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Originally Posted by
dkyle
This is the crux of the issue.
Putting ranks in Heal is useful when: you've reached a shrine, you're literally out of mana and turns, unwilling to use scrolls and wands that cost almost nothing, you expect to run out of mana and turns by the time you hit the next shrine, and 69 points of healing is enough to matter and not something you can just let slide until the next time you cast Mass Heal, and wouldn't be a waste on top of the healing everyone'll get either way at the shrine, and the cost of healing everyone up after shrining isn't more than the cost of rebuffing people who shrined solely to get HP back.
Concentration is useful anytime you're casting a scroll and could get interrupted. Which, it seems, isn't something you do, but "don't heal ToD or most Epics" isn't exactly good advice for everyone. It's also useful if you're getting a little low on SP, and want to turn Quicken off.
Jump is useful anytime you're getting overwhelmed with enemies, and for certain quests just to navigate them.
Balance is useful in a myriad of quests where tripping and knockdown can occur, and can easily mean the difference between success and a wipe if things get hairy.
Diplomacy is useful anytime you draw aggro and can't handle it.
You're fixating on a very rare, very obscure scenario that barely matters at all when it happens, in expense of skills that are frequently useful all throughout the game, and in significant ways.