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  1. #1
    Community Member AMDarkwolf's Avatar
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    Default Question on update decisions...

    I just wonder... is it the practice for turbine now, when developing new content, to just 'push it though' and 'IF' there's no HUGE negative reaction, let said content go live?

    It seems to me that a lot of 'low quality' decisions have been made in the last year by turbine, every one seemingly a 'frantic grab' for new cash, with little(if any) thought put toward the product's long term vision. The offerwall is one of those examples (QUICK lets sell our clients emails) and this new crafting fiasco(Which, logically, you reverted) and now this 'new' new crafting fiasco (Lets require max possible favor grind to craft. YAY more monies for those packs nobody wants)

    Do you not remember the promise (God help me, I wish I could find and link it) where you guys said something to the effect of 'Crafting will give our more casual players, those who do not have time to raid, or run some of the longer quests, an alternative to greensteels and raid gear!'

    I do understand you need to make money, but it seems each update in the past(Even the 'new free' packs) were just attempts to 'SELL' more **** from the ddo store. I do get that you need to keep the bucks flowing, but do u have to be so obvious? Is Turbine really in such danger of going belly up that you need to do this?

    Wouldn't it be better for you, and us, if you provided more 'options' to change our 'look' and sold that(and many would buy, look how many bought the crappy armor kits u made) or is your development team so thinned out?

    All I ask, turbine, is please TALK to your players and get feed back and LISTEN to that feedback before u push content though. Its nice that in this case u did, But it seems to me u do it reverse. (AKA Push content though and hope we dont' hate on it too much, if not, u think 'we does good works' and let it go live)

  2. #2
    Community Member Lavek's Avatar
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    good post
    leader of Stijene
    Sarlona - Brko - Kalopsia - Gataka - Gms

  3. #3
    Community Member rodallec's Avatar
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    imagine how many boring posts someone or some people would have to read about all the silly stuff players want implemented...

    but yeah more communication with community please!

  4. #4
    Community Member Claymorep's Avatar
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    Yes, it should be wonderfull!

    Why can't they use Genasi way of developing? If I understood well:

    He do his research
    then develop new usable and niche items,
    then post in a tread and wait reactions and ideas
    then he changes when needed
    we have good items
    and woila!

    All happy, nice work and a sign that in Turbine there is someone that listen players for a long term and nice game.

    Is this so hard to do?

  5. #5
    Community Member insaneuou's Avatar
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    Nice post!


    Sainikudu lvl20 monk(2nd life) Drsainikudu lvl2 fvs (3rd life) Mittu lvl12/2 wiz/rogue (2nd life) sainz lvl14 AA Shakthi lvl11/1/1 rgr/mnk/rog soccerer lvl5 sorc.

  6. #6
    Community Member Tammuz's Avatar
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    I'm reading about the Offer Wall; seems I missed it as I had not come back yet. Whats the 'new' crafting VS the 'new' new crafting?
    Mijuu Llanes (Human Sorcerer 20)-Argonessan/Nevantide Wineblack (Drow Rogue13)

  7. #7
    Community Member Mister_Peace's Avatar
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    Quote Originally Posted by Tammuz View Post
    Whats the 'new' crafting VS the 'new' new crafting?
    The "new" crafting involves using raid loot and tome-page-turnins as ingredients, along with astral diamonds or tomes or epic tokens.

    The new "new" crafting doesn't use raid loot or tome-page-turnins, but may use other difficult-to-get items such as yugoloth or silver flame potions. It may still use astral diamonds or tomes or epic tokens. We don't know exactly what it involves, because it WASN'T PREVIEWED before being released live.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  8. #8
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    I just wonder... is it the practice for turbine now, when developing new content, to just 'push it though' and 'IF' there's no HUGE negative reaction, let said content go live?
    Changes that don't involve class tweaks, new or revamped missions, and other similar types of content are often skipped over the "preview" servers.
    Its nothing new for Turbine, really, its just that it really hasn't been this insane of an idea before.
    Former Xoriat-er. Embrace the Madness.

  9. #9
    Community Member whitehawk74's Avatar
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    I thought that the new business model was to give us Part 1 and 2 of an area for free and the other 4 parts were Pay2Play or VIP. Reminds me of the old ShareWare days.
    I think it worked great for the Lordsmarch Plaza Quests.

    ... and yes, I think it would be fantastic if the developers communicated more, even if it was to say 'no'. Silence is irritating.
    I've seen some great ideas here that could make Turbine more money, but as they dont reply I can only assume that these ideas wont be implemented.
    I wonder if they even read them.
    My demands are simple. Ducks, penguins and tortoises as pets. I'll buy hats and bow-ties for them all.

  10. #10
    2015 DDO Players Council Seikojin's Avatar
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    Development schedules are the reason you have this. Someone who does not talk to the community sets a time and tells everyone else if they are flexible on that time.

    To make that timeline, bugs have to be let go. So they are looked at and considered against that timeline. Then you get the whole 'if this will cost us more to fix after it is released' situation where if the answer is yes, they hold off on the release until it is good.

    That is common business everywhere.

    I would like more feedback from the devs too. But they have a lot of work in front of them.

