Page 2 of 2 FirstFirst 12
Results 21 to 27 of 27
  1. #21
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    Quote Originally Posted by Aelonwy View Post
    Personally, I don't like it. Cannith crafting, as I understood it, was meant to enable us to gear our alts through the grind that is this crafting sytem to be decently equipped for raids/easier epics until said alt could equip themselves with loot from said raids/easier epics if they so wished to do the raids/epics at all.

    As I understood it (meaning I could be far off the mark), Cannith Crafting was never meant to rival raid or epic loot and currently does so in only a very small number of items. Please keep those enchantments for awesome named loot exclusive.

    That said I would like for some relaxation of slot restrictions in Cannith Crafting, even for an increased but not insurmountable cost and I was hoping for some recipes at the pinnacle of the bound crafting levels 150 (and not unbound ever) such as paralyzing and smiting.

    I agree with all of the above, especially the bold parts. I just want to be able to make stuff that lets me get by until I can get raid loot, which should imho in always be better than the equivalent ML cannith crafted loot. If Cannith crafted gear is better than the equivalent ML named loot in that slot, well then that Named Loot needs another look. If the absolute best weapon for end game bosses is a HBGEOB, then its about time a decent quantity of named weapons were created with a ML just below what Cannith Crafting could put out for those effects, and with a few extras to make them even more attractive. The response should not be to hobble Cannith Crafting because it's 'unbalanced', it should be to boost the named/raid loot up above that level of effectiveness to give the hardcore something to aim for.
    Last edited by dunklezhan; 07-17-2011 at 07:58 AM.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  2. #22
    Community Member Malky's Avatar
    Join Date
    Sep 2010
    Posts
    790

    Default

    Quote Originally Posted by Shade View Post
    who needs to do the math, can check that in barrage in 1 minute:

    hogblob khopsh:
    124.65 = 105.225(Weapon) + 19.425(Bonus)
    lit2 khopesh:
    127.65 = 101.175(Weapon) + 26.475(Bonus
    Just out of curiosity, what values did you use for lightning strike ?

    On topic: as already said, with a lit 2 you can perform very well on trash without having to swap weapons everytime. Crafted greater bane weapons are among the best boss beaters now, but lit2 still rules the trash beating world.

    I'm not even sure having major/superior banes would change that much due to the ease lit 2 provides.
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
    Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone

  3. #23
    Community Member Mister_Peace's Avatar
    Join Date
    Oct 2009
    Posts
    567

    Default

    Instead of using raid loot to craft rare shards, have rare shards drop in raid chests.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  4. #24
    Community Member
    Join Date
    Oct 2006
    Posts
    568

    Default

    This is the dumbest idea I have seen in a while here.

    Shade should know better than to ask for lame old accelerated, item power inflation.

    Not only id it dumb because its power inflation(for no reason) its also dumb because it has every bad effect that using rares for greater banes had.

    It drives a sttake in the community aspect of the game(a DDO strong suit) by making it ration for all players to hoard named rewards.
    Wherever you went - here you are.

  5. #25
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    I like the basic concept of the two new categories of bane. I think it would open up lots of design room to make weapons that are top notch versus specific mob types, but mediocre versus mobs in general. That is one of the main paths I see to make weapon design compelling.

    That said I'm not thrilled with the details of implementation in the OP. The stats on the banes themselves sound about right, but putting it in cannith crafting as described has various issues. I would promote special ingredients for these banes dropping in any epic end chest (the one with the tokens in them) as rare drops. I see zero problem with tying good loot to end game content.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  6. #26
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    Crafted items should be opened up across the board.. such as str on boots or cloak or whatever.

    That way crafting will fit the niche of gearing of being able to fit a crafted item to bolster a specific area, making it a good fit for the player but not the best item available.


    No simple crafted item should ever be equal to a named item.

    Either the min level, race requirement, attributes or whatever should allways favor to the named item making it more desirable than any crafted item could ever be and as such making it an item to be sought after.

    The crafted item should allways be like the tier2 shroud item, its good... but the glory when you get tier 3 (correspondingly the named item).

    That being said, sacraficing a named item to craft a item of uberness should make it a great item, not epic but great.

    Personally I don't like using specific BTC named items i think it is a poor choice as many of these items are difficult to get (as they should be, so changing drop rates is not a good idea either). Having 1 rare specific item as the requrement to craft is a bad idea, but something has to be sacraficed.. a variety of alternatives would be better such as any named desert item to craft greater bane and 1,000 bronze tokens..

    In my opinion, there still needs to be some work in the crafting system, simply deconstructing massive amounts of junk to achieve uber crafting falls short.

    There needs to be a personal cost component for high level crafting to achieve the proper bonding. Like LDS, Tapestries, chipmunk funk, or other cherished items that could have been traded for something of value.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  7. #27
    Community Member
    Join Date
    Feb 2007
    Posts
    16

    Default

    Quote Originally Posted by Malky View Post
    Just out of curiosity, what values did you use for lightning strike ?

    On topic: as already said, with a lit 2 you can perform very well on trash without having to swap weapons everytime. Crafted greater bane weapons are among the best boss beaters now, but lit2 still rules the trash beating world.

    I'm not even sure having major/superior banes would change that much due to the ease lit 2 provides.
    I'm also curious about that, especially the "who needs to do math?" Part. I also noticed you were only using holy and not burst. I would also like to know if glancing blows trigger lit strike? I know I see my holy and bane effects go off pretty regularly. I don't see what the big deal is with carrying a few weapons around or hitting the bank before certain quests. Most quests the trash is the same as the boss. Deeps, monstrous humanoid. Big top, lawful outsider. Chrono, lawful outsider. Tod, lawful outsider. Evon? Switch from chaotic outsider bane to dragon bane while running, 2 weapons. What are the high lvl quests that require so many weapon changes if you aren't running around with lit2? If you are too lazy to switch weapons then just say it. Don't dis the crafting system or the weapons it produces. I like my crafted weapons and I like being able to equip multiple toons with different types of weapons without having to farm 5-10 sclaes per weapon. I grinded crafting for future lazyness and I admit it. But I'm not too lazy to run by the bank before ship buffs or cary more than just 1 weapon around with me if I want the best dps I can get. You want to be that lazy, get an esos.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload