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  1. #1
    Community Member Keybreaker's Avatar
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    Default 10.1 Handwraps still broken

    That's right... still broken.

    Quote Originally Posted by Keybreaker View Post
    Ever since update 9, crafted handwraps have been short-changed both to-hit and damage bonuses. (Before update 9, the reverse was true... non-crafted handwraps were busted and crafted worked fine.)

    Test for yourself and PLEASE file bug reports... lots of them.

    Try this:
    (1) Equip non-crafted +5 handwraps and get buffed (GH, Ram's might, anything that raises to-hit and/or dam).
    (2) Make a note of your to hit and damage. Hit the dummy a few times to confirm.
    (3) Swap to crafted +5 handwraps... NOTICE: to-hit and dam are much, much lower!

    This is even worse, try:
    (1) Equip crafted +5 handwraps. Buff up, and note your to-hit and damage bonuses.
    (2) Swap to +5 non-crafted wraps and notice your to-hit and damage are higher (what they should be).
    (3) Swap back to the same +5 crafted wraps as in #1 and sadly note that your to-hit and damage bonuses are even lower then they were when you did step #1.

    This is terrible. I'm upset. Aren't you upset? File more bug reports!

    And devs, please acknowledge and fix this issue!
    Keybreaker, Exalted Tyrants

  2. #2
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    coming from someone who has only played a Monk(unarmed strikes) as his melee toon. . .and i consider myself to be a DPS monk, this is really really getting on my nerves.

  3. #3
    Founder & Super Hero Arkat's Avatar
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    :sigh:

    I wonder if these are the same Devs who didn't know that a Sulu chest didn't spawn on Hard and Elite difficulties of ToD despite the fact it had been bug reported to death and written about on the forums to death way back in the day?
    Last edited by Arkat; 07-09-2011 at 08:07 AM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  4. #4
    The Hatchery Syllph's Avatar
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    meh looks like I'm not coming back to DDO anytime soon.

  5. #5
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Keybreaker View Post
    That's right... still broken.
    It does not surprise me that handwraps are still broken.

    It does surprise me that Turbine claimed that they were fixed.

    I would have hoped that QA would at least check to see if the specific fixes in a patch actually fix the things that they were supposed to fix even if they don't do any regression testing.

    Also, I'm reporting Keybreaker's post so that at least SOMEONE at Turbine is guaranteed to see it.

  6. #6
    Community Member knightgf's Avatar
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    Are there ANY pair of good handwraps that work properly?

    No?

    Then I say throw those handwraps away and use your fists! A true warrior needs only one's fists!

  7. #7
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    Quote Originally Posted by gloopygloop View Post
    Also, I'm reporting Keybreaker's post so that at least SOMEONE at Turbine is guaranteed to see it.
    It wont matter how many see it. ITs painfully obvious by now that turbine has no internal testing/QA. just a quick peek at the crafting 10.1 update debacle proves this. no need to go further back in time to list other references.

  8. #8
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    My monk is on vacation in the Bahamas until this all blows over.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

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