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  1. #1
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    Default Skills Heal and Repair more usefull

    To make the skills Heal and Repair more usefull, I'd suggest to be possible to heal others using the healers and the repairs kits during the game and not just when a player goes unconscious or restig near a shrine. It could heal an ammount of damage based on the skills levels + a dice roll such as:
    Skill +18
    Healer's kit +5
    d20 Dice roll: 10
    Heal: 33 hit points

    Best regards
    Domingos

  2. #2
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    are you basically asking for endless source of cheap cures available to anyone who puts skill ranks in heal? goodbye healer classes, welcome in 'everyone is healer' world. In this perspective, I'd have to say
    /not signed
    get a catacombs cure minor wounds wand and 1 pt of UMD. Should be enough. or invest a lot in UMD gear/ranks/cha and scrollcast heals, or wand cures.

  3. #3
    Community Member Feithlin's Avatar
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    This is a good idea imo. It wouldn't replace pots because: 1°/ the animation of healing takes a loooooot longer than drinking a pot, 2°/ you consume a charge of your kit while doing so.
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  4. #4
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    I would like to see the heal/repair skill made useful.

    Something like for every +5 heal/repair skill points taken, add 5% to healing/repair spells and/or 5% to healing amp for every +5 skill points would work for me, and seriously make me consider using skill points on heal.

    I realize it could get a little more than potent, so it could be capped at 20 or 25%.
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  5. #5
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    My suggestions from an earlier thread on the subject:


    Heal

    You can use a Healer's Kit to generate a single-target healing effect on yourself or a nearby ally. The type of effect depends on the result of your Heal skill check:

    <1: No effect (Healer's Kit is still consumed)
    1-20: Cure Minor Wounds (+1 HP)
    21-30: Cure Light Wounds
    31-40: Cure Moderate Wounds
    41-50: Cure Serious Wounds
    51-60: Cure Critical Wounds
    61+: Heal

    In each case, the caster level of the spell equals your character level.


    Repair

    1) Same as Heal, but with Repair Kits, Repair spells and Warforged targets only.

    2) You can also use a Repair Kit to repair items. You must make a skill check against 20 + the items's Minimum Level. If you succeed, the selected item's durability increases by the result of your skill check. The Repair Kit is consumed even if you fail.

    Quote Originally Posted by Yan_PL View Post
    are you basically asking for endless source of cheap cures available to anyone who puts skill ranks in heal? goodbye healer classes, welcome in 'everyone is healer' world. In this perspective, I'd have to say
    /not signed
    get a catacombs cure minor wounds wand and 1 pt of UMD. Should be enough. or invest a lot in UMD gear/ranks/cha and scrollcast heals, or wand cures.
    There is already an endless source of cheap cures, just hit up your nearest potion vendor (or indeed, turn in mushrooms at the Harbor collector). But pots are no replacement for a healer in heavy combat. What this would allow people to do is heal up between fights by spending consumables (essentially, platinum) instead of SP.

    Also, think about achieving a good heal score. Heal is cross-class for everyone except the two healing classes, Pallies, and Rangers. It's WIS based, which is more or less a dump stat for everyone except the two healing classes and monks. Even if anyone can use healer kits, it'll be the healers who have the best Heal skill, and so they can use them to the greatest effect.

    And really, I see nothing wrong with moving away a little from the complete dependence on healers. It'd certainly make pugging easier, if nothing else.

  6. #6
    Community Member whitehawk74's Avatar
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    Quote Originally Posted by Yan_PL View Post
    get a catacombs cure minor wounds wand and 1 pt of UMD. Should be enough. or invest a lot in UMD gear/ranks/cha and scrollcast heals, or wand cures.
    UMD needed for using an eternal wand is really high so there would be a lot of failed attempts.
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  7. #7
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    My idea is to create something for these skills to make it usefull.

    I agree with the idea of suszterpatt although it would become really strong but it is an idea.

    About the worry of it make the healer classes useless, well can you imagine a player trying to use these skills to heal someone during a combat? lol
    And we cannot forget that these skills are main skills for healers so they should have the highest ranks.

    Best regards
    Domingos

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