have vorpal effect now.

    Banishing

    Prefix
    Base price modifier: +5
    Effect: Any extraplanar creature that is hit by this weapon takes an additional 4d6 damage. Vorpal hits (natural 20, confirmed as a critical) will banish a creature from this plane of existence (i.e., the creature is instantly killed) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, or is otherwise immune to instant kills (e.g., red- or purple-named bosses), they will take 100 untyped damage instead.

    (taken from unupdated ddowiki, but there is your elemental vorpal effect.)

  9. #9
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by puget View Post
    4) absolutely, and you will love it....with the exception of F2P with 2 character slots and 1 being their mule (if they have learned enough about the game to have one)

    6) These will be getting overpriced as soon as it goes live, and most F2P players will never likely have the money to buy them.
    4 and 6 are in response to me saying "roll a caster" and "Auction House" respectively, for reference.

    For 4: I will say this as simply as I can. While I suppose Premium Players, for those who have went that route, I could care less about someone who can't be bothered to put a bent nickle into this game. Premium = Okay. Totally F2P = I don't care if they can't actually step foot into the crafting hall.

    For 6: Define overpriced. As it is, it costs me about 1,200 Plat Per Cast to make a Strong Gem. I normally charge 2k Plat Apiece, the extra 800 plat being to pay for my time, and for the 1 in 20 mob that saved, therefore burning an Average shard that didn't actually produce a Soul Gem.

    Even at 5k plat/apiece, these are needed in small numbers. Of all the new crafting requirements, I see Soul Gems being most in line with Crafting being limited, but not ridiculously so.

  10. #10
    Community Member Jay203's Avatar
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    no new options until they fix the potential of soulgem stealing
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  11. #11
    Community Member puget's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    4 and 6 are in response to me saying "roll a caster" and "Auction House" respectively, for reference.

    For 4: I will say this as simply as I can. While I suppose Premium Players, for those who have went that route, I could care less about someone who can't be bothered to put a bent nickle into this game. Premium = Okay. Totally F2P = I don't care if they can't actually step foot into the crafting hall.

    For 6: Define overpriced. As it is, it costs me about 1,200 Plat Per Cast to make a Strong Gem. I normally charge 2k Plat Apiece, the extra 800 plat being to pay for my time, and for the 1 in 20 mob that saved, therefore burning an Average shard that didn't actually produce a Soul Gem.

    Even at 5k plat/apiece, these are needed in small numbers. Of all the new crafting requirements, I see Soul Gems being most in line with Crafting being limited, but not ridiculously so.

    You would be the exception to the general showing of greed then, and that is pretty cool of you to not overprice, I don't think that even 5k would be too much, but unfortunately, my greedy sense is going off on them ever since I found out they were going to be used for crafting, and I have little faith they will remain that low, I am predicting more into the 15k+ range when it goes back online (crafting hut).

    Wouldn't you like to be able to get that 1 in like 200....500...or even 1 in 1000 to get one for a vorpal strike?

    EDIT: Would just like to add, even F2P needs something to keep them interested in the game, a much larger percentage of players that start as F2P eventually spend some cash on the game. If we take things and make it only for players that have/do spend money on the game, there is no big incentive for new players to get on the ball and buy in. Giving them the opportunity to at least experience the conent, in this case crafting, is a great way to eventually get them to pay something to enjoy the game a bit more. While I do understand what you are saying about the money, the fact is, in this day and age not everyone can AFFORD to spend money on a game, I often wonder how many of the U.S.A. unemployed that play this game really wish they could afford to buy some of the stuff in game, but just cannot do it. (I myself was laid off for 2 1/2 years and only this year went back to work and was able to afford my 1 time spend to get everything)
    Last edited by puget; 07-19-2011 at 07:30 PM.

  12. #12
    Community Member Gauthaag's Avatar
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    if casual/solo players can attain such lvl at crafting they need soulgems, they probably will have the way to obtain them.

    and theres no really need to make another way to get them. Are u in guild ask guildie wizard, thats why there are guilds, right? Rogues needed soulgems since invention of trapmaking and nobody cares, heh.

  13. #13
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by puget View Post
    You would be the exception to the general showing of greed then, and that is pretty cool of you to not overprice, I don't think that even 5k would be too much, but unfortunately, my greedy sense is going off on them ever since I found out they were going to be used for crafting, and I have little faith they will remain that low, I am predicting more into the 15k+ range when it goes back online (crafting hut).

    Wouldn't you like to be able to get that 1 in like 200....500...or even 1 in 1000 to get one for a vorpal strike?
    My first post ended with me saying I don't disagree with the basic premise posted.

  14. #14
    Community Member puget's Avatar
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    Quote Originally Posted by Jay203 View Post
    no new options until they fix the potential of soulgem stealing

    Agreed they need to fix that, it should be auto looted when you get one, same as collectibles/ings/ regular gems are.

  15. #15
    Community Member puget's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    My first post ended with me saying I don't disagree with the basic premise posted.

    Ahhh. I am sorry, I forgot about that. There I went assuming again.............<facepalming my face with my palm>

  16. #16
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    Simply add an "of soul trapping" suffex that adds nothing but the ability to turn creatures killed with it into soul gems (other necessary components also needed of course). Put it at around the same level as the recipes that need soul gems. Then add something similar to the spell lists for casting classes that don't get TTS and call it a day. Monopoly broken and everyone is happy.

  17. #17
    Community Member Rakian_Knight's Avatar
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    Quote Originally Posted by puget View Post
    Banishing, smiting, disruption etc. All have vorpal effect now.

    Banishing

    Prefix
    Base price modifier: +5
    Effect: Any extraplanar creature that is hit by this weapon takes an additional 4d6 damage. Vorpal hits (natural 20, confirmed as a critical) will banish a creature from this plane of existence (i.e., the creature is instantly killed) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, or is otherwise immune to instant kills (e.g., red- or purple-named bosses), they will take 100 untyped damage instead.

    (taken from unupdated ddowiki, but there is your elemental vorpal effect.)
    Disruption/Banishing/etc. isn't vorpal. The term vorpal when used in descriptions comes from the idea that in the pnp rules, vorpal is the only effect that works on natural 20's only instead of the normal critical range of the weapon. Take the Charged Gauntlets shocking blow effect. It says vorpal too but doesn't count as a vorpal weapon like with Banishing/Disruption/Smiting.

    I'd be more in favor of them adding a new ability to cannith crafting or that would allow you to create a trap the soul effect or more named loot with it.
    A necromancer from before Pale Master came out.
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  18. #18
    Community Member puget's Avatar
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    Quote Originally Posted by Rakian_Knight View Post
    Disruption/Banishing/etc. isn't vorpal. The term vorpal when used in descriptions comes from the idea that in the pnp rules, vorpal is the only effect that works on natural 20's only instead of the normal critical range of the weapon. Take the Charged Gauntlets shocking blow effect. It says vorpal too but doesn't count as a vorpal weapon like with Banishing/Disruption/Smiting.

    I'd be more in favor of them adding a new ability to cannith crafting or that would allow you to create a trap the soul effect or more named loot with it.

    Ok. It does not change the fact you get a vorpal strike on the weapons, thus making it vorpal. Does this particular vorpal effect remove a head? Nope, but it does kill a mob with less thn 1k HP......what is there to argue about? Instead of picking apart the post, please remember that while this game IS based on PnP, it is NOT PnP. Apparently the devs wanted to keep more in line with PnP and changed the 'banishing' to a vorpal......again, use banishing weapons man....They are vorpal now.

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