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  1. #1
    Community Member gurth83's Avatar
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    Oct 2009
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    Default Pro-Vocation 14WC2 4F 2R - dps hate intim tank bard WF

    Here is build I'm currently leveling up. I want to make bard which can bring good dps to party, have got good dps, and can tank.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Warforged Male
    (4 Fighter \ 2 Rogue \ 14 Bard) 
    Hit Points: 358
    Spell Points: 421 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    18
    Constitution         17                    22
    Intelligence         10                    12
    Wisdom                6                     8
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    14
    Bluff                 1                     2
    Concentration         5                    24
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                5                    24
    Heal                 -2                    -1
    Hide                  2                     4
    Intimidate            5                    31
    Jump                  7                    21
    Listen               -2                    -1
    Move Silently         2                     4
    Open Lock             6                     8
    Perform               n/a                  25
    Repair                0                     1
    Search                0                     1
    Spot                 -2                    -1
    Swim                  3                     7
    Tumble                6                     8
    Use Magic Device      5                    25
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Bard
    Feat: (Selected) Power Attack
    
    
    Level 2 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Spell (1): Expeditious Retreat
    
    
    Level 3 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Haggle (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Spell (1): Focusing Chant
    
    
    Level 4 (Bard)
    Skill: Balance (+1)
    Skill: Haggle (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    Spell (1): Master's Touch
    
    
    Level 5 (Bard)
    Skill: Haggle (+1)
    Skill: Jump (+4)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Rage
    
    
    Level 6 (Bard)
    Skill: Concentration (+4)
    Skill: Haggle (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (1): Detect Secret Doors
    Spell (2): Invisibility
    
    
    Level 7 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Skill: Haggle (+1)
    Skill: Intimidate (+7)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Bard)
    Skill: Balance (+3)
    Skill: Concentration (+2)
    Skill: Haggle (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Fighting
    Spell (3): Displacement
    Spell (3): Haste
    Spell (2): Cat's Grace
    
    
    Level 10 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+4)
    Skill: Use Magic Device (+1)
    Spell (3): Good Hope
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 12 (Bard)
    Skill: Haggle (+1)
    Skill: Perform (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Bard)
    Skill: Concentration (+3)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Dimension Door
    Spell (4): Freedom of Movement
    Spell (3): Crushing Despair
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+2)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Spell (4): Cure Critical Wounds
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 16 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+3)
    
    
    Level 18 (Bard)
    Skill: Haggle (+2)
    Skill: Perform (+3)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Shield Mastery
    Spell (4): Break Enchantment
    Spell (5): Greater Heroism
    Spell (5): Shadow Walk
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    
    Level 20 (Bard)
    Skill: Haggle (+1)
    Skill: Intimidate (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (5): Greater Dispel Magic
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    Enhancement: Bard Wand and Scroll Mastery III
    Enhancement: Bard Wand and Scroll Mastery IV
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Brute Fighting III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Few words about this build...

    Enhancements purposes:
    Haste Boost II - when tanking I will use it after succesfull intim when hate generation is increased to have more aggro.
    Warforged Inscribed Armor I - to remove arcane spell failture from arcane scrolls np fire shield, teleport itp
    Warforged Brute Fighting III - better hate taniking
    Bard Wand and Scroll Mastery IV - self-healing
    Rogue Sneak Attack Accuracy I, Rogue Sneak Attack Training I,Warforged Power Attack I - cheap dmg increase when dps mode is on
    Rogue Dexterity I - to get even dex number +1 reflex (this can be skipped and 2AP saved when got 3 dex tome or +1 exceptonal dex)

    What do I like in this build?
    Warforge is greate looking. Nice immunites makes leveling easier, same increased fort, which additionaly allows me to use Inspire Reckness all the time (dps increase and additional chance to trigger weapon effects).
    Decreased healing amp is painfull thats why I planing to use 20% and 30% h amp items.
    Evasion - its really nice and reflex will be enougt to have good survivality when leveling.
    Beholder aren't dangerous.
    Good DR (song 5 + active shield blocking+ shield mastery)

    Leveling progression is cleary planned.
    1 rouge - gives lot of skill points. using two handed staff with PA on, till 4th, then master touched weapons eg.sword of thirnity till 12 then my 2x wounding rapiers of punc
    2-6 bard - quick WC I - good dps increase and DR song.
    8 rouge - evasion when its really needed for solling. It can make The Pit or Tapping The Flames much more easier. Just after +2 int tome was used so +1 additional skill point for intimediate
    9 bard - extended haste + displacement
    11 fighter - imp crit pircing as soon as posible, intim increase
    12 bard - imp twf, at this level i will use my 2x wounding rapiers of punc <3
    15 fighter - gtwf as soon as possible, intim increase
    17 fighter - intim increase
    19 fighter - +2 pirce dmg (in my opinion this is better than +1d6 SA on 15 bard 3 rouge 2 fighter splits, I dont need to flanking enemies and care about their fort), intim increase
    20 bard - umd ,preform, haggle, intim increase

    Gear:
    Gear is strongly dependend on adventure packs, but I think each bard should have VoT + Attack On Stormreach + RR. I consider two modes DSP and tanikig.
    DPS:
    google: Tharne's Goggles +5/8 SA
    armor: DT Docent: GFL, 6 dex, Destruction.
    belt: GS 150 mn, heavy fort, +5 prot, + 35 hp, +1 cha skills
    boots: ff, striding.., free
    tinket: bloodstone 6 seeker (sands needed)
    head: Teraza's Perfect Sight ,6 wisdom, TS
    hands: Maenya's Iron Fists 6 str, intim 13
    ring1: Katra's Razor Wit, 6 char, diplo 13, +2 dmg to hit form set
    cloak: Stormsinger Cloak, 4 res, 11 preform, anthem, sonic guard
    neck + ring: free for vod set: Kensai, Purple Dragon Knight, WC set is crappy trash,Ninja Spy, Shintao Monk,Deepwood Sniper if +2 hit is to melee weapons too,Tempest, Henshin Mystic, +2 exc con or str from Incredible Potential
    wrist: Levik Bracers, 6 str 20 hamp
    head: gs deathblock, balance 11, +1 exc reflex, 10 hp, 1 con skils

    tank mode changes:
    googles: gs 150 mana, 5 cha skill con op
    shield: levik + wapon 3xpos rapier with 30 h amp or 2x boss bearers when succsefull intim
    armor: dt docent, GFL, 15 inic, levik set (additional 30 inic)
    tinket: head of good luck when no reci
    cat grace to fill up dex item +2 reflex
    Last edited by gurth83; 07-11-2011 at 03:27 PM.

  2. #2
    Community Member Cam_Neely's Avatar
    Join Date
    Apr 2010
    Posts
    337

    Default

    few minor details (ie take fighter earlier, take power attack later ect)

    but the big question is, at end game, how often will you really be tanking? Will this guy have more hate, HP, DR, healing amp or AC then typical end game tanks, not to mention good end game tanks? I doubt it, but feel free to supply the number.

    Why piercing weapons? Seems sub optional, and if you want to tank, you need optional on this build.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

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