how it works, what makes it tick and so on.
just in case devs don't know (not that i've looked at code either but i'm 99.9% sure anyway) or update 11 doesn't fix it.
currently, you get 3 bolts. unlike manyshot, they are NOT shot in 1 attack.
they are put in buffer of 3 and processed from there.
thus, you shoot 3
game manages to handle 1 or 2 of them before you reload. displays damages and/or misses and such.
you shoot again.
case 1: game managed to process 1 bolt. 2 left in buffer.
-you shoot 1 bolt, buffer full, all shots fired, reload.
-game processes what bolts it can until next shot. or kill off timer, dunno what it is (i think 2 secs since last shot) happens and clears the buffer. it wont clear up "bolts left in buffer" though, so if you reload before all bolts are processed, your repeater has less than 3 bolts.
case 2: game manages to process 2 bolts, 1 left in buffer.
-you shoot 2 bolts, buffer full, all shots fired, reload.
-game processes what bolts it can until next shot. or kill off timer, dunno what it is (i think 2 secs since last shot) happens and clears the buffer. it wont clear up "bolts left in buffer" though, so if you reload before all bolts are processed, your repeater has less than 3 bolts.
case 3: game manages to process 3 bolts, 0 left in buffer
-you shoot 3 bolts, buffer full, all shots fired, reload.
case 3 is the "normal" operation. cases 1 and 2, varying degrees of the bug. vanishing bolts AND less than 3 shots fired.
nuff said. just decided i'd mention it after staring at screen while killing training dummies and noticing odd patterns.