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  1. #1
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    Default when will the eadq1 rakshasa fights exploit be fixed?

    you know, the one where you can avoid fighting the prince of the sword after each glyph is hit on epic?
    hint- ddoor is used.
    hint #2- your triggers for quest advancement only require hitting the correct glyph, not staying in the barrier closed glyph room long enough to kill the prince to drop the barrier.

    possible fix- add dimensional anchor to eadq1.

  2. #2
    Community Member redspecter23's Avatar
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    Doesn't it work that way even on normal difficulties? It may be a way to not fight the Rakshasa, but since the mini boss isn't an objective for completion, I don't see how it's an exploit. If a fix is in order, I'd say the best way to handle it is to make the Rakshasa a non optional objective.
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  3. #3
    Community Member Therigar's Avatar
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    Agree. Not an exploit. Good use of resources and tactics.

    Multiple places where this applies to one degree or another. For example, zerging Crucible solo and not picking up the first horn until the end of the quest. It is getting the horn that is the quest objective -- not seating it in the dragon's head.

    As long as the quest objective is to light the rune and that is done there is no exploit to avoiding the fight and escaping the room via ddoor -- on epic or any other difficulty.

  4. #4
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    Exclamation

    it's not an exploit, it's the way the quest is designed, however I agree that on epic the use of ddoor should be suppressed in those rooms when the glyphs are activated.

  5. #5
    Community Member Sirea's Avatar
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    It's never been a requirement to kill the rakshasa, hence this is not an exploit.

  6. #6
    Community Member Phidius's Avatar
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    Ah yes - the old "Make the players play the game the way we want it played".

    No thanks, it's just fine as it is.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  7. #7
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    Not sure why you feel the need to "kill" the rakshasa each time, given that you aren't really killing him until the end anyway, it's just an illusion.

    Why make this long epic quest even more resource unfriendly by forcing add 6 boss fights? Using a DDoor seems like a legitimate strategy to me. It just makes the game just less fun for me, and suppresses creative solutions/completions of the quest.
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  8. #8
    Community Member redspecter23's Avatar
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    Even if you supressed Ddoor in the room, couldn't you just have a hireling activate the rune while you stand outside? You could even call him to you back through the barrier. Assuming that works (I can't recall if the gate drops when you step in or when you flip the switch), then supressing Ddoor wouldn't solve any issue at all.
    Last edited by redspecter23; 07-09-2011 at 05:53 PM.
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  9. #9
    Founder Stanley_Nicholas's Avatar
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    I suppose sneaking through Stealthy Repossession without killing anything is an exploit too? And the bonus XP you can get in quests for few or no kills is just a bug? Maybe you report every eChrono group you join that doesn't fully clear out all the mobs in the marketplace, including every orange named devil?

    Most quests don't require you to kill every single monster along the way, nor should they. Using available tools to to provide multiple options on how to complete objectives is something that should be encouraged more, not less. This game is at least supposed to be based on D&D after all.

    Not an exploit. If you want to kill the illusions, nothing is stopping you. Play it how you want, and stop trying to force your preferred method on everybody else.
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  10. #10
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    glyph used. barrier goes up blocking exit. mob spawns in room. barrier is tied to mob death.

    avoidable combat isn't a quest objective that triggers locking you in a room with a redname until its dead.
    in fact the penalty for screwing up the order is being locked in a room with four rednames, although that one has a lever for the exit. the penalty is avoidable. the trash is avoidable for most of the quest. not this.

    pack released when level cap was 14. epic released later. poor event trigger setup existed and continues to.
    remember the fun little hound method recently.

    same deal.

    it is kind of annoying that it requires both bug reports and forum posts to finally get this kind of thing further then an intern and to the attention of a real dev.

    and get it fixed. sorry boys. exploit club. not a fan.

    furthermore. dimensional anchor as a tool wasn't used until the level cap was much higher(read much later then this pack was released). it wouldn't just be the room. but you are right. hirelings are still a problem. guess it's gotta be fixing the event triggers then.

    but thanks for all the bumps to ensure this gets read. much like the hound problem recently fixed, it takes attention to get it worked on.

    btw stan. when optional objectives are optional objectives, they're optional.

    i suppose that avoiding killing bloodplate should be viable too right? or the CAD?

    but again epic chrono is newer by far, and uses new tools, and things learned in the past. this is a dropped ball from revamping a quest put out at a level 14 cap, into an epic quest with a level cap of 20. lotta time inbetween, and noone noticed this little issue.

    illustrates their time consumption claims when working on epic gianthold, the whole make sure its balanced.

  11. #11
    Hero Gkar's Avatar
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    Having multiple ways to complete an objective is good, not bad.

    Avoiding combat while avoiding a fight earns you XP in D&D - sometimes more than the fight would.

    This appears well implimented as is and nothing suggests an exploit.

    If on the other hand it WAS an exploit, you giving how to do it in replicable detail would be a forum violation worthy of infractions and a ban.

    Tell you what, I'll report your post for posting an exploit on the assumption you are right and if you are banned we will know you were right and if it is ignored we will know its WAI.

