Page 4 of 13 FirstFirst 12345678 ... LastLast
Results 61 to 80 of 257
  1. #61
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    Quote Originally Posted by Darkrok View Post
    If you can think of a more balanced implementation that doesn't lead to a click-to-win mechanic then I'd post it. The dev's have actually been using many of the ideas we post here so it's definitely worth making the suggestion.

    The fact is that they had to remove the click-to-win mechanic and this was the best idea that they came up with. Short of us suggesting something better in a manner that's convincing this is what we'll end up with.
    I already did...but it was in the other thread.......make a limit on how many level ones you can either decon in a day or continue to get XP for in a day.

  2. #62
    The Hatchery Scraap's Avatar
    Join Date
    Oct 2009
    Posts
    1,651

    Default

    Quote Originally Posted by Lithic View Post
    Can you honestly say with a straight face that you thought that method of generating greaters was working as intended?
    Spend plat and dragonshards for a chance at Greaters? Yes, I can say with a straight face I can see that as an intentional plat-sink, albeit a small one.

  3. #63
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by vVAnjilaVv View Post
    I already did...but it was in the other thread.......make a limit on how many level ones you can either decon in a day or continue to get XP for in a day.
    We have a limit now, 0 and it's the correct choice. Kudos to Turbine for fixing a broken and easily exploitable mechanic.

  4. #64
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Lithic View Post
    This was a great change to reduce exploits, though personally I would have made every recipe take at least 1 greater, eliminating the loophole but keeping decon xp for shards.
    They could have also just lowered the need to deconstruct the weak shards by making them a crafting component of the higher tier shards. (ex. Lesser bane is needed to craft a bane shard, which is needed to craft a greater bane shard.) I wouldn’t feel so bad about having to mass produce a bunch of shards for XP if I actually had a use for them.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  5. #65
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Darkrok View Post
    ...
    The fact is that they had to remove the click-to-win mechanic and this was the best idea that they came up with. Short of us suggesting something better in a manner that's convincing this is what we'll end up with.
    Why is everyone so worried about XXX-to-win? Pay, Play, Click, Go Commando, etc. to-win are all just different ways to enjoy the game that I want to enjoy. Stop worrying about everyone else and just play your game. If you really get upset by someone's actions and how they try to enjoy the game then you might want to take a step back, take a deep breath, and remember that you're here to have fun with friends and the game and not to worry about the size of your e-peen or how fast it grows.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  6. #66
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default



    Can you honestly say with a straight face that you thought that method of generating greaters was working as intended?
    I think it's apparent the whole crafting system is not WAI.

  7. #67
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    Quote Originally Posted by Yaga_Nub View Post
    Why is everyone so worried about XXX-to-win? Pay, Play, Click, Go Commando, etc. to-win are all just different ways to enjoy the game that I want to enjoy. Stop worrying about everyone else and just play your game. If you really get upset by someone's actions and how they try to enjoy the game then you might want to take a step back, take a deep breath, and remember that you're here to have fun with friends and the game and not to worry about the size of your e-peen or how fast it grows.
    Because if you don't prove your worth and spend you whole life in front of your monitor playing DDO you are not worthy.

    ****** Jim....it's a job not a game!!!!

    Having fun is for noobs and newbs

    /sarcasm off

  8. #68
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Yaga_Nub View Post
    Why is everyone so worried about XXX-to-win? Pay, Play, Click, Go Commando, etc. to-win are all just different ways to enjoy the game that I want to enjoy. Stop worrying about everyone else and just play your game. If you really get upset by someone's actions and how they try to enjoy the game then you might want to take a step back, take a deep breath, and remember that you're here to have fun with friends and the game and not to worry about the size of your e-peen or how fast it grows.
    I can speak from experience, going commando = win.

  9. #69
    Community Member
    Join Date
    Sep 2009
    Posts
    2,725

    Default

    Quote Originally Posted by grodon9999 View Post
    We have a limit now, 0 and it's the correct choice. Kudos to Turbine for fixing a broken and easily exploitable mechanic.
    Exactly. It shouldn't be possible to make xp off of crafting without bringing in any outside resources with no limitation. Allowing that mechanic to remain but limiting the clicks per day is just slowing down the speed at which the broken mechanic happens...not fixing the broken mechanic.

