Any word on whether augments slots for the Epic Crystal Cove items can be cleared at the Altar of Epic rituals with three Epic Dungeon Tokens? I know that was an issue the past few months, and I wasn't clear if it had been resolved.
Thanks!
Any word on whether augments slots for the Epic Crystal Cove items can be cleared at the Altar of Epic rituals with three Epic Dungeon Tokens? I know that was an issue the past few months, and I wasn't clear if it had been resolved.
Thanks!
Walex (Evoker FvS) | Contingent (Pale Master) | Akulatraxas (RS Cleric) | Soundtrack (Spellsinger)
Run 3 easy epics and try it out, shouldn't take more than an hour or so...
Ah. I haven't yet slotted anything. I was deciding between slotting something I could use now (that I'll hopefully get on a later epic item) versus saving the slot for something I'll need to slot later for a different toon. I figured it would be worth figuring out if slotting was permanent for those items before actually attempting it.
Walex (Evoker FvS) | Contingent (Pale Master) | Akulatraxas (RS Cleric) | Soundtrack (Spellsinger)
The easy epics don't give you a full token.
And besides, he doesn't have to try it. I and other have already tried it.
The answer is no. You cannot.
They do not have restoration recipes, and imo that is WAI due to the nature of the items.
I got around this by crafting several copies of the same item, and doing differnet upgrades. Given how easy they were to make, seemed like the obvious choice.
I have 2 tier3 ratkillers for example. One with DR break good, one with +7 for when DR breaks not needed.
Wits and swords are as straws against the wisdom of the Darkness___Conan the Cimmerian
Gnomes taste like mushrooms...jus say'n
Order of the Stick http://www.giantitp.com/comics/oots0001.html
If the augment slots for the crystal cove epics are not meant to be cleared as can be done on other augmented epic items, they should state as such.
If they intend to fix the issue, then they should do so or at least state that they intend to do so and state when they intend to fix.
The issue isn't whether or not one can get the item easier than other epics (though when the event isn't running, the probability of getting those items is zero). The issue is that they put out the items into the game and w/o saying the augments couldn't be cleared, and they haven' fixed it yet in any subsequent patch.
At a minimum the wiki should reflect this reality instead of leading players to believe that any epic augment can be cleared.
From http://ddowiki.com/page/Epic_Crafting
"Currently, even after these modifications are done, you can clear up your slot(s) by spending 3 Dungeon Tokens to do it again. Old version items can be upgraded to new versions in the same manner."
Last edited by Vulgari; 07-20-2011 at 12:41 AM.
If they responded to every "is this WAI" post, theyd literally have zero time to work on the game, there are way too many of these dumb posts.
It really doesnt matter if we know or not. Sure make the suggestion it should change - sure.. but what we know about whats intended is quite irrelevant.
If what "what we know about whats intended is quite irrelevant," why bring it up in the first place?
The OP asked that the issue regarding the inability to clear the augment slots for the crystal cove epics be clarified. I would also like some resolution. I'm not saying that it is the most important thing for them to work on. I'm saying it is an issue that should be addressed (e.g., simple change to the wiki would stop ppl from thinking the slots can be cleared).
I agree with you here. Answering all the "Is this WAI" threads would chew up time that could be spent on fixing issues. Thanks for the conformation that they are permanent. That was all I wanted to know!
I can see this argument somewhat, but I would counter with "Aren't the Tier 3 items the only ones with augment slots?" So the altar would only have to deal with Tier 3 items. I agree with you that it will probably continue to be an issue for the rest of known time
Edit: I also have just added a warning disclaimer to the ddowiki page for the crystal cove. Hopefully that will help inform the public.
Last edited by thewalex; 07-20-2011 at 11:23 AM.
Walex (Evoker FvS) | Contingent (Pale Master) | Akulatraxas (RS Cleric) | Soundtrack (Spellsinger)
I would disagree that it is WAI, I have not seen one post that it is WAI. As someone with some knowledge of game design and programming I would fix this by having it set-up so that it would use either the stone of change or the epic ritual stone look for the item, that it is T3 and 3 epic tokens. If all the following is true then destroy said item and replace with new item of same type but empty epic slot.
The way it works with other epic items is that it just clears the slot and you keep the same item with its unique item ID. I can only guess that this was to try and save DB hits and issues with IDs not being purged for a certain time from. I would hope that this would be less of an issue now.
There is already a president with the CC ring fix and if memory serves for old handwraps with force ritual.
Not being able to clear the slot seems to be an over site as that was the first time items were crafted in this way to epic levels. Now lesson learned and one would hope that the future of crafted items if this nature that reach epic levels will not have the same issues. I don't see a work around for this being a technical issue but a scheduling one... it should be address along with crafted handwraps(yes had to sneak that jab in to)
No, there are peoples or at least one person whose job it looking for posts of this nature and responding if there is an official response... that does not take away time from programmers and designers.
Last edited by Marten; 07-21-2011 at 02:15 AM.
Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona** My IRL Epic **
Another post breaking forum rules. Really any post discussion them at all is considered so sadly, so even mine would be.
My point was, what you used as your excuse or reasoning, is an exploit that should be fixed some days (hopefully in u11 when they upgrade the related items), so it's not a fair to base a recommendation to a player to perform a known exploit. Your basically suggesting he go and risk getitng banned rather then answering his question honestly, not cool.
Thats where your entire arguement falls 110% flat on it's face.
They are not in any way, shape or form at all epic items, aside there poorly chosen name and fact you can upgrade the tier3 versions further with epic crafting.
And - the fact they are even called "epic" is a bug, If theres anything I wanna know, is the fact they put the word epic into there name WAI. I'd question that even.
Epic items unlike these take actually player skill to get, sure maybe you could pike your way to get one, but at least someones doing the work.
So my reasoning is about the risk/effort vs reward. These items being zero risk, minimal effort (time being the only required investment), Epics being high risk, heavy heavy investment (requiring lots of time, effort, well built and geared characters)
Crystal cove items are often refered to as "poverty" or "charity" epics, because they were in a way "free" loot with zero skill required to get. You could even fail that joke of a quest constantly, and youd still get one or 10.
Thus.. Easier to get = Less flexbility.
Want even a more logical reason?
For REAL epics, whenever they want to change something about them.. They added restoration recipes if they forgot to in the past (Example: Red fens items - some got upgrades and they added the restoration recipes)
One of the CC charity epics did infact get an upgrade. Did they do the same as usual?
No they purposely used the stone of change instead to perform the upgrade.
Shade, friend... I am not going to argue philosophy with you here... if it has Epic in the name and an epic slot that requires epic tokens to use, its an epic crafted item. I will debate mechanics and solutions with anyone but debating something that is philosophical in nature is not productive to finding the issue in this thread and finding a solution. "Crafted" items are the future and "Epic Crafted" items will certainly be replacing the current epic crafting system.
That the person to craft for CC was not available to players and something else needed to be used to fix an item doesn't mean the item is lesser. It simply means that there was already code from the fix for handwraps that could be used for the ring... it could have been as easily done using the epic ritual stone.
Sorry for any typos I miss, fighting cancer and in a great deal of pain atm, and yet another reason I am not going to debate silliness... just fixes.
Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona** My IRL Epic **
Withdrawn: This is not WAI.
Last edited by EvilI; 07-21-2011 at 06:04 PM.
We weren't aware that these items didn't have removal recipes yet for their Epic augment slots. It's definitely not the intended design for you to be unable to clear out the slots and put in a different augment crystal. We'll be putting in removal recipes as soon as possible- I'll post here again when that change has been made.