  12. #12
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    thanks! like i said. sad it takes significant measures to get some things to the eyes of someone in the company in a position to care or address such things. the bug report>exploit form should be sufficient. but as evidenced by the hound issue, that is not the case.

    +1 to you!

    probably stuck waiting til monday or later for a response of merit unfortunately.
    Last edited by steelblueskies; 07-09-2011 at 07:29 PM.

  13. #13
    Founder Stanley_Nicholas's Avatar
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    I think you missed:
    Quote Originally Posted by Stanley_Nicholas View Post
    ...

    Most quests don't require you to kill every single monster along the way, nor should they. Using available tools to to provide multiple options on how to complete objectives is something that should be encouraged more, not less. This game is at least supposed to be based on D&D after all.

    Not an exploit. If you want to kill the illusions, nothing is stopping you. Play it how you want, and stop trying to force your preferred method on everybody else.
    In a competent group, killing the illusions is pretty trivial anyway. I've been in many groups that have, and many others that haven't. If you want to kill them then by all means do so, but it's no skin off your backside if some other groups choose not to. Making such a pointless change would be a waste of dev time. It doesn't make the quest significantly easier to have the ddoor option available, it just cuts down the completion time by a few minutes at the expense of a few chances for scroll drops. That sounds like a perfectly reasonable, non-exploit trade-off to me.
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  14. #14
    Community Member Sirea's Avatar
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    Quote Originally Posted by steelblueskies View Post
    thanks! like i said. sad it takes significant measures to get some things to the eyes of someone in the company in a position to care or address such things. the bug report>exploit form should be sufficient. but as evidenced by the hound issue, that is not the case.
    /facepalm

  15. #15
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    facepalm all you want, and rant away.

    you present a solution for exiting the room without one of the following:
    1. dimension dooring out and avoiding the combat.
    2. using a hireling to hit the glyph and hireling porting them out.
    3. killing the prince in the room to drop the barrier.

    you cannot invis, sneak, hide, throw a switch, or do anything else to avoid it, save the items listed above.
    you are locked in a room with no exit available until the spawn in said room, a redname no less, is killed.

    does that seem like an accident? one intended as an option to be totally avoided six times over in the quest?

    go ahead and continue neg repping away. imagine this account is sacrificial at this point anyway, which was the point in actually using it to +rep someone for right action finally.

  16. #16
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by steelblueskies View Post
    facepalm all you want, and rant away.

    you present a solution for exiting the room without one of the following:
    1. dimension dooring out and avoiding the combat.
    2. using a hireling to hit the glyph and hireling porting them out.
    3. killing the prince in the room to drop the barrier.

    you cannot invis, sneak, hide, throw a switch, or do anything else to avoid it, save the items listed above.
    you are locked in a room with no exit available until the spawn in said room, a redname no less, is killed.

    does that seem like an accident? one intended as an option to be totally avoided six times over in the quest?

    go ahead and continue neg repping away. imagine this account is sacrificial at this point anyway, which was the point in actually using it to +rep someone for right action finally.
    Your definition of an exploit does not equal the definition of an exploit by Turbine. This has been explained to you. Sorry.
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  17. #17
    Community Member badbob117's Avatar
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    Question I do not consider this a exploit.

    I personally see no problem sparing the lives of a few tiger heads and ddoor'ing it back to save some time. this is why we have this spell after all, to save us some time..

    Maybe instead of a suggestion to nerf using ddoor, we could go about this a entire different way. If players want to kill the tiger head princes then maybe reward them at end with another bonus chest. If they want to ddoor out then no extra chest. this seems fine to me. I would rather a mechanic like this then making the quest a mandatory one way ticket to monotony and boredom. It is already a boring quest and takes long. I think most would gladly kill the tiger heads if we had some incentive to do so other then the odd scroll dropping.

    The great thing about this game is the choices we have as players. There is no linear one way to do things. That is the whole premiss of the game. Everything from character creation, to quest objectives and even what quests we choose to level with. I am against nerfs that force us to do something one way and one way only. This is not how DDO was ever meant to be played.

    We need more choices , not less. !!

    ps. I have killed the tiger heads several times on epic with groups , never have i got a scroll or anything from them. if a extra chest spawned that cud drop a seal or something cool upon the last princes death, I would be there every other day beating them down for the good of the group. As is i see no incentive to.
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  18. #18
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    Default

    I pretty sure that fight can be bypassed by design. Bypassing that kind of stuff is the point of ddoor.
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  19. #19
    The Hatchery Syllph's Avatar
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    Default D door is not exploting.

    So is using invisibility and running past mobs an exploit too? There's a quest in House P which requires at least two people: One gets locked in a room while the other must fight on to release the first. OR you can just D-door out and solo it. Is that also an exploit? The first part of Delara's Chain you get swarmed by undead at the last part. You can fight them or just D-door out is that an exploit too? There are several more examples if needed.

    There are numerous occasions where a creative use of resources (in this case a spell) can benefit a party. I see this as not an exploit but as a creative and rather logical use of resource.

  20. #20
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    Default i think

    this quest was made before dd was available it made alot of quests easier

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