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  1. #21
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    cool ;p im adding them both, need to fill some feats, will post it ina minute. just finishing up the enhancments.

  2. #22
    Community Member karnokvolrath's Avatar
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    Quote Originally Posted by Espario View Post
    lol im not going against anything ya all say. i make improvements on the build as ppl say stuff. but alot of things people say are all based on the play style of the player ;p as im sure you all know. i personaly have gotten VERY good at tumbling and evadeing without ac. thats why i honstly like spring attack. and yeah, itd be cool if you whiped up a build. honestly, ive spent my days with ranged builds. atm my main build im working on is a fighter/bard/barb build AA kensai and im loveing it. thnks
    Dont ask Fighter Kensai "I want to improve it" if you dont care to hear what the answers are. Just put, this is my build and this is how i play it....
    Gasoline(tr) Favored Soul - 5th Life
    Deadwall(tr) - Soul Survivor - 2nd Life
    Gasolinex - Pale Master
    Gasomatic Systematic - Bard

  3. #23
    Community Member Bilger's Avatar
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    Quote Originally Posted by karnokvolrath View Post
    Dont ask Fighter Kensai "I want to improve it" if you dont care to hear what the answers are. Just put, this is my build and this is how i play it....
    He changed his atitude already and is taking advice

    As far as build from deer I am srry but stats distribution needs improvement. And CE on a non ac non tank build is a wasit.

    I would go with stunning blow for sure and stats

    18/15/14/10/8/10

    Thats off top of head if too many points drop strength 1 in a dps build you want the most damage and to hit ya can get just my OP
    Proud Officer of The Madborn

  4. #24
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Bilger View Post
    He changed his atitude already and is taking advice

    As far as build from deer I am srry but stats distribution needs improvement. And CE on a non ac non tank build is a wasit.

    I would go with stunning blow for sure and stats

    18/15/14/10/8/10

    Thats off top of head if too many points drop strength 1 in a dps build you want the most damage and to hit ya can get just my OP
    CE is necessary for Improved Trip. I've already discussed ditching Int, and using Stunning Blow, instead. And your stat breakdown is not compatible with Drow. That would be 31 build points. So I'd say *your* stat distro needs improvement as well.

  5. #25
    Community Member Bilger's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    CE is necessary for Improved Trip. I've already discussed ditching Int, and using Stunning Blow, instead. And your stat breakdown is not compatible with Drow. That would be 31 build points. So I'd say *your* stat distro needs improvement as well.
    Like said did off top of head so could be wrong on distribution but lose 1 on dex and and 2 in int still 17 starting and as stated in post can lose 1 strength if distribution wrong and be better off.

    17/15/14/10/8/10 think that works could be wrong doing it in head.

    Stunning blow and sap are both better feats. than ce and improved trip

    With +2 tome which is easy to get hit requirements for twf and improved trip is a waisted feat for end game I would take sap over that it is actually a nice crowd control if people are smart.
    Proud Officer of The Madborn

  6. #26
    Community Member karnokvolrath's Avatar
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    Quote Originally Posted by Bilger View Post
    He changed his atitude already and is taking advice
    Ya, like 5-6 posts dropped before i responded, had to many pages open lol. Everything looks in order here, ill shut up now
    Gasoline(tr) Favored Soul - 5th Life
    Deadwall(tr) - Soul Survivor - 2nd Life
    Gasolinex - Pale Master
    Gasomatic Systematic - Bard

  7. #27
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Bilger View Post
    Like said did off top of head so could be wrong on distribution but lose 1 on dex and and 2 in int still 17 starting and as stated in post can lose 1 strength if distribution wrong and be better off.

    17/15/14/10/8/10 think that works could be wrong doing it in head.

    Stunning blow and sap are both better feats. than ce and improved trip

    With +2 tome which is easy to get hit requirements for twf and improved trip is a waisted feat for end game I would take sap over that it is actually a nice crowd control if people are smart.
    What part of "I already discussed this with OP, in a post, prior to you posting" do you not understand?

    And if you want to stop being wrong on Stat Distros, use a Point Buy Calculator. That particular one allows you to make the racial modifications necessary for Drow.

  8. #28
    Community Member Bilger's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    What part of "I already discussed this with OP, in a post, prior to you posting" do you not understand?

    And if you want to stop being wrong on Stat Distros, use a Point Buy Calculator. That particular one allows you to make the racial modifications necessary for Drow.
    Wow no need to get uppity I can suggest what I want to and post what I feel need to and my second set of stats is perfectly fine and nothing wrong with at all.

    They are distributed right went into planner now that have access and where can get to.

    So come again on calling out something where I was completrly correct on the distribution.

    Your op is not only one on forums just because I disagred with you no reason to jump down on that person especially when ya didn't read or check before insulting.
    Proud Officer of The Madborn

  9. #29
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Bilger View Post
    Wow no need to get uppity I can suggest what I want to and post what I feel need to and my second set of stats is perfectly fine and nothing wrong with at all.

