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Anytime that a single "tactic" (exploit or not) gets so overused that everyone insists on using it....every time anyone does the dungeon...... It should be changed.
If for no other reason than to prevent bordum.
But it also "feels" like an exploit. And can be a source of grief for many players.
I would only support this change if a second shrine is added near the entrance to compensate for the extra resource usage.
Otherwise, I'm not funding your personal pet peeve.
Maybe the designing dev at that time got the barriers wrong.
Maybe the barrier in front of the plaque should drop only on the rakshasa's death...
Sometimes, the real objective in a quest is to kill some big bad guy. Sometimes, the real objective in a quest is to not get killed yourself.
In the final two fights with the queen, you face the real Rakshasa consort. There is a good reason to kill him.
In all of the fights before that, you are being attacked by an illusion who puts a physical barrier in your way. As long as you don't die and you get past the barrier, then you succeeded in that quest objective.
This seems pretty straightforward to me. This isn't a "Kill Bill" objective. This is a "Don't Let Bill Kill You" objective.
Ok here's the solution if you really want to remove the "exploit" as you claim it is.
The kitties are illusions yeah? I place on my Tharnes goggles which have True seeing and presto! Illusion dispelled.
True Seeing
Cooldown: 5 seconds
Spell Point Cost:
Target: Friend, Self
Level:
5 (Cleric, Favored Soul)
6 (Sorcerer, Wizard)
Components: Material, Somatic, Verbal
School: Divination
Metamagic: Enlarge, Eschew Materials, Extend, Quicken
Spell Resistance: No
You confer on the subject the ability to see things as they actually are. This allows the target to notice secret doors hidden by magic, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally.
Reading this thread I started wondering which use of Dimension Door would not be an exploit. I mean, obviously the devs want you to run the distances they put in the quest, or else they wouldn't be in the quest - circumventing enemies is an exploit after all, as OP said. If there are long distances to run where there are no enemies you still could not use ddoor since obviously this running was supposed to burn off time from your buffs, so ddoor-ing and saving time is an exploit. Even after finishing the quest using a ddoor would be an exploit because the recall mechanism stops when attacked - ddoor-ing to the start and going out via the entrance would obviously circumvent that.
So, steelblueskies, what do YOU think is a fair and non-exploitable use of Dimension Door?
Wasn't the whole purpose of Dimension Door and Teleport to avoid a sticky situation? I.e. Combat, or a losing situation? Do we really want to play a game whete killing is the only solution to every problem? When this game was originally released, part of it's selling theme, was "multiple solutions" to every quest, so that a rogue could solve a quest with intrigue, a caster with magic, a figter with brute force, etc., It was like that for a while.... Can we please leave some tactics alone?
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While I am not overly invested in this, consider this: What is DDOOR the spell used for? By your logic avoiding conflicts, closed doors etc by using the spell is an exploit. The spell is working as intended. If the Illusionary Prince was an objective then this would be an issue. Kill him/Don't kill him who cares?
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<------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.
Except that "circumventing enemies" is not an exploit and has never been defined as one. What has been defined as an exploit is bugging out enemies so that they cannot pursue their AI.
Circumventing enemies is even rewarded with an XP bonus. For example, I think it is the Tangleroot series where one quest objective is to deliver an explosive powder to an NPC. If you search you will discover a secret door that leads to a lever which releases a render. An optional objective is to release the render.
As players you have the choice to go into the room where the render is and to fight all the mobs that are there. You also have the option to release the render and let it fight the mobs that are there. You additionally have the option to give the NPC the explosive powder, then trigger the optional objective.
If you choose to not fight the mobs you get an XP bonus for being "discrete." The DDO Wiki even lists this practice of circumventing enemies in this way:
Not killing monsters: On the flip side, completing a mission while slaying very few enemies can grant (followed by a list of bonus XP for NOT killing).
So, here is the issue -- does using some tactic to avoid these fights cause the monster to bug out? No. To illustrate this, run the quest and have some party members ddoor out while others remain. The monster will continue to pursue its AI whether the ddoor was used or not.