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  1. #1
    Community Member thewalex's Avatar
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    Default Clear Augment Slots on Crystal Cove Items?

    Any word on whether augments slots for the Epic Crystal Cove items can be cleared at the Altar of Epic rituals with three Epic Dungeon Tokens? I know that was an issue the past few months, and I wasn't clear if it had been resolved.

    Thanks!
    Walex (Evoker FvS) | Contingent (Pale Master) | Akulatraxas (RS Cleric) | Soundtrack (Spellsinger)

  2. #2
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by thewalex View Post
    Any word on whether augments slots for the Epic Crystal Cove items can be cleared at the Altar of Epic rituals with three Epic Dungeon Tokens? I know that was an issue the past few months, and I wasn't clear if it had been resolved.

    Thanks!
    Due to the tiered nature of the upgrades, it will probably continue to be a problem forever.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  3. #3
    Community Member Tsuarok's Avatar
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    Run 3 easy epics and try it out, shouldn't take more than an hour or so...

  4. #4
    Community Member thewalex's Avatar
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    Quote Originally Posted by Tsuarok View Post
    Run 3 easy epics and try it out, shouldn't take more than an hour or so...
    Ah. I haven't yet slotted anything. I was deciding between slotting something I could use now (that I'll hopefully get on a later epic item) versus saving the slot for something I'll need to slot later for a different toon. I figured it would be worth figuring out if slotting was permanent for those items before actually attempting it.
    Walex (Evoker FvS) | Contingent (Pale Master) | Akulatraxas (RS Cleric) | Soundtrack (Spellsinger)

  5. #5
    Community Member Shade's Avatar
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    Quote Originally Posted by Tsuarok View Post
    Run 3 easy epics and try it out, shouldn't take more than an hour or so...
    The easy epics don't give you a full token.

    And besides, he doesn't have to try it. I and other have already tried it.

    The answer is no. You cannot.
    They do not have restoration recipes, and imo that is WAI due to the nature of the items.

    I got around this by crafting several copies of the same item, and doing differnet upgrades. Given how easy they were to make, seemed like the obvious choice.
    I have 2 tier3 ratkillers for example. One with DR break good, one with +7 for when DR breaks not needed.

  6. #6
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by Shade View Post
    The easy epics don't give you a full token.
    Big top? Takes like 10 minutes. Getting the response is better of course, but it was more a suggestion for if s/he didn't get one.

  7. #7
    Community Member HelvanderSeries6's Avatar
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    Quote Originally Posted by Glenalth View Post
    Due to the tiered nature of the upgrades, it will probably continue to be a problem forever.
    That
    Wits and swords are as straws against the wisdom of the Darkness___Conan the Cimmerian
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  8. #8
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    Default If it is WAI, then they should state as such.

    If the augment slots for the crystal cove epics are not meant to be cleared as can be done on other augmented epic items, they should state as such.

    If they intend to fix the issue, then they should do so or at least state that they intend to do so and state when they intend to fix.

    The issue isn't whether or not one can get the item easier than other epics (though when the event isn't running, the probability of getting those items is zero). The issue is that they put out the items into the game and w/o saying the augments couldn't be cleared, and they haven' fixed it yet in any subsequent patch.

    At a minimum the wiki should reflect this reality instead of leading players to believe that any epic augment can be cleared.

    From http://ddowiki.com/page/Epic_Crafting

    "Currently, even after these modifications are done, you can clear up your slot(s) by spending 3 Dungeon Tokens to do it again. Old version items can be upgraded to new versions in the same manner."
    Last edited by Vulgari; 07-20-2011 at 12:41 AM.

  9. #9
    Community Member Shade's Avatar
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    Quote Originally Posted by Tsuarok View Post
    Big top? Takes like 10 minutes. Getting the response is better of course, but it was more a suggestion for if s/he didn't get one.
    Posting exploits on the forums is against the forum rules. (and what your refering to IS a known exploit)

    I will report taht the big top exploit that allows this completion time is very lame and needs to be fixed ASAP.

  10. #10
    Community Member Shade's Avatar
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    Quote Originally Posted by Vulgari View Post
    If it is WAI, then they should state as such.
    If they responded to every "is this WAI" post, theyd literally have zero time to work on the game, there are way too many of these dumb posts.

    It really doesnt matter if we know or not. Sure make the suggestion it should change - sure.. but what we know about whats intended is quite irrelevant.

