Here I would like to share some ideas, their source of inspiration and some points why they would be nice to have.
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Small Widget for Dungeon Alert levels (GUI):
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One thing I ran into quite often playing on a laptop is trying to minimize/organize the gui that i can still play well enough but also see more of the scenery as well. I was questing in Coalessence Chamber a lot a few days ago and the dungeon alert popped up quite some time. That often was quite annoying to have that relatively big popup, well showing up that many times.
Solution could be some smaller widget close to the Map Widget, that has all the states, I think there are currently 3 levels of dungeon alert. Simply shown with a color changing button or a bar.
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Spell Sequencer
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This idea was inspired mainly by the plethora of buffs released at higher levels by the casters, it must be tiresome to cast the same 8-10 spells all the time, esp when completing a quest multiple times.
The spell sequencer could be either another spell or an active feat that has to be prepared and then triggered. Three levels could give preparation ability for 3-6-9 spells? too much? Maybe 2-4-6?
The benefits:
*Overall casting time is shorter (based on spell levels?)
*Multiple casting of the same spell with one trigger
*Convenience
*Powerful spell combos
*Multiple chance to apply an effect in tight situations
Limitations:
*More costy since you need SP for the trigger. (based on spell levels?)
*Can only be prepped at rest zones
*Target has to match for all spells included: ie: friend, aoe buffs, enemy target
*No massive aoe offensive spells like firewall
Issues: Balancing and synergy with enhancer feats like Maximize Spell.
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More effective fighter tactical feats
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Playing 95% as a Fighter i have always liked the trip/stun/sap options however found them sort of useless as getting into higher level content. Not to mention that stunning an opponent while a caster instakills it in 1 sec is kind of useless.
*The Earthshaker - This could be an enhanced stunning blow with area of effect when you use a thf blunt weapon on cleave and whirlwind.
*Improved Slicing Blow - Doubles the con damage range, plus crushing blow vs reflex save that instantly removes 25% hp of a target, that is not recoverable. Working on mini bosses/dungeon bosses (not on raid ones). Enchantments could further advance the difficulty to bypass crushing effect. Maybe an option to apply to cleaves as well. (It is not overpowered when you consider niac's ray that works on minibosses and have a chance to instakill mini bosses, also that is ranged and more devastating).
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More coming, probably :P