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  1. #1
    Community Member Mersi's Avatar
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    Default 15/3/2 Paladin/Monk/Ranger with AA and fists of light

    [as this is my first post, any mistakes i have made are purely accidental and if you would please point them out to me, i would be thankful]

    15/3/2 Paladin/Monk/Ranger [Half Elf]

    Key points:
    Fists of Light
    Zeal
    Full Arcane Archer and Manyshot
    Good healing amp (not over the top)
    Divine Might 3 and Knight of the Chalice 2
    Lay on Hands and Wanding ability

    Base Stats:
    14 STRENGTH
    12 DEXTERITY
    14 CONSTITUTION
    14 WISDOM
    16 CHARISMA
    Here is the Leveling breakdown, and what I took/when:

    **Stat Ups- All into Strength**

    1M) Point Blank Shot (monk: Toughness) (Half Elf: Cleric)

    2M) (monk: Power Attack)

    3M) Weapon Focus: Bludgeoning (monk: Fists of Light)
    Skills: Balance, Concentration, Jump

    4P) Enhances: (not too much detail here, just the general out line, as i cant foresee this stuff, i will try out different ideas as i come up with them) Toughnesses, Undying Court, Improved Recovery s KOTC prereqs

    6P) Power Critical

    9P) Zen Archery

    12P) Mental Toughness

    15P) Weapon Focus Ranged
    Enhances: KOTC 2, Redemption, Exalted Smite 2, Divine Sacrifice 2, Divine Might 2. Also taking the Aura enhances, and as fas as is feasible.

    17P) **Gets Zeal, reason for not taking Ranger earlier**

    18P) Manyshot
    **Gets Divine Might 3, reason for not taking Ranger earlier**

    19R)

    20R)

    I would like Ranged ability earlier, but the damage from Paladin seemed more important. I would also like extend spell for Paladin buffs... but I need mental toughness for AA, and taking both seems overkill. I've (as of July 11th) rolled this toon to get the feel for it, so more info later on gameplay/pros&cons. I'd be happy to reroll if advice is given. This seems like a dangerous build (take that however you'd like) and I am very curious as to how it will work... End Game AC when self buffed (I'm no number cruncher though) will be high but not something to brag about.
    As for role in end game content, and play style, this is meant as front line DPS er and support melee that can deal very good ranged combat (when manyshot is on... I do not plan on using it w/out Manyshot). I have given up many things to increase DPS but have picken up things to help the group, such as Aura and Fists of Light.

  2. #2
    Community Member Ravoc-DDO's Avatar
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    Don't to it.

    No GTWF means gimped melee.
    No IPS means gimped ranged.
    Taking AA means cutting down essential enhancements on an already AP starved build.
    Taking Zen archery means 13 WIS (14 here), which means 5 (6) wasted stat points.

    A paladin is a melee class. Ranged has no place here.

    Apologies if this may sound a bit short & blunt, lack of time at posting.

  3. #3
    Community Member HarveyMilk's Avatar
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    Counterpoint:

    Do it, have fun, you'll still contribute in parties depending on your game skill. And at the end you'll have a good past life when you TR, possibly into Helves Angel?

  4. #4
    Community Member Mersi's Avatar
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    Thank you everyone! I was thinking about what I gain from this & that and not what i lose w/out GTWF and IPS... so thank ya for the help. And yes, Helves Angel is the plan, I didnt mention it because it seemed irrelevant though. Anyways, I usually roll pure toons, but I've got to have a triclass that accomplishes something other than piking, and I'm debating between coming up with a new idea or tweaking this one. Seems adding in AA is too much, so I'll skip that bit, lol.

  5. #5
    Community Member Kourier's Avatar
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    Smites and sacrifices don't work with ranged weapons. I'm not sure zeal does either. Good luck.

    Power critical and weapon focus blunt are junk. In this case I wanna say lower your charisma so you can pump wisdom for to-hit, although I question the value of zen archery.

    Feat problems:
    No improved critical for either ranged or melee. No improved precise shot. No ITWF or GTWF - I want to tell you to stick with two handed weapons except the only one of those is the qstaff. I think you are spread much too thin and if you really want a ranged paladin you will have to devote most or all of your feats to it.

  6. #6
    Community Member Mersi's Avatar
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    Thank you Kourier. I have given up on this idea, you are right- spread too thin. I went with (Sigtrent??? I believe so) the 14 Paladin 6 Ranger, and havent taken any ranged feats. I will occasionally flip Manyshot but it is not my focus. Thank you, everyone! Saved me from being a gimp

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