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  1. #1
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    Default when will the eadq1 rakshasa fights exploit be fixed?

    you know, the one where you can avoid fighting the prince of the sword after each glyph is hit on epic?
    hint- ddoor is used.
    hint #2- your triggers for quest advancement only require hitting the correct glyph, not staying in the barrier closed glyph room long enough to kill the prince to drop the barrier.

    possible fix- add dimensional anchor to eadq1.

  2. #2
    Community Member redspecter23's Avatar
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    Doesn't it work that way even on normal difficulties? It may be a way to not fight the Rakshasa, but since the mini boss isn't an objective for completion, I don't see how it's an exploit. If a fix is in order, I'd say the best way to handle it is to make the Rakshasa a non optional objective.
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  3. #3
    Community Member Therigar's Avatar
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    Agree. Not an exploit. Good use of resources and tactics.

    Multiple places where this applies to one degree or another. For example, zerging Crucible solo and not picking up the first horn until the end of the quest. It is getting the horn that is the quest objective -- not seating it in the dragon's head.

    As long as the quest objective is to light the rune and that is done there is no exploit to avoiding the fight and escaping the room via ddoor -- on epic or any other difficulty.

  4. #4
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    Exclamation

    it's not an exploit, it's the way the quest is designed, however I agree that on epic the use of ddoor should be suppressed in those rooms when the glyphs are activated.

  5. #5
    Community Member Milfeulle's Avatar
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    Quote Originally Posted by Molotov View Post
    it's not an exploit, it's the way the quest is designed, however I agree that on epic the use of ddoor should be suppressed in those rooms when the glyphs are activated.
    I like using hiring to pull levers and active things. Also, if you die after active the glyphs, tigerman would vanish. You can also recall out and enter to avoid fighting him, same concept.
    Last edited by Milfeulle; 07-12-2011 at 12:02 PM.
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  6. #6
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    Quote Originally Posted by Milfeulle View Post
    You can also recall out and enter to avoid fighting him, same concept.
    Not on Epic.

    Anyway: not an exploit, working as intended.
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  7. #7
    Community Member Sirea's Avatar
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    It's never been a requirement to kill the rakshasa, hence this is not an exploit.

  8. #8
    Community Member Phidius's Avatar
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    Ah yes - the old "Make the players play the game the way we want it played".

    No thanks, it's just fine as it is.
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  9. #9
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    Not sure why you feel the need to "kill" the rakshasa each time, given that you aren't really killing him until the end anyway, it's just an illusion.

    Why make this long epic quest even more resource unfriendly by forcing add 6 boss fights? Using a DDoor seems like a legitimate strategy to me. It just makes the game just less fun for me, and suppresses creative solutions/completions of the quest.
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  10. #10
    Community Member redspecter23's Avatar
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    Even if you supressed Ddoor in the room, couldn't you just have a hireling activate the rune while you stand outside? You could even call him to you back through the barrier. Assuming that works (I can't recall if the gate drops when you step in or when you flip the switch), then supressing Ddoor wouldn't solve any issue at all.
    Last edited by redspecter23; 07-09-2011 at 05:53 PM.
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  11. #11
    Founder Stanley_Nicholas's Avatar
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    I suppose sneaking through Stealthy Repossession without killing anything is an exploit too? And the bonus XP you can get in quests for few or no kills is just a bug? Maybe you report every eChrono group you join that doesn't fully clear out all the mobs in the marketplace, including every orange named devil?

    Most quests don't require you to kill every single monster along the way, nor should they. Using available tools to to provide multiple options on how to complete objectives is something that should be encouraged more, not less. This game is at least supposed to be based on D&D after all.

    Not an exploit. If you want to kill the illusions, nothing is stopping you. Play it how you want, and stop trying to force your preferred method on everybody else.
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  12. #12
    Founder Stanley_Nicholas's Avatar
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    I think you missed:
    Quote Originally Posted by Stanley_Nicholas View Post
    ...

