Get rid of them. Srs. Not everyone wants to be in a guild and I can't use plenty of items with good effects just because they have some crappy augment slot.
Suggestion: Make augments min guild lvl 1 to use, not the item itself.
Get rid of them. Srs. Not everyone wants to be in a guild and I can't use plenty of items with good effects just because they have some crappy augment slot.
Suggestion: Make augments min guild lvl 1 to use, not the item itself.
Allways thought it was a bad idea.
Would have rather have seen guild augment slots as a crafting option that made the item BTC, similar to the alchemal rituals.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
It takes about 3 seconds at a mailbox per alt to invite them to your dummy guild. Or you can join each to a guildless guild, and perhaps meet some great new people to regularly play with.
If neither of these options is good enough, or you just like people consistently trying to get you to join their guilds or whatever, then simply continue using the non-guild slot items only. They were all you could use before they were added, and they are all you could use since, so I am unsure how those slotted items you could not use before or since they were added really affect you at all.
Before, they didn't have slots at all :P and therefore he/she could have used them.
Say you are looking at your end reward list and there's a +5 Metalline (weapon of choice) of Pure Good in there ... you pulled it and it has aguild augment. Now you can't use it ... had there been no guild augment due to them not existing, you could have used it. Also, say there is nothing else useful in the end reward list ...
This is just an example of his delima ...
Use the above solutions is my only suggestion. I'm not seeing a fix coming soon. They are busy overhaulling teh Cannith Crafting and getting ready for Update 11.
Sarlona - The Silent Accord
Choyce (10th life, Rogue/Ranger splash) - Zedekia (20 Favored Soul, 2nd life)
Vallheru (20 Monk, 2nd life) - Julle (20 Spellsinger Bard)
Nimblum (20 Rogue) - Xzanthus (20 Wizard)
I'm in a small guild (under level 50) and I use stuff with LARGE guild augment slots all the time. I just can't put crystals in those items and use them. Once you put a crystal in them then there's issues...I could have sworn they fixed this awhile ago. Either that or the Large Guild items I'm using (without crystals) are just bugged.
The Misfit Toys
Nerate, Tarene, Lupina, Satina, Throckmorton, Dramain, Yarka, Unka, Cryptstalker, Scurd, Steadyhanded, Zonaari
Armor Dye Kits?
My position on the minimum guild level 1 is: It is about the dumbest thing ever, as you HAVE to be in a guild to be able to slot a gem already. I really think that requirement to equip gear needs to be removed.
If not that, then they should just not drop items that have this requirement in chests for players that are NOT in a guild, I would like to be able to at least USE the things I get in chests, even if I want to send it to an alt.
But again, it is a moot point to put that requirement on gear.
I believe that requirement was SUPPOSED to be to slot a gem in them THEN equip. No gem slotted, no guild requirement.
The Misfit Toys
Nerate, Tarene, Lupina, Satina, Throckmorton, Dramain, Yarka, Unka, Cryptstalker, Scurd, Steadyhanded, Zonaari
Armor Dye Kits?
Lol, then it certainly is not WaI for sure.
All I know is it makes no sense to have a min guild level of 1 on an item equip it, when you can't even get tiny guild augment gems until something like GL 11 anyway. For me it is just crafting hall fodder/pawnbroker junk, and I get plenty of junk I can't use without that.
Or are you saying that for example: I have an alt in a guild with a higher level, and I also have my own mini guild for my alts, but that mini guild cannot get gems, so I slot the gem, then send it to my alt?
This. The reason I do not want to be in any guild is because I get tired of the chat scrolling all the time. Yes, I know I can set up a default chat window w/o the guild chat in it, but why should I have to do that just to equip an item that has to have a guild level of somewhere around 11 to even buy the gem to slot it anyway?
Very much signed.
Guild only mechanics should not be in game.
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
Unguilded of Orien
Here is a idea just make the slot ed item useable for ppl that is not in a guild. Or take it to a crafting hall to remove the slot ed thing on the item but keep the other stuff on the item.
