So for some odd reason, banes which benefit folks trading blows with mobs need to be more restricted than amps to the nuker-selfhealing-kiters...

Ok, I'll buy that for the sake of discussion, however much I disagree with the premise.

You want a limiting reagent tied to quest areas which those mobs come from, judging by the notion of oozebanes from muckbanes, and devil scales for outsider banes.

Why not take the collectable lotto turn in ncs, and give a 10%-30% (10,20,30, since there's 3 collectable tiers) chance for them to give you a refined essence, since one of their options as it stands is bane weapons?

It ties the game closer together, and logically, they've got to have some way of cranking the things out by the hundreds themselves anyway, right?

Thoughts?