    Most quests don't require you to kill every single monster along the way, nor should they. Using available tools to to provide multiple options on how to complete objectives is something that should be encouraged more, not less. This game is at least supposed to be based on D&D after all.

    Not an exploit. If you want to kill the illusions, nothing is stopping you. Play it how you want, and stop trying to force your preferred method on everybody else.
    In a competent group, killing the illusions is pretty trivial anyway. I've been in many groups that have, and many others that haven't. If you want to kill them then by all means do so, but it's no skin off your backside if some other groups choose not to. Making such a pointless change would be a waste of dev time. It doesn't make the quest significantly easier to have the ddoor option available, it just cuts down the completion time by a few minutes at the expense of a few chances for scroll drops. That sounds like a perfectly reasonable, non-exploit trade-off to me.
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  13. #13
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Stanley_Nicholas View Post
    I suppose sneaking through Stealthy Repossession without killing anything is an exploit too? And the bonus XP you can get in quests for few or no kills is just a bug? Maybe you report every eChrono group you join that doesn't fully clear out all the mobs in the marketplace, including every orange named devil?

    Most quests don't require you to kill every single monster along the way, nor should they. Using available tools to to provide multiple options on how to complete objectives is something that should be encouraged more, not less. This game is at least supposed to be based on D&D after all.

    Not an exploit. If you want to kill the illusions, nothing is stopping you. Play it how you want, and stop trying to force your preferred method on everybody else.
    ^^^^ this.

  14. #14
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    glyph used. barrier goes up blocking exit. mob spawns in room. barrier is tied to mob death.

    avoidable combat isn't a quest objective that triggers locking you in a room with a redname until its dead.
    in fact the penalty for screwing up the order is being locked in a room with four rednames, although that one has a lever for the exit. the penalty is avoidable. the trash is avoidable for most of the quest. not this.

    pack released when level cap was 14. epic released later. poor event trigger setup existed and continues to.
    remember the fun little hound method recently.

    same deal.

    it is kind of annoying that it requires both bug reports and forum posts to finally get this kind of thing further then an intern and to the attention of a real dev.

    and get it fixed. sorry boys. exploit club. not a fan.

    furthermore. dimensional anchor as a tool wasn't used until the level cap was much higher(read much later then this pack was released). it wouldn't just be the room. but you are right. hirelings are still a problem. guess it's gotta be fixing the event triggers then.

    but thanks for all the bumps to ensure this gets read. much like the hound problem recently fixed, it takes attention to get it worked on.

    btw stan. when optional objectives are optional objectives, they're optional.

    i suppose that avoiding killing bloodplate should be viable too right? or the CAD?

    but again epic chrono is newer by far, and uses new tools, and things learned in the past. this is a dropped ball from revamping a quest put out at a level 14 cap, into an epic quest with a level cap of 20. lotta time inbetween, and noone noticed this little issue.

    illustrates their time consumption claims when working on epic gianthold, the whole make sure its balanced.

  15. #15
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    Having multiple ways to complete an objective is good, not bad.

    Avoiding combat while avoiding a fight earns you XP in D&D - sometimes more than the fight would.

    This appears well implimented as is and nothing suggests an exploit.

    If on the other hand it WAS an exploit, you giving how to do it in replicable detail would be a forum violation worthy of infractions and a ban.

    Tell you what, I'll report your post for posting an exploit on the assumption you are right and if you are banned we will know you were right and if it is ignored we will know its WAI.

  16. #16
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    thanks! like i said. sad it takes significant measures to get some things to the eyes of someone in the company in a position to care or address such things. the bug report>exploit form should be sufficient. but as evidenced by the hound issue, that is not the case.

    +1 to you!

    probably stuck waiting til monday or later for a response of merit unfortunately.
    Last edited by steelblueskies; 07-09-2011 at 07:29 PM.

