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  1. #1
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    Default 12 ranger/6 monk/2 figher

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (2 Fighter \ 6 Monk \ 12 Ranger) 
    Hit Points: 340
    Spell Points: 245 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 19
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    22
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               16                    20
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     8
    Bluff                -1                     0
    Concentration         6                    28
    Diplomacy             1                    23
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  3                     5
    Hide                  6                    29
    Intimidate           -1                     0
    Jump                  3                    10
    Listen                3                     5
    Move Silently         6                    27
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     5
    Swim                  3                     7
    Tumble                4                    10
    Use Magic Device     n/a                    n/a
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Paladin
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Monk)
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Deflect Arrows
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 15 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Void Strike I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    planing to tr my pali to this build soon any tips on what gear to farm before tring?

  2. #2
    Founder Balkas's Avatar
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    What weapons do you want to use?

    I would probably take FE: Elemental over Giant, and Rangers don't really need Extend.

    You may want to take the active Paladin Past Life Feat, +3 Attack Bonus/+3 Damage is great.
    Last edited by Balkas; 07-19-2011 at 02:26 PM.

  3. #3
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    was thinking about using wraps to use the ToD rings with some bursts
    i did consider taking elemental, but it seemed that giants (Cloud/Fire/Frost/Hill/Stone/Storm Giant, Sor'jek Incanni, Stormreaver, Ogre, Ogre Magi, Scrag, Troll) just seem more common then elementals

    just added the extend since i really didn't know what other feet to take, maybe stunning blow?

  4. #4
    Founder Balkas's Avatar
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    Stunning Blow would be good if you're using fists.

    If you're looking for something a bit more *interesting* you might want to take a look at trying out a Blasphemous Abomination.

    It's an 11 Ranger/9 Monk that does some nice burst damage with Manyshot + Slayer Arrows and then ToD with fists.

    Just something to take a look at.

  5. #5
    Community Member EpiKagEMO's Avatar
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    I like it!
    but try drow with shortswords. better dps from racial bonuses, and will stay centered due to ability of ninja spy. +2 to damage, +2 to hit, and with GS, you'll do better damage than fists. but if you do this, drop stunning fists.
    zen archery if you want a potshot from manyshot. would be doing approx 3-4 arrow shots and can go through multiple enemies due to 12 ranger. might want to take earth stance tier II for +8 dmg strike.

    Gear... you definetly want some healing amp dragontouched vestments/robe, etc.

  6. #6
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    Quote Originally Posted by EpiKagEMO View Post
    I like it!
    but try drow with shortswords. better dps from racial bonuses, and will stay centered due to ability of ninja spy. +2 to damage, +2 to hit, and with GS, you'll do better damage than fists. but if you do this, drop stunning fists.
    zen archery if you want a potshot from manyshot. would be doing approx 3-4 arrow shots and can go through multiple enemies due to 12 ranger. might want to take earth stance tier II for +8 dmg strike.

    Gear... you definetly want some healing amp dragontouched vestments/robe, etc.
    mmmh didnt think drow shortsword dmg. i could switch out stunning fists for stunning blow,
    will have to do some number crunching to see if dmg will be better with gs shortswords vs fists with 2 bursts from ToD rings


    And for robes already have the Dragontouched Vestments with both healing amps just haven't decided what Sovereign Rune to get. was thinking insight or dodge.
    Last edited by ElfChicksRHot; 07-22-2011 at 10:55 PM.

  7. #7
    Community Member flaggson's Avatar
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    Default I like it

    I have a similar character, same breakdown. I went halfling however, and picked up the full dragon mark line. I definitely see virtue in going fists or going drow for the extra Short sword dmg. I liked halfling for the sneak attack enhancement and the self sufficiency, even picked up empower healing.. I will have to say the ghostly effect from ninja spy is pretty awesome. ... I like your build I think you'll have a blast
    Infynity, Flaggson, Grazzit, Liryc
    Yep, I think I facepalmed my nose off.

  8. #8
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    i think ill stick with h-elf
    h-elf so i can get the human healing amp 10 and 20 combined from pali tr 5, monk 10 and healing amps from dragontouched 10 20 for a total of 1.05*1.10*1.10*1.10*1.20*1.20 ≈ 2.01

    with the h-elf rogue dilli feat + enchantments an additional 3d6 for sneak attacks (might want to double check this might be wrong) for an average of 10.5 extra dmg costing 6 ap vs 8 dmg from halfling costing 10 ap.

    will give up a extend feat for zen archery and maybe 2 toughness for Empower Healing Spelland Maximize Spell(not sure about the healing feats)
    drop Way of the Patient Tortoise II and pick up Ranger Devotion II

    just not very sure about wraps vs gs(shortswords or kamas)
    Last edited by ElfChicksRHot; 07-23-2011 at 12:24 AM.

  9. #9
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    updated the build to reflect changes
    assuming wraps (if shortsword or kamas will switch out stunning fists for stunning blows and change improved crit to right weapon choice)

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (2 Fighter \ 6 Monk \ 12 Ranger) 
    Hit Points: 313
    Spell Points: 245 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 19
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    22
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               16                    20
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     8
    Bluff                -1                     0
    Concentration         6                    27
    Diplomacy             1                    23
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  3                     5
    Hide                  6                    29
    Intimidate           -1                     0
    Jump                  3                     9
    Listen                3                     5
    Move Silently         6                    28
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     5
    Swim                  3                     7
    Tumble                4                    10
    Use Magic Device     n/a                    n/a
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Paladin
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Mobility
    Feat: (Selected) Power Attack
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Deflect Arrows
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Zen Archery
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 15 (Ranger)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Void Strike I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    tnx for the input guys it was a real help

  10. #10
    Community Member Kinerd's Avatar
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    Wraps will be better DPS than shortswords and much better than kamas. You don't get the -2/-2 penalty to-hit, you get full Strength bonus to offhand, and you attack faster.

  11. #11
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    I might have missed something in the exchange, but tempest does not work with handwraps.

    I remember considering a build like this and I decided to go arcane archer as a sort of solution, and that way you can get slaying arrows.
    Last edited by savingsoul; 07-25-2011 at 09:23 AM.

  12. #12
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    Quote Originally Posted by savingsoul View Post
    I might have missed something in the exchange, but tempest does not work with handwraps.

    I remember considering a build like this and I decided to go arcane archer as a sort of solution, and that way you can get slaying arrows.
    i think u are partially right with wraps u do not get the bonus ac from dual-wielding weapons and you will not get any benefit from from tempest III but you will get the additional 20% of hand proc from tempest I & II

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