    Quote Originally Posted by Yaga_Nub View Post
    Why is everyone so worried about XXX-to-win? Pay, Play, Click, Go Commando, etc. to-win are all just different ways to enjoy the game that I want to enjoy. Stop worrying about everyone else and just play your game. If you really get upset by someone's actions and how they try to enjoy the game then you might want to take a step back, take a deep breath, and remember that you're here to have fun with friends and the game and not to worry about the size of your e-peen or how fast it grows.
    The game should be 'play-to-win'. You should 'win' the game by playing the game. Not by setting up a macro program to run in the background. Not by whipping out your credit card. Adding things to a game other than play-to-win leads to a game that's no longer fun for the majority of people. We don't care about what other people are doing and I'm not upset in the least that people exploited a broken mechanic. I just want to see the game stay enjoyable for the largest number of people.

    Quote Originally Posted by vVAnjilaVv View Post
    I think it's apparent the whole crafting system is not WAI.
    Thanks for this one. Definitely gave me a chuckle.

  10. #70
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by Yaga_Nub View Post
    Why is everyone so worried about XXX-to-win? Pay, Play, Click, Go Commando, etc. to-win are all just different ways to enjoy the game that I want to enjoy. Stop worrying about everyone else and just play your game. If you really get upset by someone's actions and how they try to enjoy the game then you might want to take a step back, take a deep breath, and remember that you're here to have fun with friends and the game and not to worry about the size of your e-peen or how fast it grows.
    So do you call making 500 level 1 shards, then deconing them for 1XP each, rinse > repeat, to level all the way to 100 macro style a "different way to enjoy the game?" I call that click to win.

    It was obvious that Turbine intended there to be a cost, as well as limiting factors in materials in the crafting system so everyone wasnt level 100 by next week with the best weapons in the game that can come out of this system.

    The 1xp per shard leveling method bypassed all costs and limiting factors, save for carpal tunnel syndrome and IBS from too many hot pockets chased by swigs of mountain dew.
    Last edited by Chai; 07-19-2011 at 02:58 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  11. #71
    The Hatchery Rinnaldo's Avatar
    Join Date
    Jan 2010
    Posts
    322

    Default

    Quote Originally Posted by wisdomstorment View Post
    Since crafting came out, I've been wondering why gems aren't part of the system? Seems like the ideal avenue to give them some use and value. Either as part of certain recipies, or require a stack of gems to create shards of potential, or to bind a shard to an item, or maybe even as something to decon.
    My thoughts exactly. I saw in another thread that you (MadFloyd) said regular gems were never really even considered for crafting recipes.

    Q: Why not use regular gems as recipe components? The way I see it, you can make it based off of the gem values. For example, a recipe might call for 15 lessers, 4 greaters, and gems worth a minimum of 500 platinum (or x amount of gold, whatever). You throw in a stack of diamonds and a stack of rubies, totalling 650, a routine is called to check that they are gems and allowed to be placed in the machine, a calculation is done to see if the gems' values add to > or = to 500 pp, and you can then craft. I see it as utilizing a readily available resource that is essentially worthless right now. I think low level newbies are more likely to pick up gems, so this would actually help casual players to craft, as well.


    Q: Will Paralyzing, Vorpal, Smiting, Disruption, and Banishing become available recipes? Any idea what (I assume maximum) level? Bound to Character only?

    Thanks for all of the Dev responses so far!

  12. #72
    Community Member dragons1ayer74's Avatar
    Join Date
    May 2007
    Posts
    381

    Default

    Good to see the click method gone as I do not think it was every the intended method of crafting. Here are a few suggestions, to make leveling atainable and less grindy:

    Suggestion: Increase Crafting XP per shard in the over 40 level range by a lot and or lower essence cost to create
    Suggestion: Create shards that destroy on creation and are only used with the purpose of giving crafting xp
    Suggestion: Create more recipes or reduce the number of crafting levels
    Last edited by dragons1ayer74; 07-19-2011 at 03:04 PM.

  13. #73
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    Quote Originally Posted by Chai View Post
    So do you call making 500 level 1 shards, then deconing them for 1XP each, rinse > repeat, to level all the way to 100 macro style a "different way to enjoy the game?" I call that click to win.
    Well geez....why don't we limit the amount of times you can do a quest to once a difficulty while we are at it so all the TR's HAVE to play all the content.

    I mean gawd...those TR"s doing the same 10 quests over and over and window farming no less than boasting about how good they are.....that's pretty broken don't you think?

    /sarcasm off again.....sort of


    Wait...wait...wait....will your reprisal be people shouldn't have to do something they don't want to to level?

  14. #74
    Community Member TheDjinnFor's Avatar
    Join Date
    Sep 2009
    Posts
    595

    Default

    Quote Originally Posted by Eladrin View Post
    We've also increased the drop rates of the normal Eberron dragonshards, which can also be converted.
    So I'll finally see a Large Eberron Dragonshard, perhaps?

    I've stockpiled like 15 smalls and 7 mediums, but no larges...