    They are distributed right went into planner now that have access and where can get to.

    So come again on calling out something where I was completrly correct on the distribution.

    Your op is not only one on forums just because I disagred with you no reason to jump down on that person especially when ya didn't read or check before insulting.
    I didn't say your second stat distro was wrong. I suggested if you didn't want to be wrong in the future, like you were on your first post, to use that link. That's me attempting to help you. You're welcome.

  10. #30
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    Drow make truly terrible fighters.

    They have an enormous HP penalty (-6 con under a Dwarf or Warforged!!!), their only melee benefit is Rapier Enhancements, the likes of which a fighter has no use for due to having plenty of feats (to spend on khopesh) and very tight enhancements (not wanting to spend on rapier), and their racial skills (spot, search,..) offer no benefit.

    Basically , drow suck. So unless you're building one for the simple sake of flavor (in which case all the power to you) , and i dont think you are because you're asking for help, then there's no reason to ever make a drow fighter.

    A human or dwarf, even 28 point, is superior in every way.

    You said something about wanting saves? Dwarves actually dominate the saves game, up to +5 to all saves (vs spells which is what really matters).

    Ultimately I recommend, for you either human or dwarf similar to what i paste below (human having 2 less starting con and taking toughness as their bonus feat) \/

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (20 Fighter) 
    Hit Points: 492
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    17
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    17
    Bluff                -2                     1
    Concentration         3                     7
    Diplomacy            -2                     1
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  1                     1
    Hide                  2                     3
    Intimidate           -2                     1
    Jump                  3                     8
    Listen                1                     1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  1                     1
    Swim                  3                     7
    Tumble                3                     4
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Quick Draw
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III


    This build has more hp, better saves, and loses effectively nothing to your Drow. Yes, even dwarves do more damage with khopesh then using dwarven axes with enhancements. Khopesh are that overpowered.

    You could dump your wisdom (will save is important though...) and put those points in INT, eating a +1 tome would then let you qualify for CE (useless) which would open up Imp Trip (pretty **** good) but its not recommended to spread out lower-point-builds stats so thin.


    TLDR: Drow stink, aside from flavor- dont make a Drow Fighter. Dwarves are awesome. Humans are okay too if you are a free to play and cant use WF / Horc.
    Eulogy- oh ninety eight

  11. #31
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    Quote Originally Posted by Bilger View Post
    Like said did off top of head so could be wrong on distribution but lose 1 on dex and and 2 in int still 17 starting and as stated in post can lose 1 strength if distribution wrong and be better off.

    17/15/14/10/8/10 think that works could be wrong doing it in head.

    Stunning blow and sap are both better feats. than ce and improved trip

    With +2 tome which is easy to get hit requirements for twf and improved trip is a waisted feat for end game I would take sap over that it is actually a nice crowd control if people are smart.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    20 Fighter Khopesh Kensai 
    Level 20 Neutral Good Drow Male
    (20 Fighter) 
    Hit Points: 404
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 11
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    28
    Dexterity            17                    20
    Constitution         14                    18
    Intelligence         10                    10
    Wisdom                8                    10
    Charisma             10                    10
    
    Tomes Used
    +4 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    12
    Bluff                 0                     3
    Concentration         2                     7
    Diplomacy             0                     3
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                 -1                     0
    Hide                  3                     5
    Intimidate            0                     3
    Jump                  7                    25
    Listen               -1                     2
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     2
    Swim                  3                    15
    Tumble                n/a                  10
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 3 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Power Attack
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Elven Dexterity I
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    theres my revamped build based on ya'all's advice :} internet went out so i couldnt post it this morning. but here it is :} i like it. and it has extra hp ungeared then the other did.

  12. #32
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    Quote Originally Posted by eulogy098 View Post
    Drow make truly terrible fighters.

    really matters).

    Ultimately I recommend, for you either human or dwarf similar to what i paste below (human having 2 less starting con and taking toughness as their bonus feat) \/

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (20 Fighter) 
    Hit Points: 492
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    17
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    17
    Bluff                -2                     1
    Concentration         3                     7
    Diplomacy            -2                     1
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  1                     1
    Hide                  2                     3
    Intimidate           -2                     1
    Jump                  3                     8
    Listen                1                     1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  1                     1
    Swim                  3                     7
    Tumble                3                     4
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Quick Draw
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III


    This build has more hp, better saves, and loses effectively nothing to your Drow. Yes, even dwarves do more damage with khopesh then using dwarven axes with enhancements. Khopesh are that overpowered.

    You could dump your wisdom (will save is important though...) and put those points in INT, eating a +1 tome would then let you qualify for CE (useless) which would open up Imp Trip (pretty **** good) but its not recommended to spread out lower-point-builds stats so thin.


