battle cleric 18clr/2fght
I think the best builds for completionists are those that use heavy spellcasting (16-18 caster levels) and splash for decent melee and trapskills/evasion/UMD, while having a free feat for actually getting completionist.
-Valiance build (human 17cl/2mnk/1rog) - needs all stats, trapskills, good spellcasting, decent melee, 10 feats. my first choice if I ever had the time to go for completionist.
-other clonk variations (17cl/2mnk/1fig or 18cl/2mnk) need all stats except int, good spellcasting and melee.
-Tukaw build (warforged 16sor/2pal/2rog) - trapskills, spellcasting, melee, can dump wis and dex, might be short of feats.
2nd choices
-Warchanter (human 16brd/2fig/2rog) - trapskills, melee, some spellcasting but no offensive casting so spellpen past lives go to waste.
-WF fvs - melee and spellcasting, can go for more offensive casting (higher wis, spellpen) than the basic WF FVS, easier to get high intimidate.
-Helf 18fvs/2mnk melee and spellcasting, a bit tight on feats
On Thelanis: Makkuroi - Heroic+Epic completionist, 30+ Past lives - Guild: Zeugen der Dreizehn
20 Bard, any prestege Vesty (helps with healing!) i have a vesty that is main healer and uses EpicDF's works well...
x2 EpicDF's
DC build with cha to hit and damge
why... to be awesome! ^^
Prolly human
8 base str + 2comp = 10 o.0
11 base dex + 2comp + 4tome = 17 :P
18 base con +2comp = 20 ^^
12 base int +2comp = 14 for skill points that u dont need.
12 base wiz +2 comp = 14
18 base cha +2 comp = 20 ^^
RANDOM NUMBERS HAS NO FACT CHECKING BEHIND IT!! ^^
Last edited by iiFEARii; 07-15-2011 at 05:15 AM.
It comes down to what classes have feats to spare imo. For me this would mean wizard, monk, rogue, or fighter. Each has a bit of play room to make use of the completionist feat and still be a valuable member to a group. For those who are going to ask why bother taking cleric or bard past lives then... because you have to in order to get the completionist feat. I can't see anything but a jumbled up mess making use of ALL the past life feats. Then again a sneaky cleric/bard might be useful... if they had four or five extra feats.
For my final choice it would be a warforged wizard/rogue. Spells, trap skills, and we all know you need that extra back stab damage to make your Epic Sword of Shadows do any good in a fight.
A good bard can take advantage of that, u can splash it with rogue, will be massive dps, trapskills, evasion, and buffing, and almost all of this characteristics take advantage of past life feats and completionist
Paladin AC Tank
If (as I think it does-100% not sure) Completionist counts towards requirements such as Divine Might, other feats, and such, you can go with the following and get TWF, DM IV, and Combat Expertise.
18-12-16-8-8-14 on a Human:
12 DEX +2 feat +3 tome = 17 for GTWF
8 INT + 2 feat + 3 tome = 13 for Combat Expertise
14 CHA +2 feat + 4 tome = 20 for DM IV
Of course, this assumes the feat allows you to do that.
A pure completionsit fighter will obliterate everything. It has over 9000 value.
I would say a fighter TANK build... you really dont need that much feats, and +2 to skills and stats will help with hp and intimidates, UMD, and all the good stuff. Mix in a lil pally and rogue, and make those 12/6/2 fighter/pally/rogue tanks. Certain builds give you an EXCESSIVE amount of feats, so you can use completionist feats to your advantage.
Maybe a wizard that doesnt need all his metas and is specced to one type of spell type.
I see alot of people consider bard for this reason, and i see why, max skills in haggle<---LOL, UMD, perform, diplo, etc.
it'd be nice if a bard could res at lvl 7 or so xD
Overall, i dont find it worth it. 10 lives... for this.
A rogue is basically, "Look at me or die."