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  1. #1
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    Default - monk need some suggestions

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (18 Paladin \ 2 Monk) 
    Hit Points: 468
    Spell Points: 405 
    BAB: 19\19\24\29\29
    Fortitude: 25
    Reflex: 19
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    16
    Dexterity            14                    17
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom               16                    20
    Charisma              8                    12
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               6                 15.5          
    Bluff                -1                  1            
    Concentration         3                  4            
    Diplomacy            -1                  1            
    Disable Device       n/a               n/a            
    Haggle               -1                  1            
    Heal                  3                  5            
    Hide                  2                  3            
    Intimidate           -1                  1            
    Jump                  7                  8            
    Listen                3                  5            
    Move Silently         2                  3            
    Open Lock             n/a               n/a           
    Perform              n/a                n/a           
    Repair               -1                 -1            
    Search               -1                 -1            
    Spot                  3                  5            
    Swim                  3                  3            
    Tumble                6                  8            
    Use Magic Device     n/a                n/a           
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Tower Shield Proficiency
    Enhancement: Follower of the Undying Court
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Racial Toughness I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Undying Call
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 10 (Paladin)
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Paladin Divine Light I
    
    
    Level 11 (Paladin)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 12 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Exalted Smite II
    
    
    Level 13 (Paladin)
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Courage of Good III
    
    
    Level 16 (Paladin)
    Enhancement: Improved Cleric Dilettante III
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Bulwark of Good IV
    
    
    Level 18 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Resistance of Good III
    
    
    Level 19 (Paladin)
    Enhancement: Racial Toughness II
    Enhancement: Paladin Toughness III
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Saves Boost I
    Enhancement: Paladin Saves Boost II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Paladin Toughness IV
    So I built this Character up in the Character planer and it looks Great, but i wanted to see if anyone else could see a problem with it. Built to have a high AC and Good Saves, with Great Hp and Some Tanking abillity

  2. #2
    Community Member redspecter23's Avatar
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    Perhaps post a quick bit on what it is you want your character to do? I see tons of hp, reasonable AC potential but your offensive output is very very poor. You could easily drop at least some of the toughness feats for some offensive feats like 2 weapon fighting or 2 handed fighting line along with power attack and improved critical. High hp/high ac tanking does have a place in this game, but it's such a niche role.
    Kaarloe - Degenerate Matter - Argonnessen

  3. #3
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    Not much to say. A pally with dumped charisma is like a barb with dumped strength.

  4. #4
    Community Member Kinerd's Avatar
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    If you want to make an AC tank, try a build more like this one. You generally need to do DPS to be a worthwhile tank, and you don't get the Monk Wisdom bonus to AC if you're using a shield, so you seem to be working at cross purposes with yourself here.

    You also seem to be concerned about self-healing. An excellent build for that is the Solar Phoenix. You can squeeze out more DPS by switching from longswords to khopeshes, and you only sacrifice 25% healing amp and 1 to-hit for it, plus you net a feat slot, which you could use on Maximize or something to soup up your innate heals.

  5. #5
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by Kinerd View Post
    If you want to make an AC tank, try a build more like this one. You generally need to do DPS to be a worthwhile tank, and you don't get the Monk Wisdom bonus to AC if you're using a shield, so you seem to be working at cross purposes with yourself here.

    You also seem to be concerned about self-healing. An excellent build for that is the Solar Phoenix. You can squeeze out more DPS by switching from longswords to khopeshes, and you only sacrifice 25% healing amp and 1 to-hit for it, plus you net a feat slot, which you could use on Maximize or something to soup up your innate heals.
    Due to the multiplicative nature of healing amp. stacking, you actually lose ~82% healing amp by dropping sun stance w/ Jidz, leaving you around 320% without it (vs 411%). Not to say that it's not a good trade...

  6. #6
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    Thanks for the FeedBack, I was looking for a Build that would have good Solo and Tanking Abillity with Self Healing being a plus, what would you change in it for that?

  7. #7
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by IdontKare View Post
    Thanks for the FeedBack, I was looking for a Build that would have good Solo and Tanking Abillity with Self Healing being a plus, what would you change in it for that?
    Honestly any decent Paladin build can do that for you.

    The 18|2 split should work fine - just fix your feats and starting stats a bit (a lot?)

    You definitely want either the 2HF or 2WF line. 2WF requires the dex and has that synergy with AC if you want it. So perhaps take the 2WF line with khopesh; DEFINITELY take charisma.
    Feats: 2wf; I2wf; G2wf; Khopesh; Toughness; Power Attack; IC:Slash; Extend; +1other feat (another toughness if you want? or shield mastery for defensive purposes?)

    Take the rogue dilly for DPS (backstab damage) or the barb one for more Con? Leave the cleric thing alone - with Pally self healing you'll be fine for most content
    Invest skill points in UMD and Intim I suppose?

    Enjoy.

  8. #8
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by IdontKare View Post
    Thanks for the FeedBack, I was looking for a Build that would have good Solo and Tanking Abillity with Self Healing being a plus, what would you change in it for that?
    You might be interested in a 32-point version of Aryenne: http://forums.ddo.com/showthread.php?t=204161

    No AC, but nice self-healing.

    I suggest the following starting stats:
    16 Str (all level ups here)
    15 Dex
    14 Con
    8 Int
    8 Wis
    15 Cha

    This delays DMIII until you get a +3 Cha tome; the other option would be to spend the last level-up in Cha, and possibly LR once you get the +3 Cha tome. On a human, you'll have a free feat for OTWF or SF: UMD. You could also adopt that to HElf, going Monk dilly for tighter APs, but even better self-healing, dropping the aforementioned extra feat.

    On a more general level, I don't think that it would be a waste of time to have a look into Junt's Pally guide which I linked in my signature.

    Edit: I just saw your post below. Then the actual Aryenne might be something for you. Try to get a +3 Cha tome before you TR, anyway.
    Last edited by karl_k0ch; 07-28-2011 at 11:19 AM.
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  9. #9
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    One last thing i should mention is this is a third life TR build, so I have 36 poins. ( Both other lives were monks)

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