SERVER : OrienGUILD NAME / LEVEL: Death Healing / 17Darkdawg Leader LVL 11 Artificer Warforg
Or...as I recommended four months ago when this thread was new, join a Guildless Guild/Make a dummy guild.
It's a game mechanic/item property. Either follow the rules thereof, or just don't use the item.
Don't want to be in a guild. Shouldn't have to waste TP to start a guild to use an item that cannot even get a gem slotted in it until GL 10.
Why have a mechanic that goes backwards at all? Putting min GL 1 requirement on an item that cannot even get a tiny gem until GL 10 is redundant, and punishes people that choose to not join/waste TP starting a guild.
When I say punishes, it is essentially that to give them useful gear in a chest/end reward they earned only to have that useful gear useless by them. Why should I, or anyone be punished for not being in a guild if we do not want to be?
If this mechanic cannot be fixed/changed, then at LEAST offer us an option in the U.I. that follows 'end rewards based on class' and give us "do not give loot with guild requirements"
It's not a punishment anymore than the Mad Lute being UMD: Bard only is a punishment. It's just how the item works.
But if you want to get really technical... creating a guild is free for a VIP. Joining a guild is free for ANYONE. It doesn't cost TP.
You do realize what "Guildless Guild" means, right? You could join, and immediately turn off Guild Chat. No one would notice or care. You could continue to play the game the same way you always have, and wear this item.
If being social in an MMO is that difficult to you, be VIP, start your own guild, or don't wear the item. Or better yet, stop playing an MMO. Go tell me how awesome Skyrim is.
And specifically regarding the below : So you're saying *other* than Guild-restricted items, you can use each, and every, single item you get out of end rewards and chests? Without any time/thought invested?
Race Restrictions
Alignment Restrictions
Class Restrictions
Non-Proficient
Loot that's so horrible, you wouldn't use it anyway.
Loot's just.. like that man. It's a random chance. And there is still a much higher chance of having a guild-slot-free item than there is a guild-slot-possessing item.
If this mechanic cannot be fixed/changed, then at LEAST offer us an option in the U.I. that follows 'end rewards based on class' and give us "do not give loot with guild requirements"
Last edited by TheDearLeader; 11-28-2011 at 04:23 PM.
Well, in all honesty I think they think too much about U.I. settings, I would imagine that changing/adding/removing U.I. settings is much more a complex problem than removing the min GL restriction from the gear, they have a loot table they can look at, or a random loot generator they can look at there, but the U.I. requires a fundamental change to the U.I. as a whole to change.
This is just an assumption though, as I have no real knowledge of programming or coding, but after the whole debacle of the 'improved' party U.I. and the HP portrait etc. and the lack of U.I. options for them upon implementation, it just seems that changing the U.I. is not as easy as one would think.
I would think that the U.I. as a whole is about due for an overhaul, but then there is also alot of people that say the entire server base is due for a server upgrade as well, and while alot of issues can be fixed this way, what us players do not know is if DDo will even be around in 4 years or not, and I can actually understand the sentiment of those that tell the devs and what not what to do, simply put, why invest a ton of revenue into a system that you have no idea if you will be here later.
The biggest focus for Turbine as a whole is to make the game playable by fixing the oldest and most player demoralizing bugs the game has, that should be top priority at this point so that A) players stay or return to the game, and B) new players do not leave the game over what they think are stupid game mechanics that are actually bugs.
And the second most top priority in my opinion is to completely redefine what the term "in game customer service" means as a company.
After that, I would say worry about all the minor fluffs and frills, such as this thread, which does certainly need to be looked at, but it is currently a minor inconvenience to us all. I do feel safe in saying however, if everything else was taken care of, then this would become much more bigger of an issue as the the true big issues get fixed, we as players HAVE to have something to complain about this is how we show our love of the game...........for real.
SERVER : OrienGUILD NAME / LEVEL: Death Healing / 17Darkdawg Leader LVL 11 Artificer Warforg