Hey folks. I am new to DDO and I am looking to make my first character a bard. I've been playing LOTRO for the past three years and I'm looking for a break. I will be playing with a fairly static group of 3/6 and they are in need of a trapsmith. I'm looking to create a toon with the following priorities:
1) Fulfill trapsmith duties for the group (DD, OL, & Search, at a minimum)
2) Buff at the highest level possible without going Pure
3) Solo through higher levels (read: Survivability)
4) Contribute to DPS (party and personal)
5) Plan with endgame in mind
My time is somewhat limited, but I do want to build a character that will be respectable at endgame, while still being fun to level. I will eventually raid and probably TR this character.
I appreciate any and all advice the forum can give. I could definitely use help on enhancements and spell selection.
Thanks again,
Etharion
Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Level 20 Neutral Good Human Female (1 Fighter \ 3 Rogue \ 16 Bard) Hit Points: 276 Spell Points: 520 BAB: 15\15\20\25\25 Fortitude: 11 Reflex: 16 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 23 Dexterity 15 17 Constitution 14 17 Intelligence 14 16 Wisdom 8 10 Charisma 10 16 Tomes Used +1 Tome of Dexterity used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 24 Bluff 0 3 Concentration 2 12 Diplomacy 0 3 Disable Device 6 26 Haggle 4 26 Heal -1 0 Hide 6 7 Intimidate 0 7 Jump 7 12 Listen -1 0 Move Silently 6 7 Open Lock 6 15 Perform n/a 26 Repair 2 3 Search 6 26 Spot 3 15 Swim 3 6 Tumble 6 7 Use Magic Device 4 26 Level 1 (Rogue) Feat: (Human Bonus) Power Attack Feat: (Selected) Toughness Enhancement: Human Versatility I Enhancement: Rogue Sneak Attack Training I Level 2 (Bard) Spell (1): Cure Light Wounds Enhancement: Bard Extra Song I Enhancement: Bard Inspired Bravery I Enhancement: Bard Energy of the Music I Level 3 (Bard) Feat: (Selected) Extend Spell Spell (1): Master's Touch Enhancement: Bard Inspired Damage I Enhancement: Bard Lingering Song I Enhancement: Racial Toughness I Enhancement: Bard Charisma I Enhancement: Bard Wand and Scroll Mastery I Level 4 (Bard) Ability Raise: STR Spell (1): Focusing Chant Enhancement: Bard Inspired Attack I Enhancement: Human Versatility II Level 5 (Bard) Spell (2): Heroism Spell (2): Cure Moderate Wounds Enhancement: Human Adaptability Strength I Level 6 (Bard) Feat: (Selected) Weapon Focus: Slashing Weapons Spell (1): Expeditious Retreat Spell (2): Blur Enhancement: Bard Inspired Bravery II Level 7 (Bard) Enhancement: Bard Extra Song II Enhancement: Bard Warchanter I Enhancement: Bard Wand and Scroll Mastery II Level 8 (Bard) Ability Raise: STR Spell (2): Rage Spell (3): Haste Spell (3): Good Hope Enhancement: Racial Toughness II Level 9 (Fighter) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Selected) Two Weapon Fighting Enhancement: Fighter Haste Boost I Enhancement: Bard Inspired Damage II Enhancement: Fighter Toughness I Level 10 (Rogue) Enhancement: Bard Charisma II Level 11 (Bard) Spell (3): Cure Serious Wounds Enhancement: Bard Inspired Attack II Level 12 (Bard) Ability Raise: STR Feat: (Selected) Improved Two Weapon Fighting Enhancement: Bard Wand and Scroll Mastery III Level 13 (Bard) Spell (3): Displacement Spell (4): Cure Critical Wounds Spell (4): Freedom of Movement Enhancement: Bard Extra Song III Enhancement: Human Greater Adaptability Constitution I Level 14 (Bard) Spell (4): Dimension Door Level 15 (Bard) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Bard Inspired Bravery III Enhancement: Bard Warchanter II Level 16 (Bard) Ability Raise: CHA Spell (5): Greater Heroism Spell (5): Mass Cure Light Wounds Spell (4): Break Enchantment Level 17 (Bard) Spell (5): Shadow Walk Enhancement: Human Versatility III Level 18 (Bard) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Bard Inspired Attack III Enhancement: Bard Charisma III Level 19 (Bard) Spell (6): Otto's Irresistable Dance Spell (6): Mass Cure Moderate Wounds Spell (1): Merfolk's Blessing Spell (5): Greater Dispel Magic Enhancement: Bard Inspired Damage III Level 20 (Rogue) Ability Raise: STR Enhancement: Bard Lingering Song II Enhancement: Human Versatility IV