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  1. #1
    Community Member crazy7381's Avatar
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    Default arguement in the temple

    So here it is a party and my self a barb in the temple of vol under level roughly a few 6's a 7 and me an 8. on norm.

    2 clerics in party we make it through without a rogue thanks to me carrying cure serious pots one cleric didnt heal diddly the other one kept everyone else up as I requested him not to waste sp on me.

    Get to the end vamp boss doing some damage but no one else has silver weap besides myself. So I tell the clerics heal him hes a vamp it hurts more than your light damage spells.

    One cleric preceeded to do so the other not so much he kept hitting him with light spells telling the other cleric to follow his lead.

    I started to tell him no cure does more at this level. good thing the other cleric listened to me as for the one who didnt he ended up pushing up daisies and we got the completion with out him.

    Correct me if I am wrong at lev 6 or 7 for a cleric a cure spell will do more damage than holy or light spells?
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  2. #2
    Community Member simo0208's Avatar
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    At this point, it depends on their spec, but for most clerics, healing will do more. Heck, healing bursts are your best bet as they dual purpose to heal the party and hurt the undead. If a cleric is 6th or 7th level and doesn't have that prestige, they are a fail cleric anyway (at least until the clerics get a second prestige option). It's just too powerful at that level with all the undead that gets fought between levels 6-10.

  3. #3
    Community Member Illiain's Avatar
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    Probably not. Light spells deal double damage, whereas healing spells deal the same as you're healed for with a Will save for 1/2. At that low level, it's doubtful they have devotion/potency items to any spells they have. So whatever they cast is only boosted by their enhancements. Also they're lucky to have a +20-30% bonus with maybe a rank in crit.

    So however much they're healing for, it will be 1/2 damage to him (boss Vamps have a good Will save), whereas light spells, that have no save/bypass SR, will be doing double damage.

    Also Nimbus of Light and Deific Vengeance are extremely good on spell point efficiency after the U9 spell pass.

  4. #4
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by crazy7381 View Post
    So here it is a party and my self a barb in the temple of vol under level roughly a few 6's a 7 and me an 8. on norm.

    2 clerics in party we make it through without a rogue thanks to me carrying cure serious pots one cleric didnt heal diddly the other one kept everyone else up as I requested him not to waste sp on me.

    Get to the end vamp boss doing some damage but no one else has silver weap besides myself. So I tell the clerics heal him hes a vamp it hurts more than your light damage spells.

    One cleric preceeded to do so the other not so much he kept hitting him with light spells telling the other cleric to follow his lead.

    I started to tell him no cure does more at this level. good thing the other cleric listened to me as for the one who didnt he ended up pushing up daisies and we got the completion with out him.

    Correct me if I am wrong at lev 6 or 7 for a cleric a cure spell will do more damage than holy or light spells?
    Undead take 1d6/level from searing light, and vampires take double from both searing light and nimbus of light.

    If your clerics were level 7, then the vamp would take 14d6 per searing light vs 4d6+7 for a cure crit wounds. The only way the heals would do more would be if the cleric was healbot specced, with a devotion item but not potency, and no light damage enhancements, and with empower healing.

    Even then, I would have spammed both cure crit and searing light.
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  5. #5
    Community Member crazy7381's Avatar
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    I was watching the hp bar when the light spells hit and it was barely moving but when the heals started coming it was moving about 1/10 each time. Thats why I ask.
    Can I get some + rep love I miss my green squares =-(

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  6. #6
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by crazy7381 View Post
    I was watching the hp bar when the light spells hit and it was barely moving but when the heals started coming it was moving about 1/10 each time. Thats why I ask.
    By the numbers, the light damage should win easily for the majority of lvl 7 clerics (especially since heal spells have a save that I forgot about in my last post).

    Its possible that the clerics only had nimbus instead of searing light, which would not be able to compete with the damage of chain cast cure mod,, cure serious, cure crit.

    If you are asking whether an equally damage/heal specced cleric should be casting light or heals, the answer is light, but casting their highest cure spells while on cooldown for light spellls. Any more conclusive answers could only come from knowing a lot more about the cleric's build, memorized spells, and equipment.
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  7. #7
    Community Member Illiain's Avatar
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    Quote Originally Posted by Lithic View Post
    Undead take 1d6/level from searing light, and vampires take double from both searing light and nimbus of light.

    If your clerics were level 7, then the vamp would take 14d6 per searing light vs 4d6+7 for a cure crit wounds. The only way the heals would do more would be if the cleric was healbot specced, with a devotion item but not potency, and no light damage enhancements, and with empower healing.

    Even then, I would have spammed both cure crit and searing light.
    Actually it's been changed. Searing Light deals 1d3+3/level to undead to a max of 10d3+30 or 20d3+60 to vamps. So it would have been 7d3+30 or 14d3+60 to vamps for an average of 88 damage each casting without meta feats.
    Last edited by Illiain; 07-09-2011 at 10:54 AM. Reason: lack of coffee

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