I have been playing DDO off and on since the beginning so I know a bit, but I am not Uber/Twink, and I don't have hundreds of hours to grind for elite gear. I mainly like to Solo/PUG and have little interest in guilds because I can't dedicate the time like many say is necessary. Anyways, I see many posibilities with a good PM build who can start out as an AM and then just swap enhancements (not feats) when at the appropriate level.
Goals: Solo or ocassional PUG, but I want to be built good enough to stand the test of time and evolving game mechanics. I also will eventually wish to do some raids but not unil I feel comfortable using my first Wiz.
Constraints: 32pt, veteran, any race, but no tomes, no raid gear, no TR.
Here is my initial plan to test the waters as a PM, but the feat selection allows me to effectively change to AM if I'm not liking it at lower levels.
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
UnDead
Level 20 True Neutral Half-Elf Male
(20 Wizard)
Hit Points: 222
Spell Points: 1786
BAB: 10\10\15\20
Fortitude: 9
Reflex: 15
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 8 8 8
Constitution 16 16 16
Intelligence 18 23 28
Wisdom 14 14 14
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 10 10
Bluff -1 -1 -1
Concentration 7 26 26
Diplomacy 1 10 10
Disable Device n/a n/a n/a
Haggle -1 10 10
Heal 2 11.5 11.5
Hide -1 -1 -1
Intimidate -1 -1 -1
Jump -1 -1 -1
Listen 2 2 2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 9 9
Search 6 20 20
Spot 4 13 13
Swim -1 -1 -1
Tumble 0 0 0
Use Magic Device 0 0 0
Level 1 (Wizard)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Wizard Bonus) Spell Focus: Evocation
Feat: (Selected) Toughness
Enhancement: Frost Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Glacial Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Insightful Reflexes
Enhancement: Racial Toughness I
Enhancement: Deadly Flame I
Enhancement: Frost Manipulation II
Enhancement: Flame Manipulation II
Enhancement: Wizard Wand and Scroll Mastery I
Level 4 (Wizard)
Ability Raise: INT
Enhancement: Deadly Ice I
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Enhancement: Summon Skeletal Mage
Enhancement: Shroud of the Zombie
Level 7 (Wizard)
Enhancement: Wizard Intelligence II
Level 8 (Wizard)
Ability Raise: INT
Enhancement: Improved Cleric Dilettante I
Enhancement: Frost Manipulation III
Enhancement: Flame Manipulation III
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Evocation
Level 10 (Wizard)
Feat: (Wizard Bonus) Augment Summoning
Enhancement: Improved Cleric Dilettante II
Enhancement: Wizard Intelligence III
Level 11 (Wizard)
Enhancement: Wizard Energy of the Scholar III
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Archer
Enhancement: Summon Blackbone Knight
Enhancement: Summon Blackbone Mage
Enhancement: Shroud of the Wraith
Level 13 (Wizard)
Enhancement: Racial Toughness II
Enhancement: Shroud of the Vampire
Level 14 (Wizard)
Enhancement: Wizard Energy of the Scholar IV
Level 15 (Wizard)
Feat: (Selected) Extend Spell
Feat: (Wizard Bonus) Improved Mental Toughness
Enhancement: Improved Cleric Dilettante III
Enhancement: Wizard Subtle Spellcasting II
Level 16 (Wizard)
Ability Raise: INT
Enhancement: Glacial Spellcasting II
Enhancement: Wizard Subtle Spellcasting III
Level 17 (Wizard)
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Level 18 (Wizard)
Feat: (Selected) Maximize Spell
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Frostmarrow Knight
Level 19 (Wizard)
Enhancement: Deadly Ice II
Enhancement: Summon Frostmarrow Mage
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Master of Magic
Enhancement: Wizard Subtle Spellcasting IV
I know that augment summoning is not a highly regarded feat, and pets are not favored in many groups, but I do plan on soloing alot and I can always swap it out later (as my free exchange). Additionally, I also understand that L15 is late to take Extend, but that is the only place I can make it fit and still be able to swap prestiges.
I considered WF, but for this build AP are tight and the +2 Fort & +2 Will but is it worth the loss of robes.
Since I have no room for UMD, which alignment should I be, I assumed True Neutral?