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  1. #1
    Community Member Krago's Avatar
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    Default Meridia Guildship Access

    To the Turbine Consulate:

    Dear Sir or Madam of Turbine Embassy,

    We would like to request Guild Airship access in Meridia for Krago, Spokesperson for the Adveturers of Stormreach, who will visit Meridia in the following weeks. During the visit, he will meet with our business associates in Meridia to discuss issues of business cooperation. Since Krago is expected to visit Meridia multiple times in the near future, we would appreciate it if you could issue him a multiple entry visa.

    Our company will be financially responsible for Krago's visit, including roundtrip iternational airfare, room and board among other travel expenses.

    If you have any questions, please feel free to send me a PM.

    Kind regards,

    Krago
    3 Rules to Life

    1.) "Dont teach a pig how to sing because it wastes your time and annoys the pig."
    2.) "Never wrestle a pig in mud, because you get dirty and the pig enjoys it."
    3.) "Never argue with an idiot because people watching cannot tell the difference."
    Krago - Dwarven Barbarian

  2. #2
    Community Member Talias006's Avatar
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    Quote Originally Posted by Krago View Post
    To the Turbine Consulate:

    Dear Sir or Madam of Turbine Embassy,

    We would like to request Guild Airship access in Meridia for Krago, Spokesperson for the Adveturers of Stormreach, who will visit Meridia in the following weeks. During the visit, he will meet with our business associates in Meridia to discuss issues of business cooperation. Since Krago is expected to visit Meridia multiple times in the near future, we would appreciate it if you could issue him a multiple entry visa.

    Our company will be financially responsible for Krago's visit, including roundtrip iternational airfare, room and board among other travel expenses.

    If you have any questions, please feel free to send me a PM.

    Kind regards,

    Krago
    Temporary fix done for you already. Just get all the Explorer points on the Vale and you'll have immediate drop-offs at the hot-zone of Meridia. However, returning to your ship will still include a brisk walk through the fine location of The Twelve enclave.

    It takes about a minute, more or less, to go from the Twelve exit from the Vale to get to your Guild ship access point. Are you missing all the explorers so you can't get in that way, or just that you don't have the navigator up? Either of those two points of contention are easily remedied.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  3. #3
    Community Member Krago's Avatar
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    Quote Originally Posted by Talias006 View Post
    Temporary fix done for you already. Just get all the Explorer points on the Vale and you'll have immediate drop-offs at the hot-zone of Meridia. However, returning to your ship will still include a brisk walk through the fine location of The Twelve enclave.

    It takes about a minute, more or less, to go from the Twelve exit from the Vale to get to your Guild ship access point. Are you missing all the explorers so you can't get in that way, or just that you don't have the navigator up? Either of those two points of contention are easily remedied.
    I can get to Meridia from Airship, not to Airship from Meridia.
    3 Rules to Life

    1.) "Dont teach a pig how to sing because it wastes your time and annoys the pig."
    2.) "Never wrestle a pig in mud, because you get dirty and the pig enjoys it."
    3.) "Never argue with an idiot because people watching cannot tell the difference."
    Krago - Dwarven Barbarian

  4. #4
    Community Member Talias006's Avatar
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    True.. But when you exit to the twelve, it should take you about a minute, maybe two, to be able to enter your airship after you do make it there.
    Are you seriously quibbling over two minutes of movement? Really?
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  5. #5
    Community Member Krago's Avatar
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    Quote Originally Posted by Talias006 View Post
    True.. But when you exit to the twelve, it should take you about a minute, maybe two, to be able to enter your airship after you do make it there.
    Are you seriously quibbling over two minutes of movement? Really?
    Well, all teleportation is just a convenience, even the house portals.
    3 Rules to Life

    1.) "Dont teach a pig how to sing because it wastes your time and annoys the pig."
    2.) "Never wrestle a pig in mud, because you get dirty and the pig enjoys it."
    3.) "Never argue with an idiot because people watching cannot tell the difference."
    Krago - Dwarven Barbarian

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