  15. #75
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by vVAnjilaVv View Post
    Well geez....why don't we limit the amount of times you can do a quest to once a difficulty while we are at it so all the TR's HAVE to play all the content.

    I mean gawd...those TR"s doing the same 10 quests over and over and window farming no less than boasting about how good they are.....that's pretty broken don't you think?

    /sarcasm off again.....sort of
    So . . . just so I understand what you are saying . . . are you saying you consider making stacks of hundreds of level 1 shards and deconstructing them to actually be FUN?

  16. #76
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    Quote Originally Posted by grodon9999 View Post
    So . . . just so I understand what you are saying . . . are you saying you consider making stacks of hundreds of level 1 shards and deconstructing them to actually be FUN?
    Did you miss the memo...did you not read were I said that was NOT NOT NOT was I was doing?

    In this thread no less.

  17. #77
    Community Member
    Join Date
    Sep 2009
    Posts
    2,725

    Default

    Quote Originally Posted by vVAnjilaVv View Post
    Well geez....why don't we limit the amount of times you can do a quest to once a difficulty while we are at it so all the TR's HAVE to play all the content.

    I mean gawd...those TR"s doing the same 10 quests over and over and window farming no less than boasting about how good they are.....that's pretty broken don't you think?

    /sarcasm off again.....sort of


    Wait...wait...wait....will your reprisal be people shouldn't have to do something they don't want to to level?
    They already limit the number of times we can do a quest and receive any worthwhile xp though.

    As for your earlier suggestion of limiting the number of xp-granting shard deconstructs a day, it would basically mean you'd be getting less than a single non-100% shard combine's worth of extra xp a day. If I have to make an extra shard every couple of days to cover the lost xp but it fixes a broken mechanic in the game then I can live with that.

  18. 07-19-2011, 03:11 PM


  19. #78
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by vVAnjilaVv View Post
    Well geez....why don't we limit the amount of times you can do a quest to once a difficulty while we are at it so all the TR's HAVE to play all the content.


    This limit does exist, but its not set at the one run per difficulty mark. Run a quest too often and you will get minimum XP for running it.

    Quote Originally Posted by vVAnjilaVv View Post
    I mean gawd...those TR"s doing the same 10 quests over and over and window farming no less than boasting about how good they are.....that's pretty broken don't you think?
    Not broken at all, because its limited. If it was NOT limited, do you think some people wouldnt farm Shadow Crypt to cap? Do you think pwoplw wouldnt take shifts piking while keeping a caster on a F2P account to level every single oon to 20?

    Inspired quarter, reavers refuge? never heard of those...

    Quote Originally Posted by vVAnjilaVv View Post
    Wait...wait...wait....will your reprisal be people shouldn't have to do something they don't want to to level?
    Nope, it will be a reply indicating that the game mechanics you are referring to actually DO have limitations, which is why we cant just schlep noobs through Von 5 eighteen times a day until we hit level 20.
    Last edited by Chai; 07-19-2011 at 03:14 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  20. 07-19-2011, 03:15 PM


  21. #79
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    Quote Originally Posted by Chai View Post



    Not broken at all, because its limited. If it was NOT limited, do you think some people wouldnt farm Shadow Crypt to cap?
    If someone would actually be willing to put themself through that I say more power to them......it would be repetitive...unstimulating and extremely boring to do the same quest over and over


    Careful with the Shadow Crypt talk too lest they nerf the XP on that to kingdom come and TR'ing will be that much slower.....but you'll be all the more "ELITE" because you had to work that much harder for it.

  22. #80
    Community Member
    Join Date
    Sep 2009
    Posts
    2,725

    Default

    Quote Originally Posted by Chai View Post
    Not broken at all, because its limited. If it was NOT limited, do you think some people wouldnt farm Shadow Crypt to cap?
    And unlike the broken mechanic in crafting Shadow Crypt is actually fun! I could honestly start running that at level 4 (using a level 7 caster to run them through - firewall ftw!) and level through to at least 12 (highest level for no xp penalty) if not 13 or 14 on just Shadow Crypt. I've got it down to a science, I enjoy blasting undead with walls of fire, and who doesn't like leveling extremely quickly.

    But you know what? There is such thing of too much of a good thing and even though I'd like it for quite awhile (it really is a fun quest once you get to know it) I'd probably get burnt out. And since it's by far the superior method to level I'd feel that I should be doing it that way even though I'm burnt out on it. I might be fine but there would be some people that they'd lose as customers over that.

    That's what we had with crafting deconstruction and that's why it needed fixed.

  23. 07-19-2011, 03:24 PM


  24. 07-19-2011, 03:25 PM


Page 4 of 13 FirstFirst 12345678 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload