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  1. #15
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Personally, I don't like it. Cannith crafting, as I understood it, was meant to enable us to gear our alts through the grind that is this crafting sytem to be decently equipped for raids/easier epics until said alt could equip themselves with loot from said raids/easier epics if they so wished to do the raids/epics at all.

    As I understood it (meaning I could be far off the mark), Cannith Crafting was never meant to rival raid or epic loot and currently does so in only a very small number of items. Please keep those enchantments for awesome named loot exclusive.

    That said I would like for some relaxation of slot restrictions in Cannith Crafting, even for an increased but not insurmountable cost and I was hoping for some recipes at the pinnacle of the bound crafting levels 150 (and not unbound ever) such as paralyzing and smiting.

    I agree with all of the above, especially the bold parts. I just want to be able to make stuff that lets me get by until I can get raid loot, which should imho in always be better than the equivalent ML cannith crafted loot. If Cannith crafted gear is better than the equivalent ML named loot in that slot, well then that Named Loot needs another look. If the absolute best weapon for end game bosses is a HBGEOB, then its about time a decent quantity of named weapons were created with a ML just below what Cannith Crafting could put out for those effects, and with a few extras to make them even more attractive. The response should not be to hobble Cannith Crafting because it's 'unbalanced', it should be to boost the named/raid loot up above that level of effectiveness to give the hardcore something to aim for.
    Last edited by dunklezhan; 07-17-2011 at 07:58 AM.
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