    TLDR: Drow stink, aside from flavor- dont make a Drow Fighter. Dwarves are awesome. Humans are okay too if you are a free to play and cant use WF / Horc.

    drows dont stink... there good. waisting 6 feats on toughness isnt worth it. btw, my build also has more saves then yours. so dwarves do indeed not rule at saves, seeing tht the race you seem to think is the "scurge of evil" is outdueing the dwarf.
    Last edited by Espario; 07-10-2011 at 12:20 AM.

  13. #33
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    Quote Originally Posted by Espario View Post
    drows dont stink... there good. waisting 6 feats on toughness isnt worth it. btw, my build also has more saves then yours. so dwarves do indeed not rule at saves, seeing tht the race you seem to think is the "scurge of evil" is outdueing the dwarf.
    drow do stink and that dwarf i showed you has +5 to all saves vs spells that are not showing up in the planner. Dwarves do dominate the saves game. Basically the drow show you pointed is behind that dwarf in every area.

    140 less hp ( i didnt add an imaginary +4 con tome, or even a +2 con tome to any stat but dex)
    less saves
    no benefits of any kind

    i agree that more then one toughness for many builds is silly. but for a 28 point fighter that cant afford to spread stats around to get imp.trip, its worth while. You also wont have enough SB DC to make it worth while, oh and cleave effects seriously blow with TWF. only one hand hits. its actually a net dps loss.
    Last edited by eulogy098; 07-10-2011 at 12:35 AM.
    Eulogy- oh ninety eight

  14. #34
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    Quote Originally Posted by eulogy098 View Post
    drow do stink and that dwarf i showed you has +5 to all saves vs spells that are not showing up in the planner. Dwarves do dominate the saves game. Basically the drow show you pointed is behind that dwarf in every area.

    140 less hp ( i didnt add an imaginary +4 con tome, or even a +2 con tome to any stat but dex)
    less saves
    no benefits of any kind

    i agree that more then one toughness for many builds is silly. but for a 28 point fighter that cant afford to spread stats around to get imp.trip, its worth while. You also wont have enough SB DC to make it worth while, oh and cleave effects seriously blow with TWF. only one hand hits. its actually a net dps loss.
    high str effects SB aswell. makes dc higher. i know cleave isnt all tht great, its just there atm till i change it out for something better. prolly sap. and maybe another atk type on the other for great cleave.

    the +4 con tome isnt imaginary, at end game its relativly easy to farm and get a few +4 tomes. lol. and +2 tomes have been going down in price slowly. its not like there very expensive at all.

    plus, drows make amazing bards, wizards, sorcerers, and FVS. i just put this fighter as drow cuz i like the drow class. and its fun to play wether it does anything or not and they get +1 to spell resistant every lvl up to 20. and it starts at 11 at lvl 1. so add 19 to tht and you got a 30 on SR.

    i would much much rather put a few tomes in then go 6 feats of toughness. its a waste of great feats tht cn be put in.
    Last edited by Espario; 07-10-2011 at 12:45 AM.

  15. #35
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    Quote Originally Posted by Espario View Post

    the +4 con tome isnt imaginary, at end game its relativly easy to farm and get a few +4 tomes.
    You sir are completely delusional and I'll just go ahead and not bother trying to educate you on the mechanics of the game anymore.

    I wont bother pointing out that drow spell resistance is worthless due to capping and easy enough to obtain as a buff. Or that if you can get +4 tomes so easily why not get a +3 dex tome and start with just 14 dex thus allowing you to increase int and get imp trip. or the fact that the drow are basically only good for TWF Paladins (and only if you dont have 32pts) and the other classes you mentoned they are far off and beyond subpar nowadays. (drow sorcs get, for example, only 1 more cha then Human but have 3 less con and no quality racial enhancements at all)

    Drow are for flavor, if you build for flavor then that's really cool and you should choose what you like most. everyone should, it's their character. But if you want to debate technical efficiency, drow stink for just about every possible build in the game.

    Good luck!
    Last edited by eulogy098; 07-10-2011 at 10:19 AM.
    Eulogy- oh ninety eight

  16. #36
    Community Member killerzee25's Avatar
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    Quote Originally Posted by eulogy098 View Post
    I wont bother pointing out that drow spell resistance is worthless due to capping and easy enough to obtain as a buff. Or that if you can get +4 tomes so easily why not get a +3 dex tome and start with just 14 dex thus allowing you to increase int and get imp trip. or the fact that the drow are basically only good for TWF Paladins (and only if you dont have 32pts) and the other classes you mentoned they are far off and beyond subpar nowadays. (drow sorcs get, for example, only 1 more cha then Human but have 3 less con and no quality racial enhancements at all)
    I wont bother to point out that you pointed out what you weren't going to point out
    If hes too suborn to listen to what people are telling him then just let him deal with it himself

  17. #37
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Espario View Post
    the +4 con tome isnt imaginary, at end game its relativly easy to farm and get a few +4 tomes. lol. and +2 tomes have been going down in price slowly. its not like there very expensive at all.
    +4 Tomes, especially of the exact type you want, are very difficult to get.

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