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  1. #41
    Community Member Buggss's Avatar
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    Quote Originally Posted by Rawel_San View Post
    That is also cheating though. The quest was clearly designed before anyone was able to raise dead and so it
    should be changed.....
    You're going to have to explain that one. Raise dead is a lvl 5 spell given to lvl 9 clerics and as the level cap was 10 when the game started there wasn't any point where raising wasn't possible.

    Or does my memory from 5 and a bit years ago fail me?
    <------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.

  2. #42
    Community Member Talon_Moonshadow's Avatar
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    Anytime that a single "tactic" (exploit or not) gets so overused that everyone insists on using it....every time anyone does the dungeon...... It should be changed.

    If for no other reason than to prevent bordum.
    But it also "feels" like an exploit. And can be a source of grief for many players.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  3. #43
    Community Member Sarisa's Avatar
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    I would only support this change if a second shrine is added near the entrance to compensate for the extra resource usage.

    Otherwise, I'm not funding your personal pet peeve.

  4. #44
    Community Member Ravoc-DDO's Avatar
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    Maybe the designing dev at that time got the barriers wrong.
    Maybe the barrier in front of the plaque should drop only on the rakshasa's death...

  5. #45
    Community Member gloopygloop's Avatar
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    Sometimes, the real objective in a quest is to kill some big bad guy. Sometimes, the real objective in a quest is to not get killed yourself.

    In the final two fights with the queen, you face the real Rakshasa consort. There is a good reason to kill him.

    In all of the fights before that, you are being attacked by an illusion who puts a physical barrier in your way. As long as you don't die and you get past the barrier, then you succeeded in that quest objective.

    This seems pretty straightforward to me. This isn't a "Kill Bill" objective. This is a "Don't Let Bill Kill You" objective.

  6. #46
    Community Member sweez's Avatar
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    Quote Originally Posted by Kmnh View Post
    I pretty sure that fight can be bypassed by design. Bypassing that kind of stuff is the point of ddoor.
    This.

    Also, the things are illusions. Hint hint?

    And please, if you wish to participate in a forum discussion, learn the use of paragraphs.
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  7. #47
    The Hatchery Syllph's Avatar
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    Default Solution

    Ok here's the solution if you really want to remove the "exploit" as you claim it is.

    The kitties are illusions yeah? I place on my Tharnes goggles which have True seeing and presto! Illusion dispelled.

    True Seeing
    Cooldown: 5 seconds
    Spell Point Cost:
    Target: Friend, Self
    Level:
    5 (Cleric, Favored Soul)
    6 (Sorcerer, Wizard)
    Components: Material, Somatic, Verbal
    School: Divination
    Metamagic: Enlarge, Eschew Materials, Extend, Quicken
    Spell Resistance: No
    You confer on the subject the ability to see things as they actually are. This allows the target to notice secret doors hidden by magic, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally.

  8. #48
    Community Member Mosch's Avatar
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    Reading this thread I started wondering which use of Dimension Door would not be an exploit. I mean, obviously the devs want you to run the distances they put in the quest, or else they wouldn't be in the quest - circumventing enemies is an exploit after all, as OP said. If there are long distances to run where there are no enemies you still could not use ddoor since obviously this running was supposed to burn off time from your buffs, so ddoor-ing and saving time is an exploit. Even after finishing the quest using a ddoor would be an exploit because the recall mechanism stops when attacked - ddoor-ing to the start and going out via the entrance would obviously circumvent that.

    So, steelblueskies, what do YOU think is a fair and non-exploitable use of Dimension Door?

  9. #49
    Founder & Build Synthesis Battlehawke's Avatar
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    Default Tactics

    Wasn't the whole purpose of Dimension Door and Teleport to avoid a sticky situation? I.e. Combat, or a losing situation? Do we really want to play a game whete killing is the only solution to every problem? When this game was originally released, part of it's selling theme, was "multiple solutions" to every quest, so that a rogue could solve a quest with intrigue, a caster with magic, a figter with brute force, etc., It was like that for a while.... Can we please leave some tactics alone?
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  10. #50
    Community Member stainer's Avatar
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    Quote Originally Posted by xTethx View Post
    You can always run in there, die, take rez near the glyph, hit the glyph, die again, get rezzed again outside the room and the room is done without killing one thing. Intended?
    That would put Jen way behind in the contest.