  17. #17
    Community Member Sirea's Avatar
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    Quote Originally Posted by steelblueskies View Post
    thanks! like i said. sad it takes significant measures to get some things to the eyes of someone in the company in a position to care or address such things. the bug report>exploit form should be sufficient. but as evidenced by the hound issue, that is not the case.
    /facepalm

  18. #18
    Community Member Buggss's Avatar
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    Quote Originally Posted by steelblueskies View Post
    .....probably stuck waiting til monday or later for a response of merit unfortunately.
    I understand you believe it's an exploit and your opinion is perfectly valid but just because someone disagrees with you doesn't automatically make their response of any less merit.

    Respecting other players' opinions is just as important as having your own.

    Quote Originally Posted by steelblueskies View Post
    like locking the player int he room until its dealt with right?.....
    Here you've gone from calling people cheats to calling devs stupid. Don't you think they're aware of the dimension door spell THEY added to the game? Regardless of whether it was added before or after the quest first appeared they've either decided,

    1) It isn't enough of an exploit to warrant a change
    2) It's an innovative way of doing the quest
    3) They agree it needs changing but they have more important things to do

    can't you just trust they know what they're doing in this case?

    Admittedly, given recent dev decisions on other topics that trust may have been slightly bruised but on this one I'm happy to go with their opinion and I hardly ever run eadq1 before you ask.
    Last edited by Buggss; 07-10-2011 at 05:03 AM.
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  19. #19
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    Quote Originally Posted by Buggss View Post
    I understand you believe it's an exploit and your opinion is perfectly valid but just because someone disagrees with you doesn't automatically make their response of any less merit.

    Respecting other players' opinions is just as important as having your own.



    Here you've gone from calling people cheats to calling devs stupid. Don't you think they're aware of the dimension door spell THEY added to the game? Regardless of whether it was added before or after the quest first appeared they've either decided,

    1) It isn't enough of an exploit to warrant a change
    2) It's an innovative way of doing the quest
    3) They agree it needs changing but they have more important things to do

    can't you just trust they know what they're doing in this case?

    Admittedly, given recent dev decisions on other topics that trust may have been slightly bruised but on this one I'm happy to go with their opinion and I hardly ever run eadq1 before you ask.
    none of our opinions on this sort of topic have as much merit as the designers and developers. that's the stance. the designers and developers are also human and not all knowing all seeing gods. therefore an assumption that time in existence equates to developer awareness is an error very easy to make.
    as stated previously, attempts have been made to insure they become aware, and have opportunity to consider it.
    if they already have, they already have. upon discovering a certain thread i would have asked the cube to close this, as the private messages have already been sent with respect to the issue to certain staff members, meaning the responses here are largely useless, and the thread is both public and redundant at this point.
    does zero good to edit anything either, as its already cached and in googles first three results pages for a number of related keywords. actually, ideally the initial post would have gone its way until closed, dev responded, or the forums closed, but it seems the tactic was a lot more widespread then its mention in forum advice for the last few years the search parses seem to indicate. one mention before today, buried. bring it up with the word fix, and people come crawling out of the woodwork to shut you up, put you down, and worse.

    so as parting words. no, i don't give a cow what your opinions are, and frankly even though the cube or his brethren will likely eat this thread as is appropriate, they aren't going to hoover mail asking this be looked at out of team members inboxes. it'll get dealt with or it won't. all the claims, jibes, insults or attempts to convince ME are wasted. it looks like what i've called it to me, and experience including recent memory says there's plenty that's been around for a while they've missed. the letters been in the mail asking them to look at it. go convince the people who will be able to change it or leave it alone when their eye falls on it. go tell them they've already decided its fine. trying to convince me changes nothing, even if you succeed: i can't change how they will or will not respond.

  20. #20
    Community Member Buggss's Avatar
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    Quote Originally Posted by steelblueskies View Post
    .....trying to convince me changes nothing, even if you succeed: i can't change how they will or will not respond.
    Look again, I haven't tried to convince you of anything or change your mind. I said quite clearly your opinion is fine, just like most other people's.

    If staff and/or devs agree with you it'll change, if they don't it won't. Kinda like everything else in life really.
    <------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.

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