  11. #11
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by whitehawk74 View Post
    I thought that the new business model was to give us Part 1 and 2 of an area for free and the other 4 parts were Pay2Play or VIP. Reminds me of the old ShareWare days.
    I think it worked great for the Lordsmarch Plaza Quests.
    Yes, and I (and so many others) FULLY support this business move, its smart for them, its good for us(we get to 'preview' stuff) and its fun. Hell even if only part 1 is f2p and parts 2-4 are p2p im good with it, if one don't like the 'general' feel of a pack, he/she can avoid, or if like me, if you like the look of the items, you buy.

    but requiring item shop items just to upgrade, or to 'be on level' with others bypasses BOTH the premium and vip's -- it pretty much forces EVERYONE to drop cash in the store, even your vips who stood by you though the thick and the thin. (Im not vip, and never have been, but I feel these guys deserve some respect, a lot more than they get.)

    Im not down with your crafting direction, Im not down with the 'use astral diamonds' move, and for the most part, Im not down with the 'this is our idea of casual playing, all 1500 hours spent doing it' thing.

    Turbine: Powered by your fans --- > How about you learn what that means turbine. Let us have some say.

  12. #12
    Community Member whitehawk74's Avatar
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    I dont think i have met many casual players. Honestly I dont think MMOs should cater to the person who occasionally drops in for 2 hours on a weekend.
    2+ hours a day would be more like it. Way more for me and those I run with.
    My demands are simple. Ducks, penguins and tortoises as pets. I'll buy hats and bow-ties for them all.

  13. #13
    Community Member Letrii's Avatar
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    What is this offerwall?

  14. #14
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    Yes, and I (and so many others) FULLY support this business move, its smart for them, its good for us(we get to 'preview' stuff) and its fun. Hell even if only part 1 is f2p and parts 2-4 are p2p im good with it, if one don't like the 'general' feel of a pack, he/she can avoid, or if like me, if you like the look of the items, you buy.

    but requiring item shop items just to upgrade, or to 'be on level' with others bypasses BOTH the premium and vip's -- it pretty much forces EVERYONE to drop cash in the store, even your vips who stood by you though the thick and the thin. (Im not vip, and never have been, but I feel these guys deserve some respect, a lot more than they get.)

    Im not down with your crafting direction, Im not down with the 'use astral diamonds' move, and for the most part, Im not down with the 'this is our idea of casual playing, all 1500 hours spent doing it' thing.

    Turbine: Powered by your fans --- > How about you learn what that means turbine. Let us have some say.
    Uh, you missed the memo. All over the place Madfloyd mentions that the additional items for crafting being a mistake. But the tomes and diamonds to purified dragonshards... He wants feedback on that, not complaints. And to make those shards, you can use item shop items, or find them as loot in the game. I didn't see any shop only items for ingredient requirements.

  15. #15
    Community Member Letrii's Avatar
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    Complaints about them being a terrible choice of ingredients is a form of feedback.

  16. #16
    Community Member ckorik's Avatar
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    I'm curious how we went from "hold on guys this patch is 100% dead until this is fixed" to the *very next update window* the patch is live - with no update to Lam or notes to the userbase.

    I saw what Mad said... and the reality is the patch wasn't delayed one day. One week from Lam to Live isn't a 'halted or delayed' patch. That's as fast as it goes out the door (except exploit fixes) - and it's quick *even by DDO standards*.

    So how did we go from 'not going to happen' to 'it's live'?

    And in such a state that *all crafting is now disabled* because of the *RUSH* to push this to the live systems.

  17. #17
    Community Member PNellesen's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    I do understand you need to make money, but it seems each update in the past(Even the 'new free' packs) were just attempts to 'SELL' more **** from the ddo store. I do get that you need to keep the bucks flowing, but do u have to be so obvious? Is Turbine really in such danger of going belly up that you need to do this?
    In order for them to make ANY money off this new stuff, it has to actually NOT BE BROKEN the day they release it. For example, it's hard for people to buy crafting stuff when CRAFTING ISN'T EVEN AVAILABLE because they apparently think 1% of the player base was able to level up too fast and make good gear too quickly and easily.

    Sorry for caps, this is really frustrating. I was finally starting to get comfortable with the new crafting system, and was making slow but steady progress levelling, and now it's closed. Sigh.
    Last edited by PNellesen; 07-14-2011 at 09:56 AM.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  18. #18
    Community Member Cyr's Avatar
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    Quote Originally Posted by Letrii View Post
    Complaints about them being a terrible choice of ingredients is a form of feedback.
    ^ This.

    Seriously people need to get it the memo. Negative feedback is still feedback and just valid as positive feedback. Sometimes people do not like something. That is important to know.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  19. #19
    Community Member scottmike0's Avatar
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    Im just glad the the crafting madness is subsided so that we can get back to questing and collecting te real loot!

  20. #20

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    Quote Originally Posted by Cyr View Post
    ^ This.

    Seriously people need to get it the memo. Negative feedback is still feedback and just valid as positive feedback. Sometimes people do not like something. That is important to know.
    There is a difference between negative feedback and abusive feedback, Cyr. This is the point that Turbine is trying to make. Negative constructive feedback is useful.

    Abusive feedback is not.

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