  11. #11
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    Quote Originally Posted by Shade View Post
    They do not have restoration recipes, and imo that is WAI due to the nature of the items.
    If what "what we know about whats intended is quite irrelevant," why bring it up in the first place?

    The OP asked that the issue regarding the inability to clear the augment slots for the crystal cove epics be clarified. I would also like some resolution. I'm not saying that it is the most important thing for them to work on. I'm saying it is an issue that should be addressed (e.g., simple change to the wiki would stop ppl from thinking the slots can be cleared).

  12. #12
    Community Member thewalex's Avatar
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    Quote Originally Posted by Shade View Post
    If they responded to every "is this WAI" post, theyd literally have zero time to work on the game, there are way too many of these dumb posts.

    It really doesnt matter if we know or not. Sure make the suggestion it should change - sure.. but what we know about whats intended is quite irrelevant.

    I agree with you here. Answering all the "Is this WAI" threads would chew up time that could be spent on fixing issues. Thanks for the conformation that they are permanent. That was all I wanted to know!


    Quote Originally Posted by Glenalth View Post
    Due to the tiered nature of the upgrades, it will probably continue to be a problem forever.
    I can see this argument somewhat, but I would counter with "Aren't the Tier 3 items the only ones with augment slots?" So the altar would only have to deal with Tier 3 items. I agree with you that it will probably continue to be an issue for the rest of known time

    Edit: I also have just added a warning disclaimer to the ddowiki page for the crystal cove. Hopefully that will help inform the public.
    Last edited by thewalex; 07-20-2011 at 11:23 AM.
    Walex (Evoker FvS) | Contingent (Pale Master) | Akulatraxas (RS Cleric) | Soundtrack (Spellsinger)

  13. #13
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by thewalex View Post
    I can see this argument somewhat, but I would counter with "Aren't the Tier 3 items the only ones with augment slots?" So the altar would only have to deal with Tier 3 items. I agree with you that it will probably continue to be an issue for the rest of known time
    I hadn't even thought of that. One recipe per item would do it then.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  14. #14
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    Quote Originally Posted by Shade View Post
    Posting exploits on the forums is against the forum rules. (and what your refering to IS a known exploit)

    I will report taht the big top exploit that allows this completion time is very lame and needs to be fixed ASAP.

    That was NOT "posting an exploit" by any definition.
    At worst it could be seen as tacit admission of using an undisclosed exploit.

    Go make up lies somewhere else Shade.
    Wherever you went - here you are.

  15. #15
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    Exclamation Not WAI IMO

    Quote Originally Posted by Shade View Post

    The answer is no. You cannot.
    They do not have restoration recipes, and imo that is WAI due to the nature of the items.

    I got around this by crafting several copies of the same item, and doing differnet upgrades. Given how easy they were to make, seemed like the obvious choice.
    I have 2 tier3 ratkillers for example. One with DR break good, one with +7 for when DR breaks not needed.
    I would disagree that it is WAI, I have not seen one post that it is WAI. As someone with some knowledge of game design and programming I would fix this by having it set-up so that it would use either the stone of change or the epic ritual stone look for the item, that it is T3 and 3 epic tokens. If all the following is true then destroy said item and replace with new item of same type but empty epic slot.

    The way it works with other epic items is that it just clears the slot and you keep the same item with its unique item ID. I can only guess that this was to try and save DB hits and issues with IDs not being purged for a certain time from. I would hope that this would be less of an issue now.

    There is already a president with the CC ring fix and if memory serves for old handwraps with force ritual.

    Not being able to clear the slot seems to be an over site as that was the first time items were crafted in this way to epic levels. Now lesson learned and one would hope that the future of crafted items if this nature that reach epic levels will not have the same issues. I don't see a work around for this being a technical issue but a scheduling one... it should be address along with crafted handwraps (yes had to sneak that jab in to)

    Quote Originally Posted by thewalex View Post
    I agree with you here. Answering all the "Is this WAI" threads would chew up time that could be spent on fixing issues.
    No, there are peoples or at least one person whose job it looking for posts of this nature and responding if there is an official response... that does not take away time from programmers and designers.
    Last edited by Marten; 07-21-2011 at 02:15 AM.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
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  16. #16
    Community Member Shade's Avatar
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    Quote Originally Posted by Dartwick View Post
    That was NOT "posting an exploit" by any definition.
    At worst it could be seen as tacit admission of using an undisclosed exploit.