  11. #51
    Community Member noinfo's Avatar
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    Quote Originally Posted by steelblueskies View Post
    facepalm all you want, and rant away.

    you present a solution for exiting the room without one of the following:
    1. dimension dooring out and avoiding the combat.
    2. using a hireling to hit the glyph and hireling porting them out.
    3. killing the prince in the room to drop the barrier.

    you cannot invis, sneak, hide, throw a switch, or do anything else to avoid it, save the items listed above.
    you are locked in a room with no exit available until the spawn in said room, a redname no less, is killed.

    does that seem like an accident? one intended as an option to be totally avoided six times over in the quest?

    go ahead and continue neg repping away. imagine this account is sacrificial at this point anyway, which was the point in actually using it to +rep someone for right action finally.
    While I am not overly invested in this, consider this: What is DDOOR the spell used for? By your logic avoiding conflicts, closed doors etc by using the spell is an exploit. The spell is working as intended. If the Illusionary Prince was an objective then this would be an issue. Kill him/Don't kill him who cares?
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  12. #52
    Community Member dingal's Avatar
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    Quote Originally Posted by steelblueskies View Post
    you know, the one where you can avoid fighting the prince of the sword after each glyph is hit on epic?
    hint- ddoor is used.
    hint #2- your triggers for quest advancement only require hitting the correct glyph, not staying in the barrier closed glyph room long enough to kill the prince to drop the barrier.

    possible fix- add dimensional anchor to eadq1.
    When will the "I don't understand what an exploit is" problem be fixed?
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
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    This is an impressive min/min build.

  13. #53
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by Syllph View Post
    Ok here's the solution if you really want to remove the "exploit" as you claim it is.

    The kitties are illusions yeah? I place on my Tharnes goggles which have True seeing and presto! Illusion dispelled.
    I'd imagine it'd fall under one of the Shadow Conjuration type of spells.
    So the mob would be left with 20%hp and only deal 20% damage, and even without TS you'd be able to make a Will Save to get that nerf to happen.
    Former Xoriat-er. Embrace the Madness.

  14. #54
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by gloopygloop View Post
    This seems pretty straightforward to me. This isn't a "Kill Bill" objective. This is a "Don't Let Bill Kill You" objective.
    my only comment on this silly matter is,

    ima taking this! for my sig

    hob

  15. #55
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Riksha View Post
    this quest was made before dd was available it made alot of quests easier
    No


    Quote Originally Posted by grandeibra View Post
    dimension door was available before the sands pack was released so the tactic has always worked.
    Yes


    Quote Originally Posted by grandeibra View Post
    And OP's claim of exploit is way off (specifically on epic). I don't see it as being any different than groups DDing from first key-room in Rainbow to avoid a bunch of fights on way back
    Yes
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  16. #56
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Rawel_San View Post
    That is also cheating though. The quest was clearly designed before anyone was able to raise dead and so it
    should be changed.
    Wrong


    Quote Originally Posted by Buggss View Post
    Raise dead is a lvl 5 spell given to lvl 9 clerics and as the level cap was 10 when the game started there wasn't any point where raising wasn't possible.
    Right
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  17. #57
    Community Member Buggss's Avatar
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    Quote Originally Posted by Arkat View Post
    Wrong




    Right
    It's nice to see someone reads a whole thread instead of seeing one point and jumping on it with either an echo of an answer or asking something else that's already been answered.

    Bravo!
    <------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.

  18. #58
    Community Member Therigar's Avatar
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    Quote Originally Posted by Mosch View Post
    circumventing enemies is an exploit after all, as OP said.
    Except that "circumventing enemies" is not an exploit and has never been defined as one. What has been defined as an exploit is bugging out enemies so that they cannot pursue their AI.

    Circumventing enemies is even rewarded with an XP bonus. For example, I think it is the Tangleroot series where one quest objective is to deliver an explosive powder to an NPC. If you search you will discover a secret door that leads to a lever which releases a render. An optional objective is to release the render.

    As players you have the choice to go into the room where the render is and to fight all the mobs that are there. You also have the option to release the render and let it fight the mobs that are there. You additionally have the option to give the NPC the explosive powder, then trigger the optional objective.

    If you choose to not fight the mobs you get an XP bonus for being "discrete." The DDO Wiki even lists this practice of circumventing enemies in this way:

    Not killing monsters: On the flip side, completing a mission while slaying very few enemies can grant (followed by a list of bonus XP for NOT killing).

    So, here is the issue -- does using some tactic to avoid these fights cause the monster to bug out? No. To illustrate this, run the quest and have some party members ddoor out while others remain. The monster will continue to pursue its AI whether the ddoor was used or not.

  19. #59
    Community Member Vellrad's Avatar
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    Not an exploit.
    Period, end.
    Can some forum mod close this thread now?
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  20. #60
    Community Member incineration's Avatar
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    Quote Originally Posted by Vellrad View Post
    Not an exploit.
    Period, end.
    Can some forum mod close this thread now?
    Wait till tomorrow, Its still sunday
    Quote Originally Posted by Knockback View Post
    It's a grenade, so just throw it at your feet. : )
    Quote Originally Posted by Chai View Post
    If you can dodge a wrench, you can dodge a meteor swarm!

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