So, currently I have a Human Virtuoso bard that I plan to TR, and in all honestly I had a lot of help with her as she's been my first toon. I really like playing bards, and I like the songs and CC, but after about about lvl 14/15 my little bard is fairly...useless, to put it lightly. I loved being able to dance and mass suggest and hold things, but now things either don't dance or break away easily or are wailed/FOD/Destruction'd/ect in 2 seconds so in many ways I have become a haste/rage clicky who play songs and hands out GH/Displacement/blur/ect from time to time. I really enjoy raids, though, and I wish I were a bit more useful the second time around for the higher levels.
So, the idea for this character was that I still wanted to be mostly support, and definitely still majorly bard (12 lvls min). I really like the warchanter songs for buffing, and I'd be able to hit things for more than my pathetic amount of damage. I'm not asking to lead the kill count by any means, I just want to have more than 2-3 kills per quest. I threw in fighter for strength/toughness/extra feats and then a little rogue for evasion/skill points. I thought it'd be nice to have search/Disable device higher and have a separate set of gear so that if the party was rogueless I could potentially step in there (obviously not a replacement, but a patch for non-elite quests). I've kept my UMD for knock and heal wands and res scrolls, ect. Just trying to find the right balance of a DPS support.
So, again, I've researched things but this is my first time drawing up a toon from scratch. I do have some errors, and some blanks now that I'd like help filling. For example, I'm unsure of what to do with several of my abundant feats. I don't know if my search/disable bases are good enough to be worth anything and I know that my jump is far too high (and would like to know what the optimal cap is for that). I'm wondering if my concentration should also be so high as I will primarily be buffing beforehand and only healing in battle when absolutely necessary (no CC in this bard besides fascinate). I will most likely get the +2 all tome, but at the moment there are only listed the tomes I think I NEED to complete this build (though +2 str/con never hurt anyone). For adjustments, assume decent (but not super rare) equipment.
So, definitely any advice is welcome, esp if you find other problematic errors. I have plenty of time before I TR, but wanted to get an idea so I could start crafting my GS for her.
Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Level 20 True Neutral Human Female (4 Fighter \ 2 Rogue \ 14 Bard) Hit Points: 298 Spell Points: 589 BAB: 15\15\20\25\25 Fortitude: 11 Reflex: 17 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 15 18 Constitution 15 16 Intelligence 12 14 Wisdom 8 8 Charisma 12 16 Tomes Used +2 Tome of Dexterity used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 6 25 25 Bluff 1 3 3 Concentration 4 21 21 Diplomacy 1 3 3 Disable Device 5 20 21 Haggle 5 7 7 Heal -1 -1 -1 Hide 2 4 4 Intimidate 3 5 9 Jump 7 25 25 Listen -1 -1 -1 Move Silently 2 4 4 Open Lock 6 8 8 Perform n/a 27 27 Repair 2 3 3 Search 5 24 25 Spot 3 3 3 Swim 3 6 6 Tumble 3 5 5 Use Magic Device 5 27 27 Level 1 (Rogue) Feat: (Past Life) Past Life: Bard Feat: (Selected) Power Attack Feat: (Human Bonus) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Two Weapon Fighting Enhancement: Fighter Haste Boost I Level 3 (Bard) Feat: (Selected) Weapon Focus: Slashing Weapons Spell (1): Focusing Chant Enhancement: Bard Inspired Bravery I Enhancement: Fighter Toughness I Level 4 (Bard) Ability Raise: STR Spell (1): Detect Secret Doors Enhancement: Bard Inspired Damage I Enhancement: Bard Lingering Song I Enhancement: Human Versatility I Enhancement: Bard Charisma I Level 5 (Bard) Spell (1): Expeditious Retreat Enhancement: Bard Inspired Attack I Enhancement: Racial Toughness I Enhancement: Bard Energy of the Music I Level 6 (Bard) Feat: (Selected) Extend Spell Spell (2): Blur Spell (2): Rage Level 7 (Bard) Spell (1): Remove Fear Spell (2): Heroism Level 8 (Bard) Ability Raise: STR Enhancement: Bard Extra Song I Enhancement: Bard Inspired Bravery II Enhancement: Bard Lingering Song II Enhancement: Bard Warchanter I Enhancement: Human Adaptability Charisma I Enhancement: Racial Toughness II Enhancement: Improved Disable Device I Enhancement: Improved Search I Enhancement: Bard Wand and Scroll Mastery I Level 9 (Rogue) Feat: (Selected) Mental Toughness Enhancement: Rogue Dexterity I Level 10 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Bard Energy of the Music II Enhancement: Fighter Strength I Level 11 (Bard) Spell (2): Cure Moderate Wounds Spell (3): Displacement Spell (3): Haste Enhancement: Bard Inspired Damage II Level 12 (Bard) Ability Raise: STR Feat: (Selected) HELP Spell (3): Good Hope Enhancement: Bard Inspired Attack II Level 13 (Bard) Enhancement: Bard Inspired Bravery III Enhancement: Human Greater Adaptability Constitution I Enhancement: Bard Wand and Scroll Mastery II Level 14 (Bard) Spell (3): Cure Serious Wounds Spell (4): Dimension Door Spell (4): Freedom of Movement Enhancement: Bard Lingering Song III Level 15 (Bard) Feat: (Selected) HELP Spell (4): Cure Critical Wounds Level 16 (Bard) Ability Raise: STR Enhancement: Bard Inspired Damage III Enhancement: Bard Warchanter II Level 17 (Fighter) Level 18 (Bard) Feat: (Selected) HELP Spell (4): Break Enchantment Spell (5): Greater Heroism Spell (5): Shadow Walk Enhancement: Bard Inspired Attack III Level 19 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Haste Boost II Enhancement: Fighter Toughness II Level 20 (Bard) Ability Raise: STR Spell (5): Greater Dispel Magic/Whatever Enhancement: Bard Extra Song II Enhancement: Bard Lingering Song IV Enhancement: Human Versatility II Enhancement: Bard Wand and Scroll Mastery III
2 AP left to use. Also dunno how to move things around to maximize those. I could potentially not take the second extra song (as I don't know how many songs I will have at the end) to free up more, but don't know whether to put it into more HV or Wands/Scrolls or something else entirely.
Thanks so much for replies in advance!