cool ;p im adding them both, need to fill some feats, will post it ina minute. just finishing up the enhancments.
cool ;p im adding them both, need to fill some feats, will post it ina minute. just finishing up the enhancments.
Gasoline(tr) Favored Soul - 5th Life
Deadwall(tr) - Soul Survivor - 2nd Life
Gasolinex - Pale Master
Gasomatic Systematic - Bard
He changed his atitude already and is taking advice
As far as build from deer I am srry but stats distribution needs improvement. And CE on a non ac non tank build is a wasit.
I would go with stunning blow for sure and stats
18/15/14/10/8/10
Thats off top of head if too many points drop strength 1 in a dps build you want the most damage and to hit ya can get just my OP
Proud Officer of The Madborn
Like said did off top of head so could be wrong on distribution but lose 1 on dex and and 2 in int still 17 starting and as stated in post can lose 1 strength if distribution wrong and be better off.
17/15/14/10/8/10 think that works could be wrong doing it in head.
Stunning blow and sap are both better feats. than ce and improved trip
With +2 tome which is easy to get hit requirements for twf and improved trip is a waisted feat for end game I would take sap over that it is actually a nice crowd control if people are smart.
Proud Officer of The Madborn
What part of "I already discussed this with OP, in a post, prior to you posting" do you not understand?
And if you want to stop being wrong on Stat Distros, use a Point Buy Calculator. That particular one allows you to make the racial modifications necessary for Drow.
Wow no need to get uppity I can suggest what I want to and post what I feel need to and my second set of stats is perfectly fine and nothing wrong with at all.
They are distributed right went into planner now that have access and where can get to.
So come again on calling out something where I was completrly correct on the distribution.
Your op is not only one on forums just because I disagred with you no reason to jump down on that person especially when ya didn't read or check before insulting.
Proud Officer of The Madborn
Drow make truly terrible fighters.
They have an enormous HP penalty (-6 con under a Dwarf or Warforged!!!), their only melee benefit is Rapier Enhancements, the likes of which a fighter has no use for due to having plenty of feats (to spend on khopesh) and very tight enhancements (not wanting to spend on rapier), and their racial skills (spot, search,..) offer no benefit.
Basically , drow suck. So unless you're building one for the simple sake of flavor (in which case all the power to you) , and i dont think you are because you're asking for help, then there's no reason to ever make a drow fighter.
A human or dwarf, even 28 point, is superior in every way.
You said something about wanting saves? Dwarves actually dominate the saves game, up to +5 to all saves (vs spells which is what really matters).
Ultimately I recommend, for you either human or dwarf similar to what i paste below (human having 2 less starting con and taking toughness as their bonus feat) \/
Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Level 20 True Neutral Dwarf Male (20 Fighter) Hit Points: 492 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 9 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 15 17 Constitution 16 18 Intelligence 8 8 Wisdom 12 12 Charisma 6 6 Tomes Used +2 Tome of Dexterity used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 17 Bluff -2 1 Concentration 3 7 Diplomacy -2 1 Disable Device n/a n/a Haggle -2 -2 Heal 1 1 Hide 2 3 Intimidate -2 1 Jump 3 8 Listen 1 1 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot 1 1 Swim 3 7 Tumble 3 4 Use Magic Device n/a n/a Level 1 (Fighter) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Selected) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Power Attack Level 3 (Fighter) Feat: (Selected) Toughness Level 4 (Fighter) Feat: (Fighter Bonus) Two Weapon Fighting Level 5 (Fighter) Level 6 (Fighter) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 7 (Fighter) Level 8 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Fighter) Feat: (Selected) Toughness Level 10 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 11 (Fighter) Level 12 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Feat: (Selected) Toughness Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Level 15 (Fighter) Feat: (Selected) Toughness Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Feat: (Selected) Quick Draw Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Attack Boost III Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Extra Action Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Fighter Weapon Alacrity Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Dwarven Spell Defense III Enhancement: Kensei Khopesh Mastery I Enhancement: Kensei Khopesh Mastery II Enhancement: Kensei Khopesh Mastery III Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Kensei III Enhancement: Fighter Khopesh Specialization I Enhancement: Fighter Khopesh Specialization II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III
This build has more hp, better saves, and loses effectively nothing to your Drow. Yes, even dwarves do more damage with khopesh then using dwarven axes with enhancements. Khopesh are that overpowered.
You could dump your wisdom (will save is important though...) and put those points in INT, eating a +1 tome would then let you qualify for CE (useless) which would open up Imp Trip (pretty **** good) but its not recommended to spread out lower-point-builds stats so thin.
TLDR: Drow stink, aside from flavor- dont make a Drow Fighter. Dwarves are awesome. Humans are okay too if you are a free to play and cant use WF / Horc.