    Go make up lies somewhere else Shade.
    Another post breaking forum rules. Really any post discussion them at all is considered so sadly, so even mine would be.

    My point was, what you used as your excuse or reasoning, is an exploit that should be fixed some days (hopefully in u11 when they upgrade the related items), so it's not a fair to base a recommendation to a player to perform a known exploit. Your basically suggesting he go and risk getitng banned rather then answering his question honestly, not cool.

  17. #17
    Community Member Shade's Avatar
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    Quote Originally Posted by Marten View Post
    The way it works with other epic items
    Thats where your entire arguement falls 110% flat on it's face.

    They are not in any way, shape or form at all epic items, aside there poorly chosen name and fact you can upgrade the tier3 versions further with epic crafting.

    And - the fact they are even called "epic" is a bug, If theres anything I wanna know, is the fact they put the word epic into there name WAI. I'd question that even.

    Epic items unlike these take actually player skill to get, sure maybe you could pike your way to get one, but at least someones doing the work.

    So my reasoning is about the risk/effort vs reward. These items being zero risk, minimal effort (time being the only required investment), Epics being high risk, heavy heavy investment (requiring lots of time, effort, well built and geared characters)

    Crystal cove items are often refered to as "poverty" or "charity" epics, because they were in a way "free" loot with zero skill required to get. You could even fail that joke of a quest constantly, and youd still get one or 10.

    Thus.. Easier to get = Less flexbility.

    Want even a more logical reason?

    For REAL epics, whenever they want to change something about them.. They added restoration recipes if they forgot to in the past (Example: Red fens items - some got upgrades and they added the restoration recipes)

    One of the CC charity epics did infact get an upgrade. Did they do the same as usual?
    No they purposely used the stone of change instead to perform the upgrade.

  18. #18
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    Default Fixes not Philosophy

    Quote Originally Posted by Shade View Post
    Thats where your entire arguement falls 110% flat on it's face.

    They are not in any way, shape or form at all epic items, aside there poorly chosen name and fact you can upgrade the tier3 versions further with epic crafting.

    And - the fact they are even called "epic" is a bug, If theres anything I wanna know, is the fact they put the word epic into there name WAI. I'd question that even.

    Epic items unlike these take actually player skill to get, sure maybe you could pike your way to get one, but at least someones doing the work.

    So my reasoning is about the risk/effort vs reward. These items being zero risk, minimal effort (time being the only required investment), Epics being high risk, heavy heavy investment (requiring lots of time, effort, well built and geared characters)

    Crystal cove items are often refered to as "poverty" or "charity" epics, because they were in a way "free" loot with zero skill required to get. You could even fail that joke of a quest constantly, and youd still get one or 10.

    Thus.. Easier to get = Less flexbility.

    Want even a more logical reason?

    For REAL epics, whenever they want to change something about them.. They added restoration recipes if they forgot to in the past (Example: Red fens items - some got upgrades and they added the restoration recipes)

    One of the CC charity epics did infact get an upgrade. Did they do the same as usual?
    No they purposely used the stone of change instead to perform the upgrade
    .
    Shade, friend... I am not going to argue philosophy with you here... if it has Epic in the name and an epic slot that requires epic tokens to use, its an epic crafted item. I will debate mechanics and solutions with anyone but debating something that is philosophical in nature is not productive to finding the issue in this thread and finding a solution. "Crafted" items are the future and "Epic Crafted" items will certainly be replacing the current epic crafting system.

    That the person to craft for CC was not available to players and something else needed to be used to fix an item doesn't mean the item is lesser. It simply means that there was already code from the fix for handwraps that could be used for the ring... it could have been as easily done using the epic ritual stone.

    Sorry for any typos I miss, fighting cancer and in a great deal of pain atm, and yet another reason I am not going to debate silliness... just fixes.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
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  19. #19
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    Withdrawn: This is not WAI.
    Last edited by EvilI; 07-21-2011 at 06:04 PM.

  20. #20
    Developer Genasi's Avatar
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    We weren't aware that these items didn't have removal recipes yet for their Epic augment slots. It's definitely not the intended design for you to be unable to clear out the slots and put in a different augment crystal. We'll be putting in removal recipes as soon as possible- I'll post here again when that change has been made.

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