They could have also just lowered the need to deconstruct the weak shards by making them a crafting component of the higher tier shards. (ex. Lesser bane is needed to craft a bane shard, which is needed to craft a greater bane shard.) I wouldn’t feel so bad about having to mass produce a bunch of shards for XP if I actually had a use for them.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Why is everyone so worried about XXX-to-win? Pay, Play, Click, Go Commando, etc. to-win are all just different ways to enjoy the game that I want to enjoy. Stop worrying about everyone else and just play your game. If you really get upset by someone's actions and how they try to enjoy the game then you might want to take a step back, take a deep breath, and remember that you're here to have fun with friends and the game and not to worry about the size of your e-peen or how fast it grows.
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
I think it's apparent the whole crafting system is not WAI.Can you honestly say with a straight face that you thought that method of generating greaters was working as intended?
Exactly. It shouldn't be possible to make xp off of crafting without bringing in any outside resources with no limitation. Allowing that mechanic to remain but limiting the clicks per day is just slowing down the speed at which the broken mechanic happens...not fixing the broken mechanic.
The game should be 'play-to-win'. You should 'win' the game by playing the game. Not by setting up a macro program to run in the background. Not by whipping out your credit card. Adding things to a game other than play-to-win leads to a game that's no longer fun for the majority of people. We don't care about what other people are doing and I'm not upset in the least that people exploited a broken mechanic. I just want to see the game stay enjoyable for the largest number of people.
Thanks for this one. Definitely gave me a chuckle.![]()
So do you call making 500 level 1 shards, then deconing them for 1XP each, rinse > repeat, to level all the way to 100 macro style a "different way to enjoy the game?" I call that click to win.
It was obvious that Turbine intended there to be a cost, as well as limiting factors in materials in the crafting system so everyone wasnt level 100 by next week with the best weapons in the game that can come out of this system.
The 1xp per shard leveling method bypassed all costs and limiting factors, save for carpal tunnel syndrome and IBS from too many hot pockets chased by swigs of mountain dew.
My thoughts exactly. I saw in another thread that you (MadFloyd) said regular gems were never really even considered for crafting recipes.
Q: Why not use regular gems as recipe components? The way I see it, you can make it based off of the gem values. For example, a recipe might call for 15 lessers, 4 greaters, and gems worth a minimum of 500 platinum (or x amount of gold, whatever). You throw in a stack of diamonds and a stack of rubies, totalling 650, a routine is called to check that they are gems and allowed to be placed in the machine, a calculation is done to see if the gems' values add to > or = to 500 pp, and you can then craft. I see it as utilizing a readily available resource that is essentially worthless right now. I think low level newbies are more likely to pick up gems, so this would actually help casual players to craft, as well.
Q: Will Paralyzing, Vorpal, Smiting, Disruption, and Banishing become available recipes? Any idea what (I assume maximum) level? Bound to Character only?
Thanks for all of the Dev responses so far!
Good to see the click method gone as I do not think it was every the intended method of crafting. Here are a few suggestions, to make leveling atainable and less grindy:
Suggestion: Increase Crafting XP per shard in the over 40 level range by a lot and or lower essence cost to create
Suggestion: Create shards that destroy on creation and are only used with the purpose of giving crafting xp
Suggestion: Create more recipes or reduce the number of crafting levels
Last edited by dragons1ayer74; 07-19-2011 at 03:04 PM.
Well geez....why don't we limit the amount of times you can do a quest to once a difficulty while we are at it so all the TR's HAVE to play all the content.
I mean gawd...those TR"s doing the same 10 quests over and over and window farming no less than boasting about how good they are.....that's pretty broken don't you think?
/sarcasm off again.....sort of
Wait...wait...wait....will your reprisal be people shouldn't have to do something they don't want to to level?
They already limit the number of times we can do a quest and receive any worthwhile xp though.
As for your earlier suggestion of limiting the number of xp-granting shard deconstructs a day, it would basically mean you'd be getting less than a single non-100% shard combine's worth of extra xp a day. If I have to make an extra shard every couple of days to cover the lost xp but it fixes a broken mechanic in the game then I can live with that.
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This limit does exist, but its not set at the one run per difficulty mark. Run a quest too often and you will get minimum XP for running it.
Not broken at all, because its limited. If it was NOT limited, do you think some people wouldnt farm Shadow Crypt to cap? Do you think pwoplw wouldnt take shifts piking while keeping a caster on a F2P account to level every single oon to 20?
Inspired quarter, reavers refuge? never heard of those...
Nope, it will be a reply indicating that the game mechanics you are referring to actually DO have limitations, which is why we cant just schlep noobs through Von 5 eighteen times a day until we hit level 20.
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If someone would actually be willing to put themself through that I say more power to them......it would be repetitive...unstimulating and extremely boring to do the same quest over and over
Careful with the Shadow Crypt talk too lest they nerf the XP on that to kingdom come and TR'ing will be that much slower.....but you'll be all the more "ELITE" because you had to work that much harder for it.
And unlike the broken mechanic in crafting Shadow Crypt is actually fun! I could honestly start running that at level 4 (using a level 7 caster to run them through - firewall ftw!) and level through to at least 12 (highest level for no xp penalty) if not 13 or 14 on just Shadow Crypt. I've got it down to a science, I enjoy blasting undead with walls of fire, and who doesn't like leveling extremely quickly.
But you know what? There is such thing of too much of a good thing and even though I'd like it for quite awhile (it really is a fun quest once you get to know it) I'd probably get burnt out. And since it's by far the superior method to level I'd feel that I should be doing it that way even though I'm burnt out on it. I might be fine but there would be some people that they'd lose as customers over that.
That's what we had with crafting deconstruction and that's why it needed fixed.
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