The reason brute force is a bad play style is because it isn't effective in every situation. Because it is the play style that people learn and use starting with Korthos Island it leaves them unable to respond effectively when something else is needed.
Simple changes in character design and group approaches would add minimal time to quest completion but result in equally successful runs with fewer dependencies on others and lowered expenditures of resources. The simple reality for me, in any case, is that I wait on groups to fill -- much more than I actually spend in quests. So hurrying through so that I can wait again for another group doesn't actually make very good sense to me.
Another thread running this weekend is one by a rogue who asks if he qualifies as good DPS. The "glass cannon" is mentioned there. This certainly describes the vast majority of DPS characters.
This extremely fragile build mentality is so prevalent that clerics NEED to approach the game with the "I've saved enough SP to mass heal, saved a turn to toss a healing burst, bought scrolls to spot heal (which is how I saved mana)" attitude. What I would like people to know is that this is NOT how you have to play DDO and people who are in too much of a hurry to spend an extra 5 minutes on a quest have set a standard that you don't have to follow.
I've posted in the past on how as little AC as 60 can make a huge difference in survivability thru all non-epic content. That a player can achieve this while giving up only 2-4 STR points with minimal reduction in DPS is treated as anathma. Yet, by preventing even 30% of all hits players can create huge differences in cleric mana use.
I've posted in the past on how DPS is a trap becaue, in the end, players cause much more damage on the final strike that kills a mob than is needed. That means a reduction of 5-10 points damage doesn't even change how many swings were taken to get the kill. Of course that is met with complete confusion since it means that saving 6 build points by starting on 16 STR instead of 18, or even dropping to 14 STR, not only didn't ruin the character but somehow enabled it to have enough DEX for the TWF feat and maximum AC bonus to armor or let them run with 4 more points in CON to avoid being as squishy.
Brute force is bad because it leads to dozens of other bad choices by the players.
But, most of all it is bad because it leads them to believe that they are invincible and that all failures are the fault of slow, incompetent, stingy, unwilling to do all that is needed to save them clerics. It is why players insist on running a quest on elite when there is no possible way for them to complete without multiple deaths, trips to the Turbine Store for rez cakes (or recalls and re-entries) or the "OMG that was amazing" solo run by the cleric or fvs who puts all the soul-stones in his backpack and then uses an intelligent approach to complete the dungeon.
And this arrogance, this ignorant approach to dungeons, starts from the very earliest dungeons. I almost had to stop playing a while back because I was laughing so hard. WW part 1 elite the L4 TR fighter is soloing every encounter, sucking down haste pots, charging into every mob with total abandon. Ran into the named spider in the crate room, got webbed, ding. I voice chat "Looks like someone isn't invincible after all." That was around the time the rogue was disarming the fire trap and the rest of us were hanging out together.
Well, we saunter over to the spiders, pull them in small numbers (running like the little wussies that we were) until we managed to get the kills and take uberTR to the shrine (which was fortunately right there). UberTR raises, sucks a cure potion and gets a bit of wand assistance from my cleric dilly sorcerer. Then, straight out the shrine into the wolves, manages to open the lever and down to the water -- wolves and kobolds in tow.
Down in the water area the named kobold is waiting. Electric protection, what's that? Ding. I guess its my fault because over voice chat I say, "You'd think you would have learned after the first time." Alright. Pull, mob them, pull a few more, zap the named with weanie spells and ranged, hide, run, pull some more. Long story, we raise uberTR and then there are the spiders -- you know the bonus ones. We mention that they are especially tough on elite. Ding.
We didn't even bother. We just finished the quest.
UberTR rez's out and drops group. I'm sure it was because of something I said.
So why? Why did uberTR play so stupidly? Because it was all he knew and he mistakenly thought he was better than he was. Those of us who played smarter, as a team and used our resources to support one another completed with only 1 added death among the 5 of us.
Brute force is to blame for that kind of stupid play -- because at L20 in epic carnival uberTR can invis, jump, haste, get to the tent and mug a half-dozen mobs with crowd control from the L20 wizard -- and his complete lack of any redeemable quality means nothing.
And we perpetuate this type of horrendus play by insisting that players ought not to do the easy things to improve not only their own characters but to increase a group's chances for success -- substituting bad arguments favoring scrolls for mana management and pretending that what can be done for no cost and will always help is inferior to what has to be done at cost and is only usually helpful.
In other aspects of life we would call that behavior -- spending resources to help people do things that are clearly not in their best interest, even for marginal gains in performance or results.... We'd call that enabling.
I'm not going to help players to do bad things.
That's why I point out the utility of a skill -- and tell them they must choose to use it or not. It is why I point out the benefit of a 2 point drop in a stat in order to gain a 6 point increase elsewhere. It is why I point out that the "no AC matters" line is wrong -- that any character can easily get AC in the 50s and 60s which will matter on every bit of content until they hit epics.
It is why I counter the ill informed who insist Carnifex is a great THF weapon by pointing out that at L4 you can wield a race restricted weapon that will do more damage with an elemental falchion.
It is the reason I spend my time replying to posts like yours which spout the conventional wisdom of all the talking heads but don't give forum readers the whole story so that they can make informed choices.
My hat, were I wearing one, would be off to OP who after looking at all the relevant information said (essentially), "Thanks, got it, think I'll pass on the heal skill." But, for those of you who insist on calling me stupid, defender of the indefensible, ignorant, foolish -- and who pretend that calling the idea "foolish" isn't the same as calling the one who presents it a fool.... For those of you in that grouping I'm going to continue to show just how poor your arguements are.
Because the advice from that group of posters is the reason people play with brute force stupidity and are incapable of accepting even minimal changes. Changes that not only improve chances for success but also do so at less cost to all of the characters involved.
Brute force is one method among many. Pretending it is the only method or that it is acceptable regardless of cost is wrong. Needing to have it explained is even more wrong.
People who need the explanations probably shouldn't be giving advice to other players.