Originally Posted by
FordyTwo
==Template: Human of the Sovereign Host, Evoker Favored Soul==
A favored soul enjoys the luxury of options when it comes to building out their ability points, skills, feats, and spells. This particular template focuses on offensive spellcasting and healing capability.
===Ability Point Buy===
For our evoker favored soul we're going with a human.
28 Point Build:
• STR … 10
• DEX … 8
• CON … 15
• INT … 8
• WIS … 18
• CHA … 10
• Ability Point Buys: All into Wisdom (WIS).
Tip! If you've unlocked 32-Point Build (either in-game or via the DDO Store) a good place to invest your extra 4 ability points is into CHA – bringing this template's CHA to 14 will supply even more spell points.
===Skills===
Concentration is going to be the most useful skill for a spellcasting-focused favored soul, however Balance will help out as it shortens the amount of time a character spends lying down after an enemy's knockdown attack, and 2 points into Tumble will net a 1 rank, allowing a favored soul the ability to hold the Shift key and roll out of the way.
Tip! If you pick up a +2 INT tome in a dungeon or from the DDO Store, the extra skill points (gained upon level-up with a higher INT) will serve your favored soul best when invested in the Jump skill.
At character creation:
• Concentration – 4 points
• Tumble – 2 points
• Balance – 2 points
At each level-up:
• Concentration – 1 point
• Balance – 1 pint
===Feats===
It's recommend that new players – and really, most players – take the Toughness feat at level one. Beyond this piece of advice the below feat selection is designed to optimize an evoker's output when healing and offensively casting. The longsword was selected as a key weapon for this build in order to gain the free cure light wounds at level 20.
• 1) Empower Spell – While this metamagic feat is active spells do 50% more damage but consume 15 additional spell points.
• 1) Toughness – Increases Hit Points (HP) at first level and provides additional HP for each new level, allowing a player to take the Racial Toughness enhancement. Taking Toughness results in such a significant HP boost that it's practically mandatory.
• 1) Favored by the Sovereign Host – Your favor with the Sovereign Host allows you proficiency with longswords, giving a +1 to your attack bonus with these weapons.
• 3) Spell Penetration – Adds +2 to your caster level check for defeating an enemy's spell resistance.
• 5) Energy Resistance: Fire – Receive less damage from fire attacks.
• 6) Maximize Spell – While this metamagic feat is active, damage spells deal double damage but consume 25 additional spell points.
• 9) Spell Focus: Evocation – Your Evocation spells are harder to resist, receiving a +1 bonus on save DCs. This will increase the likelihood of spells like Command working on enemies.
• 10) Energy Resistance: Cold – Receive less damage from cold attacks.
• 12) Quicken Spell – While this metamagic feat is active, spells cast twice as fast and cannot be interrupted by enemy attacks but consume 10 additional spell points.
• 15) Greater Spell Focus: Evocation – Your Evocation spells are harder to resist, receiving a +1 bonus on save DCs; this stacks with the bonus from Spell Focus.
• 15) Energy Resistance: Electricity – Receive less damage from electricity attacks.
• 17) Leap of Faith – You receive this feat by default, however it's worth explaining here. Leap of Faith allows you to leap through the air, bringing the fight to your enemies, or traverse chasms that make normal adventurers balk. Using this ability costs 5 spell points.
• 18) Heighten Spell – While this metamagic feat is active your spells are raised to the highest spell level your character can cast, making them more difficult to resist, but increasing their spell point cost.
• 20) Damage Reduction: Cold Iron – Favored Souls of the Sovereign Host can turn aside most weapons. You gain damage reduction 10/cold iron.
===Enhancements===
Because enhancements in DDO can be reset for an in-game fee, this section of the evoker favored soul will offer suggestions -- but not strict guidelines. There really isn't a secret when it comes to choosing the "right" enhancements. It's a matter of being economical and choosing enhancements that feed into your chosen style of play, and offer the most for their value.
Tip! You can check "Show Unavailable" in the enhancements window to see prerequisites any enhancements you may desire at higher levels.
Below are core enhancements for most any type of favored soul, but they're very essential with this template. Both Favored Soul Toughness and Racial Toughness will grant significant hit point (HP) bonuses; The Wisdom enhancements help improve the usefulness of control spells like Command and Greater Command; the Charisma enhancement will grant a significant boon to your spell points (SP) – as will Favored Soul Energy of the Scion.
• Favored Soul Toughness I – IV
• Racial Toughness I - II
• Favored Soul Wisdom I – II
• Human Adaptability Wisdom I
• Favored Soul Charisma I – III
• Favored Soul Energy of the Scion I - IV
Even though this template is for a melee favored soul, it never hurts to cover some of your weaknesses – another reason Wisdom is recommended earlier in the template. Both "Soul Life Magic" and "Soul Prayer of Life" are enhancements that will make your healing spells more potent.
• Favored Soul Life Magic I – IV
• Favored Soul Prayer of Life I
• Favored Soul Prayer of Incredible Life I
All of the below enhancements will improve your favored soul's offensive spell damage. Smiting, Prayer of Smiting and Prayer of Incredibly Smiting – taken together – enhance a favored soul's general damage and critical damage output.
• Favored Soul Smiting I – II
• Favored Soul Prayer of Smiting I
• Favored Soul Prayer of Incredible Smiting I
While the Empower Spell metamagic feat is very useful, it can also be a spell point (SP) drain – especially for lower-level characters. Taking this enhancement line will reduce the increased SP cost associated with Empower Spell so long as they remain a part of your enhancement line.
• Favored Soul Improved Empowering I
• Favored Soul Improved Empowering II
• Faavored Soul Improved Empowering III
Unyielding Sovereignty will fully heal all hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and these conditions: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. It makes for a great healing skill, although use it wisely as Unyielding Sovereignty also has a 10 minute cooldown.
• Unyielding Sovereignty
With the Angel of Vengeance enhancement, your character will earn a new ability called – you guessed it – Angel of Vengeance! Here's how it works: Enemies that strike you have a chance of suffering divine condemnation, rendering them vulnerable to divine attacks, and you project a 15 meter Aura of Menace decreases the saving throws, attack, and armor class of nearby enemies by 2. You deal 20% additional damage with spells that deal fire, physical, or untyped damage and can name an ally your "Champion," transferring your shield of condemnation to them and damaging opponents that strike them in melee.
• Favored Soul Angel of Vengeance I
• Favored Soul Angel of Vengeance II