Eulogy- oh ninety eight
theres my revamped build based on ya'all's advice :} internet went out so i couldnt post it this morning. but here it is :} i like it. and it has extra hp ungeared then the other did.Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page 20 Fighter Khopesh Kensai Level 20 Neutral Good Drow Male (20 Fighter) Hit Points: 404 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 11 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 28 Dexterity 17 20 Constitution 14 18 Intelligence 10 10 Wisdom 8 10 Charisma 10 10 Tomes Used +4 Tome of Strength used at level 20 +2 Tome of Dexterity used at level 20 +4 Tome of Constitution used at level 20 +2 Tome of Wisdom used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 12 Bluff 0 3 Concentration 2 7 Diplomacy 0 3 Disable Device n/a n/a Haggle 0 0 Heal -1 0 Hide 3 5 Intimidate 0 3 Jump 7 25 Listen -1 2 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot -1 2 Swim 3 15 Tumble n/a 10 Use Magic Device n/a n/a Level 1 (Fighter) Feat: (Selected) Oversized Two Weapon Fighting Feat: (Fighter Bonus) Two Weapon Fighting Level 2 (Fighter) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Level 3 (Fighter) Feat: (Selected) Weapon Focus: Slashing Weapons Level 4 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 5 (Fighter) Level 6 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Feat: (Selected) Power Attack Level 7 (Fighter) Level 8 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 9 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Fighter) Feat: (Fighter Bonus) Stunning Blow Level 11 (Fighter) Level 12 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Greater Weapon Specialization: Slashing Weapons Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Quick Draw Level 15 (Fighter) Feat: (Selected) Toughness Level 16 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Cleave Feat: (Selected) Toughness Level 19 (Fighter) Level 20 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Great Cleave Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Attack Boost III Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Extra Action Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Fighter Weapon Alacrity Enhancement: Elven Dexterity I Enhancement: Kensei Khopesh Mastery I Enhancement: Kensei Khopesh Mastery II Enhancement: Kensei Khopesh Mastery III Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Critical Accuracy IV Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Kensei III Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strategy (Stunning Blow) II Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Khopesh Specialization I Enhancement: Fighter Khopesh Specialization II Enhancement: Fighter Item Defense I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV
Last edited by Espario; 07-10-2011 at 12:20 AM.
drow do stink and that dwarf i showed you has +5 to all saves vs spells that are not showing up in the planner. Dwarves do dominate the saves game. Basically the drow show you pointed is behind that dwarf in every area.
140 less hp ( i didnt add an imaginary +4 con tome, or even a +2 con tome to any stat but dex)
less saves
no benefits of any kind
i agree that more then one toughness for many builds is silly. but for a 28 point fighter that cant afford to spread stats around to get imp.trip, its worth while. You also wont have enough SB DC to make it worth while, oh and cleave effects seriously blow with TWF. only one hand hits. its actually a net dps loss.
Last edited by eulogy098; 07-10-2011 at 12:35 AM.
Eulogy- oh ninety eight
high str effects SB aswell. makes dc higher. i know cleave isnt all tht great, its just there atm till i change it out for something better. prolly sap. and maybe another atk type on the other for great cleave.
the +4 con tome isnt imaginary, at end game its relativly easy to farm and get a few +4 tomes. lol. and +2 tomes have been going down in price slowly. its not like there very expensive at all.
plus, drows make amazing bards, wizards, sorcerers, and FVS. i just put this fighter as drow cuz i like the drow class. and its fun to play wether it does anything or not and they get +1 to spell resistant every lvl up to 20. and it starts at 11 at lvl 1. so add 19 to tht and you got a 30 on SR.
i would much much rather put a few tomes in then go 6 feats of toughness. its a waste of great feats tht cn be put in.
Last edited by Espario; 07-10-2011 at 12:45 AM.
You sir are completely delusional and I'll just go ahead and not bother trying to educate you on the mechanics of the game anymore.
I wont bother pointing out that drow spell resistance is worthless due to capping and easy enough to obtain as a buff. Or that if you can get +4 tomes so easily why not get a +3 dex tome and start with just 14 dex thus allowing you to increase int and get imp trip. or the fact that the drow are basically only good for TWF Paladins (and only if you dont have 32pts) and the other classes you mentoned they are far off and beyond subpar nowadays. (drow sorcs get, for example, only 1 more cha then Human but have 3 less con and no quality racial enhancements at all)
Drow are for flavor, if you build for flavor then that's really cool and you should choose what you like most. everyone should, it's their character. But if you want to debate technical efficiency, drow stink for just about every possible build in the game.
Good luck!
Last edited by eulogy098; 07-10-2011 at 10:19 AM.
Eulogy- oh ninety eight