Been onholiday overseas for a month, so apologies for the small necro. As it turns out the below post is what I have actually rolled, although what (little) dmg spec I currently have is in fire, that will change once I get level 6 spells.
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 True Neutral Warforged Male
(2 Rogue \ 18 Wizard)
Hit Points: 256
Spell Points: 1643
BAB: 10\10\15\20
Fortitude: 11
Reflex: 18
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 8 10
Constitution 17 20
Intelligence 18 28
Wisdom 6 8
Charisma 12 14
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 5 6
Concentration 5 31
Diplomacy 5 6
Disable Device 8 32
Haggle 5 6
Heal -2 -1
Hide -1 0
Intimidate 1 2
Jump 4 7
Listen -2 -1
Move Silently -1 0
Open Lock 3 19
Perform n/a n/a
Repair 8 13
Search 8 32
Spot -2 -1
Swim 3 4
Tumble 0 1
Use Magic Device 5 25
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Enchantment
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Maximize Spell
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Rogue)
Feat: (Selected) Insightful Reflexes
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Level 16 (Wizard)
Level 17 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 18 (Wizard)
Feat: (Selected) Empower Spell
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Glacial Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Ice I
Enhancement: Deadly Kinetics I
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Enhancement: Frost Manipulation VII
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Force Manipulation VII
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Inscribed Armor I
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Wizard Archmage III
Enhancement: Wizard Archmage IV
Enhancement: Archmage Secondary Spell Mastery I: Necromancy
Enhancement: Archmage Spell Mastery I: Enchantment
Enhancement: Archmage Spell Mastery II: Enchantment
Enhancement: Enchantment I - Hypnotism
Currently level 10, playing this guy in an all warforged static group (not allowed to send gear or monies from other characters/bank, although we did all buy Superior Ability Tomes at level 7) that plays every Sunday evening.
I am really enjoying playing this guy to-date. CC has been a blast and the melee's in our grp certainly appreciate the effectiveness.
Thanks very much to everyone for all the helpful advice.