If the toon is named after a beer 17 of them are mine & 1 more not named after a beer (the black sheep of the family). Beware there are a few beer imposters out there. Unless the toon has been "Banned From All Guilds" it's a fake Beer_Dude. Fake Beer in your group leaves a nasty taste.
Ah HAH! A good counter argument!
I would counter that your character IS in the place that they want to be, just not at the time you want to be IN it. By your change, we should be able to use /stuck to get out of ambushes or other quest mechanics where we are likely to face things we don't like, such as death, dismemberment, or loss of loot, and still get the benefits the mechanic was built to protect.
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
No, if new player recalls out of shroud, he/she probably is doing another rigth away until tired/bored/farmed what he/shee needs (and completes), so after X days guy who is always finishing and guy who is recalling couple of times, and then finishes, will get the same number of completions, but the second will get more mats, be more bored, and will miss things from other quests he could do, if he/she wouldn't farm shroud.
This statement is in fact, correct. Earlier content it was not the case, but it was changed at some point. Here's a past thread with the info:
http://forums.ddo.com/showpost.php?p...0&postcount=28
Duvessah-23TR Sr/Sr, Zephyyrus-26TR Cl/3xWz/Cl, Hasbigcrits-21 Ftr, Sneekin-22 Rogue
Quina-17TR Expl/Wiz-Rog, Demeres-25TR Clg/Clg, Kissin-23TR Cl/Arti, Ziggee-4TR Bard,
Eyshe-22 Favored Soul, Menddin-22 FVS, Zodagh-25 Barbarian, Teagon-11 Druid
Groemph-17 shortbus build, Karevia-9 Wiz, Yysooomany-17 Pali >> Officer-The Ashen
If the toon is named after a beer 17 of them are mine & 1 more not named after a beer (the black sheep of the family). Beware there are a few beer imposters out there. Unless the toon has been "Banned From All Guilds" it's a fake Beer_Dude. Fake Beer in your group leaves a nasty taste.
If you can push aside your irritation at the other replies you've faced for a moment, take this next element with a clear mind:
What you're arguing above- and in most of your replies- is that the mechanic cannot be used as a method of efficiency, and that it's an exploit to save yourself a bit of time. Correct?
Well, you've implied that such is a slippery slope moving to exploitation. However..
You're arguing against efficiency and method of acquiring. So, taking the next LOGICAL steps we would first have to:
Ban people from entering quests once they're completed: Thus, people running loot runs and inviting others to join once it is completed for the loot alone could not do so- after all, the people just entering didn't do anything to earn the loot- never mind that the loot was earned by someone who decided to use it to their own intent, it's still bordering as an exploit, correct?
Okay, good. But from that, we'd have to next ban people from entering a quest as it has started- period. Even if they're only entering late, they haven't EARNED the progression into the quest, correct?
And finally, we'd have to move to the last logical step: We'd have to ban high level players from running low level quests since, after all, they're using a method of efficiency to bypass limitations. Are all those people running elite chrono with level 20s in tow EARNING their loot? Are the level 20s even EARNING it?
These are actually ACCEPTABLE views to have.. they do follow logically, after all. However, they're brittle in their strictness and serve no purpose other than to be strict. After all, we all know there are easy and hard ways to do things: Hence xp farm quests, loot farm quests.
Not only is it unfeasible to even begin to try and 'balance' that out, it's unwise- that wiggle room in so many areas is one of the things that makes the game interesting, even to people who aren't exploiters or powergamers. Who wants a bland, straightforward, overly limited game- isn't the point of a game to, in some precise measure, escape limitations?
The people in question have, through whatever method, earned their chests or have had them earned for them. It may not be a guaranteed system of A provides B, but it's still valid and acceptable, and certainly not an exploit.
Now, the actual form of an exploit:
An exploit is using a feature or element to BYPASS a requirement. Can you get up the mountain again? Did you already get up the mountain and fall when there was no guarantee that you would? Okay, no exploit. Did you find a way to teleport through a wall and BYPASS an area? Okay, exploit.
Deciding whether something should be treated as an exploit can be tricky. But defining if something should be considered for such determination is not. Just like many rules of grammar or logic, it's about placing your element into the structure and seeing if it fits.
You may not like how this element works, and that's fine, reasonable, and worth arguing for if you feel strongly about it. But it isn't an exploit in the strictest sense- and, we are, after all, working in the strictest senses, are we not?- and addressing it will have more powerful consequences than leaving it in will.
So, I offer you this focus for your determined consideration instead:
Kobolds, Gnomes. We should be able to play as them.
Power to the movement!